Civ IV wishlist

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Mr. Dictator

A Chain-Smoking Fox
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O.K. just post a request for CIV IV, simple.

i guess i'll start with a way of implementing refugees and, oh yeah DE-HARDCODED CITY VIEWS!!!

o.k. theres my two cents
 
Hmm...let's see:
Tons of new options in diplomacy.
More zoom options.
A huge tech tree.
More earth generating features (width, height, land, resources.)
More resources, luxuries, civs.
Maybe a way to have bigger settlers (they would give two population to a city at the start or more.)
Selection of what you want bomb in cities.
A varity of the same unit (infantry more offensive, calvery that have better defense.

Thats about it for know.
 
yes the diplomacy does suck pretty much right now. the tech tree is too small too, but also i think terraforming should be back.
 
Indeed, I would really love to have some sort of terraforming. And a Modern Times improvement called the Fast Food Restaraunt. Each citizen only needs 1 food unit and it gives one Culture/turn, but it creates one unhappy face.
 
I'd like to see more cutscenes, like at the begining of a new game, cutscenes for unit battles, for completeing wonders, founding new cities, ect.

Of course there would have to be an opition to turn them off, otherwise I'd get sick of them real fast.
 
Simple thing that could be added to Civ3 also:
A possibility to write down some notes on the game you are saving to be saved with the save. These would be then showed when you load the game. Like in some scenarios (at least in Civ2).
This would help a lot when sharing a saved game so you could write a short description of the game played so far.

This can of course be achieved using a separate txt document, or when for personal use using a post it.
But when you play many games simultaneously the post-its do get messed up.
 
More tribes!

I'd like to see the Danish, Dutch, Myans, Swedes, Austrians, etc...
 
Originally posted by Illusion13
you mean like in the SNES Civ where you find a new city there is a scene, and every time you take a city there is a scene??

Didnt this happen in Civ1? Whoa nostalgia flying in the window:love:
 
I would like to see canals introduced.

the diplomacy could always be improved.

naval combat is pretty weak in civ3, subs should lose to frigates, there should be a factor for modern units over wooden obselete units.
 
Originally posted by Sir Bamalot
I'd like to see more cutscenes, like at the begining of a new game, cutscenes for unit battles, for completeing wonders, founding new cities, ect.

A wonder scene is a pretty good idea, but one for battles? With an SoD?

Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.
Attack.
YOUR TROOPS ARE VICTORIOUS.

And so on and so forth... Trust me, it'll get old.
 
1. a harder AI, with less free advantages

Self explanatory.

2. many more types of governments and less anarchy

For one, there should be no useless goverments like communism is now. It would also be nice if you couldn't classify goverments as "this one is the best gov for science, this one is good for war". With the way we have it now there is always a clear absolute best goverment given what you want to do. Nothing wrong with that, but it could be more interesting.

I would also like to see more decentralized feudal and city state governments in the ancient/medieval era and less anarchy in general. Anarchy should be reserved for changes into oppresive governments/dictatorships and not, for example, changing from a capitalist to a socialist government.

As a smaller point, I think we should finally have a civ game where democracy refers to the Greeks. Also, there needs to be a difference between ancient and modern forms of goverments that are currently called the same thing. The Roman's republic ain't exactly our good old American republic you know (not too mention the many other different types in the free world today.)

3. Less cheesy diplomacy/trading.

First of all, the way we have it now reputation is too binary. It also is stupid that unless an AI refuses to sell/buy something it will always have a price in gold. Every game civs cripple themselves one after another with zero gpt because they are constantly buying luxuries and techs they shouldn't buy. They continue to cripple themselves because they are willing to put a gold price on everything, including being in last place.

In addition to reputation and attitude, there needs to be a third level of relations: "friendship". I don't think nations would freely trade technology well beyond the ancient era unless they were very close and long time allies, much less sell technology for money. It would also be nice if this would actually let you build up loyalty with another civ. As it is now, civs will randomly start disliking you because you leap ahead in technology even if you do every attitude improving thing you can.


4. Better combat system

It would entertaining to see more strategy in war, or even strategy in the combat itself. The only new dimension in way of combat has been bombardment, which the AI doesn't even really use. There is too little strategy in how to wage war, just when to do it really. :/

Personally, I don't expect civ4 to be "dramatically" better, especially with AI and combat. Look at AI/combat in civ2 vs civ3. Diplomacy will probably be better, and we'll have more of those 'little things' that make civ4 cooler in general (i.e., like luxuries, UU's and civ specific abilities were for civ3.)
 
Grouping units for movement and attack. Better delegation of city maintinence and delegation of armies.Individual unit histories so maybe you can see like how many times they've seen combat or how many kills they've had.
 
In the Earth map which comes with game, you can't choose city's name, every tile on map has it's own city's name, depending on the civ which founds the city. Like if you found a city to the place of New York, you'd get New York, not for example Boston or Munich or whatever. If you'll be Dutch and you found the city to New York, your city's name will be New Amsterdam
 
Sorta of like a settlement prereq for founding a city? Like in Age of Mythologies?
 
2 teir improvements. you could build any unit as you would know in say 75% of current cities, then from then on you can only build a lesser version of that. so you build a cathedral in 15 of your 20 cities (75%) that provide 4 culture, but as soon as you reach that point, all other cities, even those to be founded yet, can only buld a small cathedral that provides half the benefits, but costs less. this would stop builders from having 50 cities all with huge culture, production and growth capabilites.
of course some buildings would not keep to this rule, such as hospitals, granaries and barracks. and if you reach the limit, but hen get more cities, taking you below the max %, you still couldnt build the original builings.
this would mean peopel would have to think about every builsing, and how beneficial it woudl be compared to waitign to build it in other places.
EDIT: this ruel woudl have to onyl come into affect when a certain number of cities is buidl (depending on world size)cause other wise, you build 5 cities, 4 have tempels, and then you only get 1 CPT in what woudl be core cities.
 
1) better diplomacy (see SMAC)
2) more flexable government choices (see SMAC)
3) Cut scenes for wonders, new ages, and victory types.

Something needs to be done to impove the naval aspect of the game. I think when you trade (with an opposing civ, or between your own cities) from harbor to harbor there should be a definative "trade route" that is established between cities. This could be disrupted by enimies (or privateers) by placing ships on the route. Perhaps this would force people to build ships. As it stands now, naval blockaids require so many ships that they are almost impossible.
 
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