PumaSNES1: For Real This Time

TheSilentPuma

United States Marine
Joined
Feb 17, 2003
Messages
931
Location
at a bar, any bar in Lincoln, NE
Alrighty, seems like i got that upsurge of people willing to participate, therefore, i'm going to give modding a go. Not all too much will be different from your normal story NES's, except some things.

-Army and Navy done in numbers format.
-You can upgrade 1 thing per economy level.
-UU’s can be made, one per age, for each nation.
-Upgrading your army will take an economy in most cases, and will shrink you military dependent on what age your going into, and your education. Your training, if there is training, of your armed forces will also drop.
-Expansion will be much much like real life, as in incredibly slow expansion, with tons of barbarian tribes and NPC's to get in your way and piss you off.
-2 wonders per age so make sure they're good ones....
-Starts in 3000bce not 4000bce so keep that in mind, we're in the COPPER AGE people, don't go asking your navies to do stupid thigns like cross an ocean or colonize an area that didn't see colonization for a few thousand years.
-Moblization, training and conscription of military forces won't be avalible for some time.

AGES-
Copper Age

Bronze Age
Iron Age
Classical Age
Barbarian Age
Dark Age
Feudal Age
Medieval Age
Renaissance
Imperial Age
Age of Enlightenment
Industrial Age
Post Industrial/Modern Age
Space Age
Information Age
Future...
More to come as needed (and they will be...)

TRAINING
Conscripts
Green
Regular
Seasoned
Veteran
Elite - (cannot be achived w/o combat)

ECONOMY-You must explain how you "grow economy" also, economies will be fickle, you will not be guarenteed a "growth" if you order it, many other factors will come into play. Needless to say the more info you give me the better, but it's not required that you go into extensive detail, only helpful... From now on if your econmy is dead it will require two turns to extricate yourself from it. So i would advise keeping an eye on what your econ is at. Also the limit to economic advance until the classical age is stable, at that point it'll go up to growing. Going into the barbarian age it'll go back down to stable and from there the limit will go one higher with each age starting again in the medieval age if your economy drops to dead it will take two turns of raising economy to get it back to depression

Dead
Depression
Crashing
Recession
Failing
Uneasy
Stable
Growing
Strong
Prosperous
Outstanding
Booming
World Class

TRADE- special thanks to jason for this
Will be done like in SJNES4...., pay 2 econ levels and then every 3 turns get an econ level from trade, baring my evil hand that is.... Can only be done in bronze age

GOVERNMENTS- Lets keep them essentially historical, however i'll allow one nation an age to have a more advanced government. BUT that government will have the hostility of NPC's to contend with. Also you can make them up, but it will be up to be to determine if they belong in the age.

EDUCATION-One thing that will be extriordinarily important is education, i'll give no free advancements, in order to advance to the next age, or get a new development, you'll have to have a high education. However, having neighbors closeby who've advanced would help you out, no matter if they are enemies or allies, proximity to intellegence helps. So if you'd like to start in the America's fine, just don't get mad at me when you're not as advanced as everyone else.

(thanks to adeadrat for most of these)
Huh?
Idiotic
Ignorant
Very Poor
Poor
Below Average*limit until industrial age (or equivilent)
Average
Above Average
Smart
Wise
Brilliant

MOODS-
Revolt
Furious
Angry
Depressed
Unsattisfactory
Content
Happy
Gracious
Celebratory

CULTURE-
Done on a scale of 1-100

--Other info, stories are not required. HOWEVER, STORIES WILL HELP YOU WITH RANDOM EVENTS. FURTHER IF YOU FAIL TO POST BEFORE I UPDATE (which should be every two days at least, perhaps more, maybe less) THEN I WILL DO ORDERS FOR YOU AND YOU'LL HAVE TO ACCEPT THE CONCEQUENCES OF THOSE ACTIONS. I won't do anything outlandish, probably just upgrade your econ or something but i won't hold up this NES b/c one person elected to not do orders. On the same page, i won't be bothering anyone for them. I'll post who's i've have and who's i've don't and i'll be up to you to get them in.
-Also when it comes to how i'm going to be dertermining events, stories help your cause. For instance you may elect to raise taxes to grow your economy, but that might in turn lower your citizen's mood which could cause a revolt. FYI everything will be interdependent in this NES. That will mostly take work on my part but please be understanding and not complain when you order and economic growth and it doesn't come for 2 turns.
-Essentially the way i'm going to run this is based a lot off of my personal knowledge of history and politics. That being said, don't expect it to be a run of the mill NES, things will happen that you've never seen before in this NES.

