LK51 - Emperor - World Map

LKendter

Exterminate, exterminate, exterminate!!!
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LK51 - Emperor - World Map

World Size = Beyond Hugh
Difficulty = Emperor
Barbarians = (open to debate)
# Civs = 19 (including us)
Civilization = Up for debate
Culture victory will be turned OFF.

Remember 10 turns per round - STRICT 24 hours got it, total 48 to complete.


Signed up:
LKendter
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To make this one a bit harder then last - I propose a limitation of NO buying of workers. This will weaken our civ, and make the opposition a bit strong. In addition, we will have to spend more time building workers.

This game will start August 3 / 4 after my vacation.
I will have limited board access, but certainly no time to play any civ


For the civilization debate:
Previously played:
China (eastern Asia)
Germany (Europe)
(Both before I made any mods to Marla's map.)
Australia (need I say?)
Brazil (south America)
Songhai (western Africa)

Never played before:
North America

The following tactics are PROHIBITED:

NEW
RCP (Ring City Placement) - A new tactic that exploits a hole in the corruption calculation. 3 cities at the same distance from the FP / palace suffer the same amount of lower corruption. In addition, I feel this turns the game into a mathematic formula. Sorry, but I want cities built for resources, rivers, luxuries and to feel like a civilization that is expanding.


RoP Rape - if you have to ask...

RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc.

Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers.

False Peace Treaties (must wait for the 20 years to end).

Declaring War exploit: Using the declare war action to break trade deals including sending gpt / luxuries to another civ.

Demand leave territory exploit: Unless it is a clear sneak attack, you may not demand the AI leave your territory if it could stop you from sending gpt / luxuries to another civ.

False Alliances (ally with several people vs. a civ then peace with that civ), and other actions that completely abuse the AI limited diplomacy ability.

Spy exploit - If you fail to plant a spy, you CAN'T try again. The exploit is: you can infinitely plant a spy until the Civ declares war.

Demands exploit - You may make ONE demand a turn per civ. The exploit is: you can demand to the end of time, and guaranteed to get a civ furious and almost to war.

The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.
 
Signed up:
LKendter
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meldor
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@Meldor - I am taking your Zulu comment as a sign up.

Playing the Zulu would put us awful close to where we last played. Of course, that was a winning spot. :D
 
IIRC, their start doesn't have any grasslands within a half mile. One would have to rush for the congo and hope you could chop jungle fast enough to get any BG.
 
The Zulu Start.
The resources will move after I randomize them before starting the game.

LAK-332.jpg
 
I would like to give it a try, but I am an emperor newbie though. Figure that this is the best way to learn a new level :)
 
@Tarkeel -
This is closer to deity with the size of the map, and the heavy time pressures to achieve the standard domination goal before a space ship launch.

Have you played a huge map before? This game takes an hour or more a turn later in the game.
 
@ALL -

Just to clarify - This is a heavy warmonger game.
Previous domination / conquest wins are preferred.


Previous experience with huge maps and the massive time commitment is preffered.
 
Yeah, I have been playing the Marla Singer world map quite a bit, I like the huge ones :) Actually trying to scale down to a smaller map now. The only thing I hate about large maps, is doing diplomacy with more then 8 civs, so guess we need to kill some off ;)
 
@Tarkeel
My map is a variant of the Marla Singer map. I have a LK world map update thread that you can find the details on the changes.

I am an emperor newbie though
That statement does worry me some. Have you actually won a domination on the Marla Singer map? If so, then the emperor level shouldn't be to big an issue.

I realize I am being a bit of a pain, but I have had more then one person join these games and drop after one or two turns. The map scale is clearly not an issue.
 
Not won domination on Marla on Emperor yet.

I don't mind the questioning, as I know I won't be one of the top players in this game, but I hope I won't drag it down too much either. If you would rather have someone with more experience, I'm fine with that :)
 
Originally posted by LKendter
NEW
RCP (Ring City Placement) - A new tactic that exploits a hole in the corruption calculation. 3 cities at the same distance from the FP / palace suffer the same amount of lower corruption. In addition, I feel this turns the game into a mathematic formula. Sorry, but I want cities built for resources, rivers, luxuries and to feel like a civilization that is expanding.

