ChrTh
Happy Yule!
Well, my last couple ideas didn't garner enough interest, but perhaps this one will ...
Civ: Spain (modded--see below)
Difficulty: Deity
World: Waterworld (80% water, wet, hot, old, archipelago)
Size: Large, but Standard # of opponents
Victory condition: Any, although I reckon Conquest will be the likely result
Opponents: Vikings (for the challenge), English (for the Man O' War), others random
Barbarians: None
Changes to the base game:
Galleys will be available with Pottery, and will be 0/1/2, carry 1.
Caravels will be available with Engineering, and will be unchanged stats-wise.
Spain will be Religious and EXPANSIONIST.
Conquistadors will replace Knights, not Explorers. Their stats will remain the same, including the increased cost. Still debating whether or not they'll require Horses and/or Iron (input from players desired).
SCOUTS ARE UPGRADEABLE TO CONQUISTADORS.
Trade over Sea Squares allowed with Engineering
Trade over Ocean Squares allowed with Navigation
Navigation is a pre-requisite for Magnetism
Privateer available with Astronomy; Privateer is Civ-specific
Galleon available with Navigation
Frigate available with Magnetism
Roster:
Rubberjello
6thGenTexan
??????
??????
??????
ChrTh
Sign up if interested
EDIT: Standard SG rules apply
Civ: Spain (modded--see below)
Difficulty: Deity
World: Waterworld (80% water, wet, hot, old, archipelago)
Size: Large, but Standard # of opponents
Victory condition: Any, although I reckon Conquest will be the likely result
Opponents: Vikings (for the challenge), English (for the Man O' War), others random
Barbarians: None
Changes to the base game:
Galleys will be available with Pottery, and will be 0/1/2, carry 1.
Caravels will be available with Engineering, and will be unchanged stats-wise.
Spain will be Religious and EXPANSIONIST.
Conquistadors will replace Knights, not Explorers. Their stats will remain the same, including the increased cost. Still debating whether or not they'll require Horses and/or Iron (input from players desired).
SCOUTS ARE UPGRADEABLE TO CONQUISTADORS.
Trade over Sea Squares allowed with Engineering
Trade over Ocean Squares allowed with Navigation
Navigation is a pre-requisite for Magnetism
Privateer available with Astronomy; Privateer is Civ-specific
Galleon available with Navigation
Frigate available with Magnetism
Roster:
Rubberjello
6thGenTexan
??????
??????
??????
ChrTh
Sign up if interested
EDIT: Standard SG rules apply