TEMPLATE:
NATION:
RULER NAME:
ECONOMY: Depression
ARMY:100 men
NAVY:
UU:
CITIZEN MOOD: Depressed
EDUCATION:Huh?
GOVERNMENT: Despotism
CULTURE: 5
AGE:Copper
WONDERS IN PROGRESS:


I know i'm missing about a zillion things that i wanted to mention. As it is.... forgot some things. Therefore we'll have to work together as the game goes on. Either AIM me at TheSilentPuma or ask me directly here about any questions you have at any time. Unless we go to war, or school gets too overwhelming i'll be standing post at my computer most of the day.
 
PLAYER NATIONS

NATION: Canada
RULER NAME: Das
ECONOMY: Stable
ARMY: 10,600 men, green
NAVY: 72 ships, green
UU: Canadian Legoinare (726)
RELIGION: Local Dieties
CITIZEN MOOD: Unsattisfactory
EDUCATION: Poor
GOVERNMENT: Despotism
CULTURE: 29
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Great Honduras
RULER NAME: Human-Slaughter
ECONOMY: Uneasy
ARMY: 2600 men, conscript
NAVY: 25 Ships, conscript
UU: Honduras Assasin (200)
RELIGION: Local Dieties
CITIZEN MOOD: Angry
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 24
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Sinhala
RULER NAME: JasontheKing
ECONOMY: Stable
ARMY: 9,900 men, green
NAVY: 82 Triemes, green (classical)
UU: Republican Guard (200)
RELIGION:
CITIZEN MOOD: Gracious
EDUCATION: Poor
GOVERNMENT: Republic
AGE: Barbarian
CULTURE: 38
WONDERS IN PROGRESS: Majestic Port (+4 Economy) 5/6

NATION: Cossacks
RULER NAME: Azale
ECONOMY: Stable
ARMY: 10,900 men, Green
NAVY:
UU: Caucus Cavalry (425)
RELIGION: Local Dieties
CITIZEN MOOD: Content
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 21
WONDERS IN PROGRESS:

NATION: Vietnam
COLOR: Light Green
RULER NAME: Blackheart
ECONOMY: Depression
ARMY: 11,500 men, conscript
NAVY: 55 ships, conscript
UU:
RELIGION: Buddhism with strong Hindu influence
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 17
WONDERS IN PROGRESS: Angkor Wat (Greater Religious Unity, +1 mood, +culture) 4/4

NATION: Espania (Spain)
COLOR: Green/Grey
RULER NAME: Amirsan
ECONOMY: Stable
ARMY: 11,800 men, green
NAVY: 50 ships, conscript
UU:
RELIGION: Christianity with strong Polythiestic influence
CITIZEN MOOD: Unsatisfactory
EDUCATION: Very Poor
GOVERNMENT: Republic
CULTURE: 37
AGE: Barbarian
WONDERS IN PROGRESS: The Colloseum" (+3 Economy) 4/5

NATION: Frankish Kingdom
RULER NAME: Toteone
ECONOMY: Recession
ARMY: 12,500 men, regular
NAVY: 50 Ships, Conscript
UU:
RELIGION: Christianity
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 23
WONDERS IN PROGRESS: Grand Cathedral (+2 moods, +10 culture) 3/4
 
