cracker
Gil Favor's Sidekick
The results for GOTM22 are now available and we want to take this opportunity to play the first Document DemiGod difficulty level game even before the Civ3Conquests Expansion pack gets released to the public.
In pretesting this game and based on our experience with other games which might target a 20k Culture victory, we knew that this game would play out almost exactly like a domination or a conquest type game except that those players who chose to shift the game into cruise control and hold off to wait for the 20 K victory would just have to avoid triggering domination or conquest until their wonder power added up in one city.
For some people, the lure of conquest/domination would be too great.
For others the opportunity to capture a seldom sought out 20k culture victory built upon the bodies of leaders spawned from lots of warfare would be a great experience. (Who was that Joe Capp guy anyway?)
The results mimic these expectations and once again provide us with a great opportunity to highlight fantastic game results by many players including a number of new personal bests.
One thing we should point out in the results is that we had quite few less submissions in the easier conquest class game than we have had in some recent months. We continue to analyse the data surrounding this effect and do not fully know if the this is a result of players being intimidated by the "DemiGod" difficulty or if it is just because our former conquest class players are just all moving up to the open or predator class games.
Hopefully you all had fun in this Viking game and there were definately lots of interesting approaches to putting the smack down as we look back through the save games and the spoilers.
Congratulations again to everyone who played the game and in particular to all our high scorers and victors.
Gotm22-Vikings Results
In pretesting this game and based on our experience with other games which might target a 20k Culture victory, we knew that this game would play out almost exactly like a domination or a conquest type game except that those players who chose to shift the game into cruise control and hold off to wait for the 20 K victory would just have to avoid triggering domination or conquest until their wonder power added up in one city.
For some people, the lure of conquest/domination would be too great.
For others the opportunity to capture a seldom sought out 20k culture victory built upon the bodies of leaders spawned from lots of warfare would be a great experience. (Who was that Joe Capp guy anyway?)
The results mimic these expectations and once again provide us with a great opportunity to highlight fantastic game results by many players including a number of new personal bests.
One thing we should point out in the results is that we had quite few less submissions in the easier conquest class game than we have had in some recent months. We continue to analyse the data surrounding this effect and do not fully know if the this is a result of players being intimidated by the "DemiGod" difficulty or if it is just because our former conquest class players are just all moving up to the open or predator class games.
Hopefully you all had fun in this Viking game and there were definately lots of interesting approaches to putting the smack down as we look back through the save games and the spoilers.
Congratulations again to everyone who played the game and in particular to all our high scorers and victors.
Gotm22-Vikings Results