CTR 6 -- The Rain in Spain

ChrTh

Happy Yule!
Joined
Oct 13, 2001
Messages
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Location
Piedmont Triad, North Carolina
Well, my last couple ideas didn't garner enough interest, but perhaps this one will ...

Civ: Spain (modded--see below)
Difficulty: Deity
World: Waterworld (80% water, wet, hot, old, archipelago)
Size: Large, but Standard # of opponents
Victory condition: Any, although I reckon Conquest will be the likely result
Opponents: Vikings (for the challenge), English (for the Man O' War), others random
Barbarians: None

Changes to the base game:
Galleys will be available with Pottery, and will be 0/1/2, carry 1.
Caravels will be available with Engineering, and will be unchanged stats-wise.
Spain will be Religious and EXPANSIONIST.
Conquistadors will replace Knights, not Explorers. Their stats will remain the same, including the increased cost. Still debating whether or not they'll require Horses and/or Iron (input from players desired).
SCOUTS ARE UPGRADEABLE TO CONQUISTADORS.
Trade over Sea Squares allowed with Engineering
Trade over Ocean Squares allowed with Navigation
Navigation is a pre-requisite for Magnetism
Privateer available with Astronomy; Privateer is Civ-specific
Galleon available with Navigation
Frigate available with Magnetism


Roster:
Rubberjello
6thGenTexan
??????
??????
??????
ChrTh

Sign up if interested

EDIT: Standard SG rules apply
 
:goodjob: Good ideas there Chrth! I like the rationale behind the mods and would like to join.

I vote you need horses for Conquistadors, but not necessarily Iron.

Caravels and Galleys will be able to travel safely on Sea squares with Engineering, and won't have to wait for Navigation, correct? (The same for trade routes across sea squares?)

I would also like to submit for consideration of moving Magnitism back a bit also, so that we can have a nice "Age of Sail", say making Galleons and Frigates available during Astronomy?
 
Welcome aboard! I am considering moving up frigates and galleons, but I think I'll play around with it first. I'll also fiddle around with the sea square travel/trade.
 
Stretching the Age of Sail; this looks like the best way to do it:

Trade over Sea Squares allowed with Engineering
Trade over Ocean Squares allowed with Navigation
Navigation is a pre-requisite for Magnetism
Privateer available with Astronomy; Privateer is Civ-specific
Galleon available with Navigation
Frigate available with Magnetism

English will be one of the opponent Civs.

Galleys will never be able to traverse Sea Squares without risk of capsize unless Great Lighthouse is owned (because it's the Engineering function that makes the Caravel able to survive the sea, not the navigation technique).

Comments accepted.
 
Originally posted by T-hawk
Note that both "Trade over Sea/Ocean square" flags always enable safe traversal of that type of water terrain for all boats.

I thought that might be the case; thanks for the clarification
 
Originally posted by Darkness
So, what happened to CTR 5?

Not enough interest. Unless I get 6 players in a game, I refuse to start it; it's too hard to maintain a game with fewer than 6 I've found. I'd rather not start a game if it's not likely to finish.
 
I am playing in an SG as Spain and hate them. I also hated the recent GOTM as Spain. I think your modifications would actually fix what I hated. Unfortunately, I can't join another SG so this is not a signup.

However, since you are dabbling with an Age of Sail concept I wanted to post a link to the Age of Sail SG. I'm actually surprized T-Hawk didn't post it himself since it was his game. The modded game was fun but Archipelago maps don't lend themselves well to SGs IMHO.

TH4 - T-Hawks Age of Sail Open SG
 
Originally posted by ControlFreak
I am playing in an SG as Spain and hate them. I also hated the recent GOTM as Spain. I think your modifications would actually fix what I hated. Unfortunately, I can't join another SG so this is not a signup.

However, since you are dabbling with an Age of Sail concept I wanted to post a link to the Age of Sail SG. I'm actually surprized T-Hawk didn't post it himself since it was his game. The modded game was fun but Archipelago maps don't lend themselves well to SGs IMHO.

TH4 - T-Hawks Age of Sail Open SG

I think the stretching of the navy, plus the immediate existence of galleys will help make the Archipelago less stressful to work with. I am also thinking of keeping the Large map but making it Standard number of opponents--still toying with that.

The other reason I wanted to do Archipelago is to slow down Spain once we get Chivalry. On a Pangaea or Continents map with the Conquistadors, I can see Spain running roughshod over the rest of the continent by throwing waves of conquistadors all over the place. Forcing them to get on boats makes them a little less effective (and less unbalancing).
 
As my sig says, I'm out of pocket until Monday Afternoon. If you sign up for this game and don't get a response, don't take it personally ;)

Of course, we still need people to sign up! Come play Spain the way they were meant to be played!
 
C'mon fellow S.G.'rs! I want to play this one! We need some other signups here!

Besides, think of ChrTh! He might get a feeling of rejection. He may quit Civ3 altogether, find gainfuly employment, marry, father 3 kids, get a mortgage and car payments, and be a responsible member of society! Now, you don't want THAT on your conscience, do you? :D
 
Originally posted by Rubberjello
C'mon fellow S.G.'rs! I want to play this one! We need some other signups here!

Besides, think of ChrTh! He might get a feeling of rejection. He may quit Civ3 altogether, find gainfuly employment, marry, father 3 kids, get a mortgage and car payments, and be a responsible member of society! Now, you don't want THAT on your conscience, do you? :D


Well if it was Deity, not emperor I might consider.
At this point I won't play emperor games except a variant.
 
@Lee, Rubberjello, others:

Since the modded Spain is of benefit to the player, should we play this on Deity? Chime in!
 
Diety is fine by me. If I can survive in ST3 without getting any :smoke: awards from Sirian than I can't be that bad a Diety player, errrr....right? :p
 
welcome aboard 6gntxn! Hopefully we'll get at least 2 more players to join in and then we can get started....
 
One mo' thang:

The map will be large, but it will be the standard number of opponents.
 
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