NPC'S

NATION: Adal
RULER NAME: NPC
COLOR: Light Pink (east Africa)
ECONOMY: Recession
ARMY: 4,100 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 9
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Britain
COLOR: Orange
RULER NAME: NPC
ECONOMY: Failing
ARMY: 6,900 men, conscripts
NAVY: 45 Triremes, conscripts
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 22
WONDERS IN PROGRESS: London Lyseion of War and Philosophy", (+5 army, +2 military training levels, +2 education levels) 5/12

NATION: Alwa
COLOR: Red (east africa)
RULER NAME: NPC
ECONOMY: Failing
ARMY: 4,050 men, conscript
NAVY: 25 ships, conscirpt
UU:
RELIGION: Christianity
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 14
WONDERS IN PROGRESS:

NATION: Apache
COLOR: Light Blue
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 12,500 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 11
WONDERS IN PROGRESS:

NATION: Armenia
COLOR: Olive
RULER NAME: NPC
ECONOMY: Dead
ARMY: 2,000 men, conscript
NAVY:
UU:
RELIGION: Christianity
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 7
WONDERS IN PROGRESS:

NATION: Arawakia
RULER NAME: NPC
COLOR: Green (SA)
ECONOMY: Failing
ARMY: 7,500 men, Conscript
NAVY: 75 ships, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 5
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Axum
RULER NAME: NPC
ECONOMY: Failing
ARMY: 7,000 men
NAVY:
UU:
RELIGION: Christianity
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 25
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Azteca
COLOR: Olive
RULER NAME: NPC
ECONOMY: Failing
ARMY: 11,650 men, conscript
NAVY: 60 Triremes, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 7
WONDERS IN PROGRESS:

NATION: Baltic Kingdom
COLOR: Orange
RULER NAME: NPC
ECONOMY: Failing
ARMY: 10,400 men, conscript
NAVY: 65 Triremes, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 14
WONDERS IN PROGRESS:

NATION: Baja
COLOR: Light Purple
RULER NAME: NPC
ECONOMY: Failing
ARMY: 6,800 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 14
WONDERS IN PROGRESS:

NATION: Berbers
COLOR: Orange
RULER NAME: NPC
ECONOMY: Failing
ARMY: 7,200 men, conscript
NAVY: 25 ships, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 11
WONDERS IN PROGRESS:

NATION: Borneo
COLOR: Brown
RULER NAME: NPC
ECONOMY: Recession
ARMY: 8,800 men, conscript
NAVY: 29 Triremes, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Idiotic
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 16
WONDERS IN PROGRESS:

NATION: Bosnia
RULER NAME: NPC
ECONOMY: Recession
ARMY: 3,000 men, conscript
NAVY:
UU:
RELIGION: Christianity
CITIZEN MOOD: Depressed
EDUCATION: Huh?
GOVERNMENT: Despotism
CULTURE: 5
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Burma
COLOR: Red
RULER NAME: NPC
ECONOMY: Failing
ARMY: 7,800 men, conscript
NAVY: 25 ships, conscript
UU:
RELIGION: Buddhism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 17
WONDERS IN PROGRESS:

NATION: Byzantium
RULER NAME: MSTK
ECONOMY: Crashing
ARMY: 9,300 men, regular
NAVY:
UU: Crusader (125)
RELIGION: Christianity
CITIZEN MOOD: Unsatisfactory
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 26
WONDERS IN PROGRESS:

NATION: Han China
COLOR: Pink
RULER NAME: NPC
ECONOMY: Failing
ARMY: 7,000 men, conscript
NAVY:
UU:
RELIGION: Buddhism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 19
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Cree
COLOR: Green
RULER NAME: NPC
ECONOMY: Recession
ARMY: 9,200 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 15
WONDERS IN PROGRESS:

NATION: Ethiopia
COLOR: Brown
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 7,300 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 9
WONDERS IN PROGRESS:

NATION: Finland
COLOR: Lavender
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 6000 men, conscript
NAVY: 30 Triremes, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 15
WONDERS IN PROGRESS:

