Celeborn
Silver-Death
LotR Thread I:
LotR Modders UNITE!!! Half-way-point.
LotR Thread II:
Middle-Earth: Lord of the Mods. http://forums.civfanatics.com/showthread.php?s=&threadid=54134&perpage=20&display=&pagenumber=4 Half-way-point.
LotR Thread III:
Middle-Earth: Lord of the Mods (cont) Half-way-point.
LotR thread IV:
Middle-Earth: Lord of the Mods (4) Half-way-point
LotR thread V:
Middle-Earth: Lord of the Mods (5)http://forums.civfanatics.com/showthread.php?s=&threadid=60650 Half-way-point
LotR thread VI:
Middle-Earth: Lord of the Mods (part-hex)[Latest]http://forums.civfanatics.com/showthread.php?s=&threadid=63116 Half-way-point
In the threads of the past I used to say this was 'unnecessary for the regulars' to read. But now I don't believe it is so. Many petty arguments are going around, most likely the fault of a more
cramped style of discussion. While we cant blame anyone for the fault of this, if someone has something to say, please say it civilly. We have a chance to make what all of us have hoped for, a .mod that spawned from the ingenious world of J.R.R. Tolkiens imagination. The harder we work for it, the better off we will be. So please, when proposing an idea carefully consider if this has been brought up before. If it has, and you think an unjust decision was made, bring about a reevaluation post, and use points of why your\this way would be better. We then in turn would gladly and respectfully discuss the matter, by viewing all pros and cons.
[-ed.]
I will remind you that we started working on this .mod as a gathering of Modders, who had an acute interest in Lord of the Rings and Middle Earth. This is a continuation of six threads created, as seen at the Links above. We made some significant progress in actually working together to make a collaboration of ideas, to please everyone. The more we professionally discuss our varied beliefs, the closer to the end we will be.
Thread Log
-In the Third installment of our collaboration, significant work was completed on the buildings\wonder\improvement front. Unfortunately it was sort of sporadic, and it's hard to define just what we did .
Discussion of the maps also took place, at which point Yoda Power offered to make an older version of Middle-earth, you can see this here
-In the Fourth thread, we have gathered some new blood, and discussed about how to implement certain civilizations into the game, namely Isengard and Rohan. We set our course to make it clear, to stomp on the sporadic-ness of the third thread.
-In the Fifth thread, more new blood, significant progress in accumulating graphic designers, and a recession, in which the new blood has expressed their long bottled up opinions on how the mod should go. Talks on the tech tree in a forum based discussion has been put off for a bit. We should let the new (and old) idea's re-circulate, meanwhile, chat based discussion will take place at undefined periods, then re-introduced into the sixth installment of the thread.
-In the Sixth thread, believe it or not more new blood, and many of them CFC 'old-timers'. The tech tree thread should be getting a tech update, to initiate discussion about how to branch the tree itself. Lots of opinions have been rattling around, and we have gotten even more beautiful works and ideas from the unit creators\graphic designers.
The near future should hold these steps-
1.) Resources (completed)
2.) Tech Tree (see above thread log 5)
3.) Random Map Civ listings (debate)
The later future would be more inclined for these-
4.) Finalize Units
5.) Update 'engine'
6.) Governments *Beta Released
And lastly, the big one-
7.) Fine tuning Undefined period-
Large amounts of intellectual discussion should be going on, while in the background techs are completed, then posted to see the forumers general opinion. It would be most wise for everyone to post there idea civilization listing in this thread. But be warned, compromises will be made.
FAQ
What is going to be in the MOD? When will it span? What are the Civs? Has work started yet?
1.)When will it span?
Well, we decided that the Mod should start slightly before the coming of man. Like this:This way it wont be strange to have all civs in existence, and yet it still has the remarkable, mythological old middle-earth in tact.
- Era#1 First Age (middle-late first age, with the arrival of man)
- Era#2 Time of the Rings (Elven supremacy and Saurons Power)
- Era#3 Time of the Númenóreans\Dark Age (Supremacy of Man, Numenor and it's later subdivisions\Last Alliance)
- Era#4 Third Age(Best known, time of the peace, yet weakened state, time of the fellowship)
2.)What are the Civs?
We havent been able to agree on Civs at this point, we have all the important ones but have some minor squabbles, such as: is Arnor, Gondor, and Numenorë really necessary? Should Umbar and the Southrons be one civ? Should there be two Dwarf Civs? We have been arguing about this forever, it seems to lean towards accepting Gondor and Arnor, and also Numenorë. In this case should Numenorë be a more evily inclined civilization?
Yet for the Random Map, perhaps Numenor should be excluded? After all, we could make a Numenorë scenario after the main mod is completed. We would really like your input on Civs.
