Zwi1 - Low Pressure Deity

Zwingli

Prince
Joined
Feb 23, 2003
Messages
539
Location
Sacramento, CA
Concept
A low density map (half the normal number of civs) with plenty of room to settle at the beginning. This will limit warfare and congestion in the ancient age, but may lead to very powerful opponents by the end of the game. In order to provide a bit more challenge, we will attempt to build the Pyramids which will put us way behind on the growth curve on Deity. If there is enough interest to proceed, this will be a closed succession game with 5 spots in the roster.


Civ3 1.29
Civ: America
Landform: 60% Standard Pangea
Opponents: 3 preset (India, France, and Iroquois for their relatively low aggression)
Barbarians: Roaming (With so much open space, they might be a problem)
Victory conditions: Diplomatic and Domination disabled. All others are fine.
Varient conditions: We must build at least 1 ancient era wonder by hand. The FP must be constructed brick by brick and the Palace stays where it is built (unless our capital gets conquered)



Other Details
20 turns each for the first 3 players, then 10 turns per round thereafter. ROP abuse, intentional deal breaking, and major exploits are off the table.


Roster
Zwingli
KELLO
dojoboy
tao
gormdragon
 
Looks interesting, but I would rather wait until I finish an Emperor or a Deity TDG before taking on an epic this magnatude.
 
I'd be up for joining this, sounds like an interesting challenge. It'd need to be a large or huge map though, as if we try it on a small or med, there'll still be no space left by the time we finish the Pyramids.
 
KELLO,

You're in (roster has been updated at the top). I'd like to keep this as a standard sized map, but I agree that there might not be too much room available by the time the Pyramids are finished. In my proof of concept trials, the only way to ensure grabbing the Pyramids on Deity is to build it in the capital before building a single settler. By the time the Pyramids completed, each AI civ had 7-12 cities compared with 1 city (although a large city) for the human player. In order to compensate, I will look for a very generous start position. With only 3 opponents on the map, it is likely that there will be some room left for expansion if the start position allows rapid completion of the Pyramids.



Edit: This start position looks promising, with a cow's head sticking out from under the fog Southeast of the settler.
Zwi1_Start.jpg
 
Are there any more takers? I will have only intermittent access to the forums next week, so I will wait another week to see whether there is enough interest and begin the game.
 
Originally posted by Zwingli
Are there any more takers? I will have only intermittent access to the forums next week, so I will wait another week to see whether there is enough interest and begin the game.

Zwingli, I'm interested. However, I'm not quite deity level material. Only a handful of emperor victories to my credit. I would hope to learn a great deal in this game, particularly - attention to detail which I usually pay cursory attention to. If you prefer deity veterans, I understand.
 
I am interested. I am quite a warmonger so a forced pyramid might be a good change of pace for me. Also, never ever played America b4. Never quite got myself to play a tribe with spastic UU.
 
Count me in. Deity is still a challange, though manageable.
 
Great, it looks like there are enough players to proceed :). I will start the game on Sept. 12 when I will have reliable forum access.
 
I have gained enough net access (local library ;) ) to post the save a couple of days earlier than expected. I won't be able to post more than once a day until Friday though.

4000 BC - Scout moves east then south revealing the expected cow under the fog. The settler and starting worker move east to allow quick irrigation of the cow.

3950 BC - Found Washington which starts a scout. Our existing scout explores due South and the worker moves to the cow to begin irrigation. Minimum science is begun on Alphabet.

3700 BC - A second scout is produced who moves north and gets Ceremonial Burial from the hut.

3600 BC - The southern scout opens a deserted hut, and Washington has reached size 2 with luxury tax raised to 10% to keep it under control.

3500 BC - Washington produces our first warrior who fortifies to defend the city. Lux tax turned off. We contact Babylon as a spearman passes by Washington and trade them Pottery for 10g + a worker. We might been able to buy Bronzeworking from them, but I didn't want to trade away Masonry and give them a headstart on the Pyramids.

3350 BC - Washington produces our second warrior.

3250 BC - Washington produces our third and final warrior before starting the Pyramids. I built 3 warriors in Washington to hold off potential barbarian attacks since we will lose all progress on the Pyramids if Washington is sacked.