NATION: Geystral
COLOR: Green
RULER NAME: NPC
ECONOMY: Failing
ARMY: 11,500 Gitulen, conscript
NAVY: 184 Don, conscript
UU:
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Geystral Lizlerf
CULTURE: 35
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Guinea
COLOR: Tan
RULER NAME: NPC
ECONOMY: Crashing
ARMY: 7,600 men, conscript
NAVY: 35 ships, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 30
WONDERS IN PROGRESS:

NATION: Huron
COLOR: Light Blue
RULER NAME: NPC
ECONOMY: Dead
ARMY: 4,100 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Unsatisfactory
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 26
WONDERS IN PROGRESS:

NATION: Islamic Empire
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 16,400 men, Veteran
NAVY:
UU:
RELIGION: Islam
CITIZEN MOOD: Content
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 18
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Japan
RULER NAME: NPC
ECONOMY: Failing
ARMY: 6,000 men, conscript
NAVY: 125 ships, conscript
UU:
RELIGION:
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 25
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Jin China
COLOR: Purple
RULER NAME: NPC
ECONOMY: Recession
ARMY: 9,000 men, conscript
NAVY: 45 Triemes, conscript
UU:
CITIZEN MOOD: Content
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 21
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Mahadah
COLOR: Pink
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 9,200 men, green
NAVY: 25 Ships, conscript
UU:
RELIGION: Buddhism/Hinduism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 32
WONDERS IN PROGRESS: Great Temple of Mahadah (+10 culture, +2 education) 4/4

NATION: Mandan (NA)
COLOR: Tan
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 8,000 men, green
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Very Poor
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 7
WONDERS IN PROGRESS:

NATION: Mauritania (Africa)
COLOR: Dark Purple
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 10,300 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Very Poor
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 12
WONDERS IN PROGRESS:

NATION: Mongolia
RULER NAME: NPC
ECONOMY: Recession
ARMY: 30,000 men, conscript
NAVY:
UU:
RELIGION:
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 15
WONDERS IN PROGRESS:

NATION: Montagnais
COLOR: Purple (NA)
RULER NAME: NPC
ECONOMY: Recession
ARMY: 7,000 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 7
WONDERS IN PROGRESS:

NATION: Navajo
COLOR: Blue/Green
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 8,200 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 5
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Nazca
COLOR: Dark Blue (SA)
RULER NAME: NPC
ECONOMY: Failing
ARMY: 5,000 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 5
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Panama
COLOR: Olive
RULER NAME: NPC
ECONOMY: Recession
ARMY: 9,900 men, conscript
NAVY: 50 ships, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 11
WONDERS IN PROGRESS:

NATION: Rus
COLOR: Brown
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 7,000 men, conscript
NAVY: 25 ships, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 11
WONDERS IN PROGRESS:

NATION: Sasanian Empire
COLOR: Pink
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 14,100 men, conscript
NAVY:
UU:
RELIGION: Zoroastrianism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 16
WONDERS IN PROGRESS:

NATION: Satavahanihara
COLOR: Yellow (India)
RULER NAME: NPC
ECONOMY: Failing
ARMY: 10,300 men, conscript
NAVY:
UU:
RELIGION: Buddism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 24
WONDERS IN PROGRESS:

NATION: Scotland
COLOR: Dark Red
RULER NAME: NPC
ECONOMY: Crashing
ARMY: 7,000 men, conscript
NAVY:
UU:
RELIGION: Christianity
CITIZEN MOOD: Depressed
EDUCATION: Huh?
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 18
WONDERS IN PROGRESS:

NATION: Seminole
COLOR: Dark Purple
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 8,600 men, conscript
NAVY: 95 Triremes, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Idiotic
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 7
WONDERS IN PROGRESS:

NATION: Sioux
COLOR: Olive
RULER NAME: NPC
ECONOMY: Recession
ARMY: 7,700 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 7
WONDERS IN PROGRESS:

NATION: Sweden
COLOR: Purple
RULER NAME: NPC
ECONOMY: Failing
ARMY: 9,300 men, conscript
NAVY: 45 Triremes, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 18
WONDERS IN PROGRESS:

NATION: Tibet
COLOR: Orange
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 7,000 men, conscript
NAVY:
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
CULTURE: 27
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Timor
COLOR: Light Red
RULER NAME: NPC
ECONOMY: Failing
ARMY: 7,600 men, conscript
NAVY: 111 Triremes, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Idiotic
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 17
WONDERS IN PROGRESS:

NATION: Tripoli
RULER NAME: NPC
COLOR: Yellow
ECONOMY: Recession
ARMY: 6,000 men, conscript
NAVY: 25 ships, conscript
UU:
RELIGION: Christianity
CITIZEN MOOD: Depressed
EDUCATION: Idiotic
GOVERNMENT: Despotism
CULTURE: 13
AGE: Barbarian
WONDERS IN PROGRESS:

NATION: Valdivia
COLOR: Tan (SA)
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 7,500 men, conscript
NAVY: 15 Triremes, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 7
WONDERS IN PROGRESS:

NATION: Vikings
COLOR: Light Blue
RULER NAME: NPC
ECONOMY: Uneasy
ARMY: 8,200 men, conscript
NAVY: 115 Triremes, conscript
UU:
RELIGION: Local Polytheism
CITIZEN MOOD: Depressed
EDUCATION: Ignorant
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 17
WONDERS IN PROGRESS:

NATION: Yamato
COLOR: Blue (Japan)
RULER NAME: NPC
ECONOMY: Recession
ARMY: 6,100 men, conscript
NAVY: 35 Triremes, conscript
UU:
RELIGION: Buddhist
CITIZEN MOOD: Depressed
EDUCATION: Idiotic
GOVERNMENT: Despotism
AGE: Barbarian
CULTURE: 7
WONDERS IN PROGRESS:

NATION: Zulu Empire
RULER NAME: NPC
ECONOMY: Recession
ARMY: 12,300 men, Conscript
NAVY: 225 ships, green
UU:
CITIZEN MOOD: Depressed
EDUCATION: Very Poor
GOVERNMENT: Despotism
CULTURE: 25
AGE: Barbarian
WONDERS IN PROGRESS:
 
Wonders
2700 BCE
Altar of Toronto (+1 economy and +1 education)- Canada 1/2

2600 BCE
Big Fat Farm Thing (+3 Economy)- Geystral 1/2

2500 BCE
Great Commercial Trade Market (+4 economy)- Britian 1/2
Kabba (+3 Economy)- Arabia 1/2

2300 BCE
Library of Toronto (+2 Education, faster research)- Canada 2/2
El Colegio de Montezuma (+5 to Education)- Great Knowledge Nation 1/2
Spire of the Amazon (+2 Econ, +1 Education)- Amazon 1/2

2200 BCE
The Spanish Voyage (+2 Education +2 Navy)- Spain 1/2

2100 BCE
Great Marketplace of Mecca (+2 economy)- Arabia 2/2
Huge Military Academy (+2 Army, +1 economy)- Geystral 1/2

2000 BCE
Trade Center of Novgorod (faster expansion, +2 economy)- Russia 1/2

1700 BCE
College of the War of Self Determination (2 army +1 education)- Canada (1/2)

1600 BCE
Spanish Military Academy (+4 army)- Spain 2/2

1400 BCE
Grand Arabian Conscription (+2 Army)- Arabia 1/2

1300 BCE
Jamao Statue (+2 army, increase citizen mood)- Sinhala 1/2

1200 BCE
44oz. cup of BACK THE **** DOWN!" (+3 army)- Geystral 2/2

1100 BCE
Marketplace of Toronto (+2 economy)- Canada 2/2

1000 BCE
Desert Markets of the Sahara (+2 economy)- Sicily 1/2
Catalan Library (+2 Education, +2 Economy)- Spain 1/2
Siberian Expedition (allows expansion in Siberia)- Russia 1/2

