This is not much of an idea as it should obviously have been included into the CIV series as far back as Civ1!
Doesn't it make sense that a Battleship costs more to maintain than Infantry?
Realism aside, by giving all units the same maintenace cost as is the present case with Civ3, there is little incentive to build different units within a similar role (i.e. nothing to stop you from manning all your cities with Tanks instead of Infantry --resources aside). Also, poor civs can maintain expensive units almost as easily as rich civ can --in reality poor countries don't have Carriers not because they don't have the knowledge of modern shipbuilding but because they could never afford such a huge investment.
Example:
Foot unit: 1 gold per turn
Mounted unit: 2 gold per turn
Tank: 4 gold per turn
Battleship: 12 gold per turn
There should be more to building units than just the time needed to build them --resources aside.
This would intertwine economics and units far more than they are now thus giving economics a far more strategic rol; i.e. the richer you are, the more advanced units you can build (makes sense to me).
Doesn't it make sense that a Battleship costs more to maintain than Infantry?
Realism aside, by giving all units the same maintenace cost as is the present case with Civ3, there is little incentive to build different units within a similar role (i.e. nothing to stop you from manning all your cities with Tanks instead of Infantry --resources aside). Also, poor civs can maintain expensive units almost as easily as rich civ can --in reality poor countries don't have Carriers not because they don't have the knowledge of modern shipbuilding but because they could never afford such a huge investment.
Example:
Foot unit: 1 gold per turn
Mounted unit: 2 gold per turn
Tank: 4 gold per turn
Battleship: 12 gold per turn
There should be more to building units than just the time needed to build them --resources aside.
This would intertwine economics and units far more than they are now thus giving economics a far more strategic rol; i.e. the richer you are, the more advanced units you can build (makes sense to me).