A few important Civs we have made lists for can be located here:
The Shire
Gondor
The Dwarves
Mordor
High Elves(Noldorian)
Some civs that may or may not be added, or ones that are not finished yet, can be found here (thanks SoCalian) :
Valinor
Haradrim
Numenor
Rohan
Arnor
Dale
(SoCalian- Perhaps we can get some revised, easily quoteable (copy\pasteable) city listings that you have worked on; [yes I am lazy!] . )
3.) What is going to be in the MOD?
We plan on numerous versions of the Mod, most important first.
Mod Types
- Random Map Mod (regular)
- Middle Earth- Map of Middle Earth, with specific placed things (like dragons)
- Lord Of the Rings quest- (You can only choose out of 3 Civs, though the rest make an appearance, but depending on the Civ you choose, you have a specific Victory cond.)
- Older version- This will have modified ages, and different civs, such as the Vanyar, and unique buildings\wonders.
4.) Has Work Started on the .bix yet?
Yes, Celeborn has been working on the .bix for a bit now, we still remain in the red however, and need some more direction from fellow LotR fans. As seen above, the Beta will be revealed in do time. Work on the .bix isn't really necessary until a little bit later, we will have it all mapped out by then.
5.) I would like to join in this project, is there anything I can do to make the production go faster?
Well, we will always have need of those talented artists. If you would like to make some building graphics, just pick one off the list below, but make sure work on that hasn't already started or been completed.
If you would like to make units for the game, certain ones we are looking for are:(Thanks Mrtn)
- Silvian Archer\Elven Archer
A Wood Elf type of unit, used for, Well an Elven archer unit. Preferably hooded .- Troll
We already have the Cave Troll, and this unit is great, but we would like to use an early offensive unit that would act as one of the expensive 'behemoth units' for Mordor, similar to the Cave Troll, yet smaller, but more lithe.- Elven Cavalry
The units, weapons doesn't matter that much, but a bow or spear sounds nice.- Dwarf Defender
Possibly a complement Kindreds High Guard.- Dwarf Offensive
Another complement to Kindreds unit, this time the Ironbreaker, probably heavy armor. Somewhat like the Dwarves of Belegost, with a metal mask\helmet to protect them from heat and flame?- Dwarf Archer
We know from accounts that the Dwarves used missile units in defense of their towers in the days of old. This Archer would probably be heavily armored, and not agile. A more defense oriented unit.- Another Dwarf
A fast runner, think Dain and the dwarves from Iron Hills. A pickaxe and a shield would be very cool.- Medieval Worker
A worker, more heavily clothed than the Civ3 counterpart, yet still more 'medieval' than the Civ3 Modern Worker.
Of course, beggars can't be choosers, and we would take anything LOTR (or similar) you throw at us!
Text
We would also appreciate civilopedia entries, but we can't comment on those yet.
-end FAQ
Buildings
***
Resources These are under debate-
Strategic:
Iron: +2s +0f +0: mountain, hills
Horses: +1s +0f +1c: Grassland, Hills, Plains
Timber: +1s +0f +0c: forest
Stone: +2s +0f +1c: mountain, hills
Wolves: -0s -1f -1c: tundra, forest
Luxuries:
Mithril: +4s +0f +4c: mountains
Wine: +0s +1f +2c: hills\grassland
Pipeweed:+0s +0f +2c: grassland\plains
Salt: +0s +1f +2c: hills
Gems:+0s +0f +2c: hills\mountains
Gold: +0s +0f +3c: hills\mountains
Wool:+1s +1f +1c: hills\grassland
Lebethron:+0s +0f +2c: forests
Bounus:
Wheat:+0s +2f +0c: grassland\plains\flood plain*
Oliphaunts:+2s +0f +0c: plains
Coneys:+0s +1f +0c: forests\grasslands\plains\hills
Deer:+1s +1f +0c: forest\hills\mountains
Cattle:+1s +2f +1c: grassland\plains
Fish:+0s +2f +1c: coast\sea
Silver:+0s +0f +2c: hills\mountains
Taters:+0s +2f +0c: grassland
Mushrooms:+0s +1f +0c: grassland\forest
Wasetland: -1s -1f -1c: Wilderland
Unit Lines
A word on the difference between civilizations unit lines in the RTF file.
If you would like to download the Unit lists, you can do so here, they are available in two formats, the first being of better quality, the second is the lists straight forward, in standard text format.
Word Pad-Rich Text Doc.(Recommended)
Standard Text Document
Other CFC LotR\fantasy oreinted threads to look at, in no paticular order:
Embryodeads WH MOD Preview
Embryodeads Fantasy Units Preview Thread II
Unit Preview Thread:LOTR
Middle Earth Map
ME: Lord of the Mods (Tech Tree)
Sorry this took so long... had computer problems...