800 BCE
Guin Statue (Culture +3)- Guinea 1/2

700 BCE
Statue of a Man Taking a Wizz in the Direction of the Sumatran Exiles (+3 army)- Geystral 1/2
Victory Statue (+2 army)- Cree 1/2

600 BCE
Grand Temple of Basrah (+2 Education)- Arabia 1/2
Statue to Charles (+3 Army)- Franks 1/2

500 BCE
Sicilian Mainstreet (+3 economy)- Sicily 1/2
Alhambra of Grenada (+4 Economy)- Espania 1/2
Pyramids (+2 army, +1 navy, +1 edu)- Egypt 1/2

400 BCE
Imperial Palace of Ceylon (+2 Education +1 culture)- Sinhala 1/2

300 BCE
Great Lighthouse (+2 econ +2 navy)- Canada 1/2
Great Sumerian Farmlands (+1 economy, +happpiness)- Arabia 2/2

200 BCE
Great Library of London (+3 education, +1 culture)- England 1/2
The Roman Legions (+4 Army)- Rome 1/2

100 BCE
Temple of the Six Banyan Trees (economy +4, grow confidence)- Canton 1/2

1 CE
Johannessburg Library/School (+2 education, +2 economy)- South Africa 1/2
The Spanish Rebirth (+3 Army)- Spain 1/2

100 CE
Order of Basara (+1 Army, +1 mood)- Arabia 2/2 iron age
The Wonder (+5 Army)- Geystral 1/2 classical age

150 CE
The Emperors Militairy Academy (+2 army +1 economy)- Japan 1/2 classical age

250 CE
Barracks of Toronto (+2 army +2 economy)- Canada 1/2 classical age
Great Wall of Fudge Package (+5 army)- Kearsut 1/2 iron age

400 CE
Cossacks (creates a highly trained force)- Cossacks 1/2 iron age
City of Kaha and Republican Garden (citizen mood +2, econ +2)- Sinhala 2/2 iron age
Economic tent (+4 economy)- Mongolia 1/2 bronze age
Docks of M'glayfen (+3 navy)- Geystral 2/2 classical age
Corps of Carthage (+1500 Troops)- Sicily 1/2 iron age

450 CE
The Uitenhage Dockyards (+3 navy, +3 army)- Zulu Empire 1/2 classical

500 CE
That One Thing (army +1000 men)- Arabia 2/2 iron

550 CE
The Spanish Republic (+4 Economy)- Spain 2/2 clasical
Military Movement (+4 army)- japan 2/2 classical

600 CE
Great Port of Brisbane (quad-ruples naval production, +2 economy)- Australia 1/2 barbarian

700 CE
Pledge of Canadian Vengence (+2 Army, +2 Navy)- Canada 1/2 barbarian

875 CE
Temple Mount (+2 economy and +2 army)- Canada 2/2 barbarian
Cossack Manifest Destiny (+4 army, +2 mood)- Cossack Empire 1/2 barbarian
Shipworks of Japan (+4 navy +2 economy)- Japan 1/2 Barbarian

900 CE
First Jihad (+4 army)- Islamic Empire 1/2 barbarian
Call of the Mongol Horde (+10 army)- Mongolia 1/2 barbarian
Johannesburg Barracks (+4 army +4 navy)- Zulu Empire 1/2 Barbarian

UU's

BARBARIAN AGE -
Canada- Canadian Legoinare - Good at attacking. Uses group fighting tactics to maximze enemy loss and minimze their own on defense.

Alliances
-The "Hudson Powers" - Cree, Winnebago, Montagnis, Huron
-The "Central Alliance" - Panama, Great Honduras, Azteca, Seminole, Navajo, Mojave, Apache
-"Pacific Alliance" - Timor and Borneo and Guinea
 
Geystral (Starting at the southern tip of Siam this time)
RULER NAME: Amon Savag
ECONOMY: Depression
ARMY:100 men
NAVY:
UU:Geystral Copper fist(Use intimidation alot on enemies...I'll go into detail later today in a story)
CITIZEN MOOD: Depressed
EDUCATION:Huh?
GOVERNMENT: Will make up a government later today in story
AGE:Copper
WONDERS IN PROGRESS:Big Fat Thing (Very big farms) +3 economy
 
