Donovan Zoi
The Return
Here is a letter I recently sent to our Domestic Leader, DaveShack, stating my opposition to the current courthouse craze:
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Dave,
I am against the rushing of courthouses at this stage of the game. Let me state my reasoning.
1. I would like to wait to rush corruption-reducing improvements until we see exactly how these cities will fare under Democracy. With Smith's nearing completion, we are almost at the time to consider a switch to this goverment form.
2. I would like you to instead consider growth improvements such as Harbors or Granaries for these cities as they could then be used temporarily to increase our flagging workforce. We only have 33 workers for 40-odd cities. We need many more.
My ideas for workers go far beyond terrain improvement. Upon looking at the save, I noticed that there are many cities that are growing every 10-20 turns, yet have fully improved tiles within their radius. These cities can grow faster by sending workers to join the city. For instance:
a. The city of Skunkworks is Size 8 and has 4 irrigated plain squares that are currently unused. By sending four workers there, we can increase that city's commerce and production substantially.
b. The city of Neapolis is Size 7 and has 5 sea squares just waiting to be claimed for its harbor. Once again that is an immediate 10 commece being added to the city with no risk of starvation(more if it has a Market...I cant remember).
There are several other cities that lie close to one of our capitals that can benefit from this assistance. And the best place for the help to come from would be from the far reaches of Quirinial and Esquiline Provinces in the form of workers.
Please think this over, and post here if you have any questions regarding this idea.
Thank you for your time.
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This is a little thing called the Size 12 Plan, which many DG2 vets will remember. I think I have given some good examples of how it works, but if you have any questions(and I am sure you will) please address them here.
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Dave,
I am against the rushing of courthouses at this stage of the game. Let me state my reasoning.
1. I would like to wait to rush corruption-reducing improvements until we see exactly how these cities will fare under Democracy. With Smith's nearing completion, we are almost at the time to consider a switch to this goverment form.
2. I would like you to instead consider growth improvements such as Harbors or Granaries for these cities as they could then be used temporarily to increase our flagging workforce. We only have 33 workers for 40-odd cities. We need many more.
My ideas for workers go far beyond terrain improvement. Upon looking at the save, I noticed that there are many cities that are growing every 10-20 turns, yet have fully improved tiles within their radius. These cities can grow faster by sending workers to join the city. For instance:
a. The city of Skunkworks is Size 8 and has 4 irrigated plain squares that are currently unused. By sending four workers there, we can increase that city's commerce and production substantially.
b. The city of Neapolis is Size 7 and has 5 sea squares just waiting to be claimed for its harbor. Once again that is an immediate 10 commece being added to the city with no risk of starvation(more if it has a Market...I cant remember).
There are several other cities that lie close to one of our capitals that can benefit from this assistance. And the best place for the help to come from would be from the far reaches of Quirinial and Esquiline Provinces in the form of workers.
Please think this over, and post here if you have any questions regarding this idea.
Thank you for your time.
------
This is a little thing called the Size 12 Plan, which many DG2 vets will remember. I think I have given some good examples of how it works, but if you have any questions(and I am sure you will) please address them here.