3150 BC - Another hut turns up deserted.

3100 BC - We get 25g from a hut, and the Bablyonian spearman begins tresspassing around Washington.

3000 BC - The northern scout moves next to a hut, and the southern scout is being hunted by barbarian warriors.

The Save
 
Zwi1_3000BCtact.jpg

Roster:
Zwingli
KELLO <-- Up Now (20 turns)
dojoboy <-- On Deck
tao
gormdragon
------------------------
Try to keep exploring the unknown southern regions for the missing civs. This is a pangaea map, so they will be out there somewhere. Also make absolutely sure that Washington works as many tiles as possible (use luxury tax instead of entertainers) and does not riot (for obvious reasons). Don't worry too much if Babylon starts to become huge compared to us, because I expect them to have at least 7 cities by the time the Pyramids are done.
 
Sorry folks, the game keeps crashing on me. I keep playing the 1st 2 turns then it just freezes! Never happened to me before. Can we pass onto dojoboy first, and I'll try later in the roster?

Thanks

Kello
 
Originally posted by KELLO
Sorry folks, the game keeps crashing on me. I keep playing the 1st 2 turns then it just freezes! Never happened to me before. Can we pass onto dojoboy first, and I'll try later in the roster?

Thanks

Kello

I'll give it a go this evening. But, I've got two questions:

(1) Zwingli, why did you just play the first 10 turns? I've always assumed 20 turns / turn.

(2) I've noticed better players use a lot of scouts in the early game, obviously. I've always just used the one I has as an expansionist civ and never built them when not an expansionist civ. Is this to capitalize on knowing more of the world map, therefore profitting in later trades? I assume so, but is it that powerful a strategy?
 
3000 BC - End Turn.

2950 BC - Southern most scout cornerd by barbs during AI's movement; pop tech (warrior code) from goody hut.

scout_death.jpg


2900 BC - Scout killed by barbs.

2850 BC - Washington rioted, bumped lux slider.

2800 BC - Order restored.

2750 BC - Pop settler from goody hut (begin movement toward Washington).

settler_goodyhut.jpg


2710 BC - Barbs move on settler and scout, back tracking to avoid death; four Babylonian units approach Washington.

2670 BC - Give 1 gpt tribute to Babylon; four Babylonian units (2x spearman & 2x warrior) poised to strike Washington next turn.

babs_threaten.jpg


2630 BC - Babs DoW America; one warrior lost.

2590 BC - Washington lost!

wash_lost.jpg


2550 BC - manuever settler to establish new city.

2510 BC - New York founded.

ny_founded.jpg


2470 BC - Babylon refuses talks.

2430 BC - Babylon refuses talks.

2390 BC - Meet French; Babylon refuses talks.

2350 BC - Barbs sack NY.

2310 BC - Barbs kill warrior, sack NY; Babylon accepts peace deal (3 gold!).

2270 BC - Hell, just trying to survive.

2230 BC - Barbs sack NY, again!

2190 BC - NY builds warrior.

2150 BC - Game Saved. Next?

end_turn.jpg


This was an unimaginable turn of events. Only one other time have I ever been attacked so early in a game, and of course, it was by the Babylonians. It may be worth the next player replaying my turns. The only thing I guess that could be done differently is to suck up to the Babs each turn from the start, and maybe disband the settler popped from the goody hut (wonder if the AI would behave differently if we just had one viable city rather than a city and settler). Man, I knew I was green at deity, but not this bad. Sheesh! :eek:

SAVE
 
I had a diety game where I got both a settler and a free city and was attacked by the nearest AI civ. It made me wonder that perhaps if you pass the AI in power and the AI has vastly superior forces, then he will attack or some rule like that. I wonder if the growth of the capitol + the free settler made you "bigger but weaker".
 
Oh dear dojoboy... That was some seriously bad luck.

Shall we start again?
 
I think we should replay Zwingli's save and try to do a couple things:

(1) Kiss up to Babylon from the get go.

(2) Either not pop the goody hut just south of the Babs or pop it and disband the settler. We should probably pop it so the Babs don't get another bonus settlement. Perhaps, if we just had one city and no settler, the Babs may spare us.

What do you guys think?
 
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