NATION:
RULER NAME:
ECONOMY: Depression
ARMY:100 men
NAVY:
UU: Expansion mens: Faster and better to explore, badder in combat
CITIZEN MOOD: Depressed
EDUCATION:Huh?
GOVERNMENT: Despotism
AGE:Copper
WONDERS IN PROGRESS: Great Commercial Trading Merket (+4 in Enconomy)

Orders:
increase economy.
Start wonder (over^)
Expand, use UU.
 
NATION: Sicily (starts in Sicily)
RULER NAME: Anotnio/china444
ECONOMY: Depression
ARMY:100 men
NAVY:
UU: Sicilian Warrior
CITIZEN MOOD: Depressed
EDUCATION:Huh?
GOVERNMENT: Despotism
AGE:Copper
WONDERS IN PROGRESS:

orders later----can i be the color yellow on the map?
 
NATION: Central America (starts in central america
RULER NAME: Pablo (Human-Slaughter)
ECONOMY: Depression
ARMY:100 men
NAVY:
UU: (Not sure yet)
CITIZEN MOOD: Depressed
EDUCATION:Huh?
GOVERNMENT: Despotism
AGE:Copper
WONDERS IN PROGRESS:
El Colegio de Montezuma (+5 to Education +2 for Culture)
 
Excellent!

@human slaughter- i see that you've figured that starting in america requires a concerted effort toward education.... good. Your wonder is a bit much but i'm going to allow it, but that will be your only wonder for the age. Personally though, i think it's a great one and you should keep it rather than getting 2 "lighter" ones.

@Heine- might need a nation name and location. just a thought though....;)

If i get one or two more people i'll do the first update. I don't need orders yet, if you get them in, or have already i'll keep them for the second update. Thanks everyone!
 
I'll join


NATION:Canada
RULER NAME:Constantine
ECONOMY: Depression
ARMY:100 men
NAVY:
UU:Canadian Bushman
CITIZEN MOOD: Depressed
EDUCATION:Huh?
GOVERNMENT: Despotism
AGE:Copper
WONDERS IN PROGRESS:
Altar of Toronto +1 economy and +1 education
 
You can also chose how long it will take i knew in the beginning it would take a very long time. So i dont mind.
 
Sorry forget orders:
Expand
start wonder
increase econonmy by starting a system of cart paths to all the Villages
OH and UU desrcpitio: Bushman knows lay of land can live off it helps woth expansion and scouting
 
Out of the complex farming societies and chiefdoms that dotted the landscape for mellenia, the first state societies have emerged. Regional strongmen have been replaced by the first absolute rulers of nations.

In the northern expanse of the Americas a hardy people calling themselves the Canadians have arisen and started expanding along the Lake known as Erie from their village of Toronto. Their leader, Constintine had decreed the construction of the Alter of Toronto, expected to be completed in 300 years.

Deep within the jungles of an area known as Central America, a race of people have created a society centered on knowledge and technological betterment. They call themselves, conviently, the Central Americans. They've started the El Colegio de Montezuma which at this point no one has any ability to forcast it's completion date. A project that ambitous will take many years.

On the island north of the continent known as Europe a seafaring and trading people have started expansion along the Thames river from their village of London. From that economic center they hope to attract foreigners from all tribes to their, Great Commercial Trading Market to be completed in 500 years.

From the eastern edge of their home on the Sicilyian island, Antonio and his village hailing from Syracuse have expanded control over half the island.

A collective band of Austro-Asiatic rice farmers have banded together under a man known as Amon Savag and founded the city of Geystral on the Mylasian Penninsula and began construction of a Big Fat Thing that would awe his people and flow money into his coffers. It is expected to take 400 years.


NPC Diplomacy

Trade
None Yet

Rules
Nothing New
 
map 3000 BCE
 

Attachments

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Silent Puma could you change my colour to red thnaks
 
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