Ottomans.
Industrious and scientific with a great UU. If we are alive at Mil. Trad. We'll have a good game. The start is right in the middle of a pangea map on grasslands. The rivers are good, but the grassland tiles need to be mined. I imagine we will be surrounded on all sides by strong civs. The early game will be difficult. No opportunity to use suicide galleys to get and protect contacts for a research and trading advantage.
Rome.
Militaristic for cheap rax and commercial for extra cash.
Fewer opponents. Roman UU is good defensively as long as we get iron. Plains start means that we can get 2 food and 1 shield relatively quick. Also unlikely to have a jungle/desert bound empire. Can use suicide galleys to get contacts.
Arabia:
Expansionist and religious. Might get a tech leg up early or even a settler and will gain contacts sooner. Can use suicide galleys for contacts overseas. Plains start as per Romans.
Have to deal with an extra civ and the UU is later. Religious trait could be handy for rushing temples and switching governments in long bouts of war.
All the starts are wet, but no evidence of bonuses. I would imagine bonuses/luxes are more likely on the plains starts, but who can tell?
I am competely neutral as to which start we use. ATM it looks like the Ottomans. My view is that this is likely to be the most difficult early game of the three. The roman start is the most in-keeping with the theme of the game. I chose the romans because they ended up taking over the known world at the end of "Old Testament " times. Although I admit my entire historical knowledge would fit comfortably on the back of a postcard alonside my autobiography.
I hope you are not too cheesed that there are no cattle and wheat on show for a deity game. But I would like to see how good we really are.
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