So you call RCP an exploit ? I've just read the thread about it, and I must say I don't really know... I see there's something wrong in the formula, though I don't want to spend much time in maths (even if I could !). RBCiv has not even mentioned it in their list of exploits. And what about ICS ? Would you allow it in your games ?

BTW, I'm not signing up. But I want to hear SG Grand Manitou's point of view. :p (meaning : King of SG ;) )
 
@Tarkeel
Not won domination on Marla on Emperor yet

Domination at any level?

======================

@kryszcztov

RCP takes advantage of a flaw in the corruption calculation. That is a key reason I consider it an exploit, as it takes advantage of a programmer mistake. In addition, RCP to me is so mechanical that I am not longer building a civilization. I am simply filling in a spreadsheet.
 
Yes, but that was on a much lower difficulty, and ages ago, so not really relevant. Domination on such a large map is really brutal though.

I have usually been more of a builder, but learning the art of early warfare and how powerfull it can be.

I leave it up to you to decide if you want me in, my own concern is mainly if I will be good enough to outsmart the AI, not if I will manage to stick it out. The end of next week will be a bit hectic for me, but other then that I have time for it.
 
lurker's comment: If it helps any, I can vouch for Tarkeel. He just finished RJ1-Shaking the Lurker Tree. Although that was on Monarch difficulty, he did no :smoke: moves (that I remember!) ;) , and he is certainly ready for an Emporer level S.G. game. Furthermore, he never caused the game to drag and was very prompt in doing his turns.

I personally hope to join a legendary LK SG soon, and both of these really interested me. Alas, another internet-less vacation rears its ugly head for me next week and it would be unfair of me to sign up for more SGs at this point.
Good Luck!
[relurk]

BTW...is there ANY way to speed up the end game on these huge maps? I'm valiantly trying to finish up a game with TETurkhan Test of Time map (with Start cities) and the AI turns are taking almost 40 minutes. (We long ago hit the 512 city limit max.) I'm only 8 turns away from a space race victory, and have resorted to reading The Brothers Karamozov between turns.
 
Signed up:
LKendter
Tarkeel
meldor
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=======================

Grimjack, Annares, Stapel - Any of you guys want in?

=======================

BTW...is there ANY way to speed up the end game on these huge maps?

Wipe out some civs. ;)
As the number of civs decrease, the turn delays drop down.
 
Originally posted by Tarkeel
Yes, but that was on a much lower difficulty, and ages ago, so not really relevant. Domination on such a large map is really brutal though.

I have usually been more of a builder, but learning the art of early warfare and how powerfull it can be.

I leave it up to you to decide if you want me in, my own concern is mainly if I will be good enough to outsmart the AI, not if I will manage to stick it out. The end of next week will be a bit hectic for me, but other then that I have time for it.
Early warfare is not really what is needed for a win on these maps. What is needed is nearly constant war from the mid-game on. What you will find is that it will come down to two things.

1) You can't count on the last player having MMed things and even then things (early on at least) need to be MMed nearly every turn (I have swapped tiles between five to six cities to optimize and then swap again the next turn). When you have 20-30 cities this starts to be an issue of the second one namely,

2) A massive amount of time. During the later stages of the game, you will spend maybe an hour or two when your turn first starts just locating all of the units and trying to see what you can do with them, then going through production and speeding where you can, buying what you can't and MMing a little if needed. Turns can take from one to two and a half hours each, if your PC can churn it out.

Not for the feint of heart. The biggest thing is to not make those early mistakes. After that it gets a momentum of its own and then you have lots of room to try things out. Ever wondered if planes were worth it? Bombers? Build some and pick a spot to try them out.

Anyway, great to have fresh troops and remember it is a game to have fun.
 
Still looking for 2 more.

At that point we can begin the heavy debate one which civ.
 
Originally posted by LKendter
Still looking for 2 more.

At that point we can begin the heavy debate one which civ.

*cough* Errr...well. I really would like to be in this one. If you can put up with me being gone from August 3'rd through 10'th, I would happily stick it out and MM things for the month(s)? to come?
 
Signed up:
LKendter
Tarkeel
meldor
Rubberjello
Open slot

=======================

Grimjack, Annares, Stapel - Any of you guys want in?
 
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