Bz6 - Pirates of the Civilization

betazed

Seeking...
Joined
May 9, 2003
Messages
5,224
Bz6 will also be called The Archipelago Adventure.

This is a WaterWorld and we intend to be the rulers of the oceans and the seas. We will follow a strict rule. If and when we are at war with somone we must take out every knows naval unit of theirs.

Once again I will be maintaining roster and game specifics in this post.

This game will be played in PTW 1.27 patch.

Requirements for sign up
Anyone comfortable playing on Deity & Emperor and having solo Deity & Emperor wins to his/her credit.

Bz 6
Game Type - Archipelago Adventure
Civ - TBD
Difficulty Level - Emperor
Map Type - Archipelagos (duh!)
Map Size - Huge
Barbs - None
Victory Condition - Any


Roster
Earp -> Just played.
6thGenTexan -> Up.
Betazed ->
 
I would say we be the Spanish instead of the English. Reasons:-

(a) Religious is better than Expansionist on an Arcipelago map.
(b) The Man-Of-War is too little too late and has advantage for too short a period. Not that the Spanish UU is any good.

And last but not the least

(d) Izzy is better looking that Lizzy.
 
Oops. Wrong numbering.

If I had to add a (c) - I have never played as the Spanish before.
 
Ok. Here is the start. On the fourth try I got a very decent one. Our position does not seem so good. On the corner of the map. I would rather have wanted something in the middle but the terrain looks very promising.



Bz6_Start.JPG


Here is the save.

As usual Earp is up and will start Bz6 (as he has started all bz games before :) ). I will fill up the roster as people join up.
 
0 - 4000BC
Move worker to cattle
Our settler is standing on a BG, but I do no think we gain much by moving him off the BG. This city will soon be large enough to gain the extra shield.
Found Madrid
Start building warrior
Set research to pottery at max

1 - 3950BC
Worker starts road

2 - 3900BC
zzzz

3 - 3850BC
zzzz

4 - 3800BC
Worker finishes road and begins mine

5 - 3750BC
Madrid warrior --> warrior
Warrior moves S
Coastline to E

6 - 3700BC
Warrior moves W

7 - 3650BC
Warrior moves W
Madrid grows. increase slider

8 - 3600BC
Warrior moves W

9 - 3550BC
Madrid warrior --> warrior
Warrior1 moves N
Warrior2 moves NW,NW

10 - 3500BC
It appears that we are not alone on our island. Warrior1 meets an Indian scout. Unfortunately, India shares the same traits as us and does not have any techs to trade.
Worker finishes mine and moves S
Warrior1 moves N
Warrior2 moves N

11 - 3450BC
Worker begins Irrigation
Warrior1 moves W
Warrior2 moves N

12 - 3400BC
Madrid Warrior --> Barracks as a pre-build for granary
Fortify warrior and reduce slider
Warrior1 moves NW
Warrior2 moves N

13 - 3350BC
Madrid grows. Increase slider
Warrior1 moves W
Warrior2 moves N

14 - 3300BC
Warrior1 moves NW - meet another Indian
Warrior2 moves W

15 - 3250BC
Worker finishes irrigarion and begins road
Warrior1 moves W
Warrior2 moves W

16 - 3200BC
Warrior1 moves S
Warrior2 moves W

17 - 3150BC
Warrior1 moves S
Warrior2 moves S

18 - 3100BC
Madrid grows. Increase lux slider
Worker finishes road and moves NE,NE
Warrior1 moves S
Warrior2 moves SW

19 - 3050BC
Worker begins mine
Warrior1 moves S
Warrior2 moves W

20 - 3000BC
Warrior1 moves E
Warrior2 moves W
Reduce sci slider because pottery is due next turn.

Don't forget to change the barracks pre-build to a granary.
We should mine/road the BG next to the wheat next.
Normally, I would turn off research after getting pottery and let the AI research for me, but with this land type, I think we should research writing and then map making as fast as possible. I think we will get writing quicker than 40 turns if we set research at max. Our gpt and science is going to increase very soon. I do not think we should research it at min science. What do you all think?
Does anyone want to make a dotmap? We are going to begin pumping out settlers very soon.

The SAVE

bz6_3000BC_map.jpg
 
@Earp: A dot map from you will be very helpful. I have found your dotmaps to be very well thought out and accurate. :thumbsup:
 
In truth, it is a little early for a dotmap, but here is where I would found our next couple of cities.

I think the Indians are coming from the Northwest. The first Indian appeared on the mountain marked with a grey 'I', and he moved to the mountain from the northwest. Therefore, I think we should settler in that direction.

I think we should settle:
1. blue
2. green
3. black
4. grey
5. yellow
6. orange

bz6_3000BC_dotmap.jpg
 
@Everybody: I have to be in Canada for the next few weeks. Emergency has come up. :( I should be able to play and participate by my response times will be slow. Just a FYI.
 
2950 BC: Finish Pottery. Start Writing at minimum. There is no difference between full and minimum at this stage. Both take 40 tuens and we make mcuh more money in mimimum. Contact Gandhi. He is on the same Island as us. He has no techs that we do not have.

2900 BC: Increase lux.

2850 BC:

2800 BC: Gandhi settles Bombay on a Tundra.

2750 BC: Granary ends start settler.

2710 BC: Increase lux again.

...

2510 BC: Found Barcelona.

From here on basically, a settler every 5 turns and settling towards Gandhi. I also made a deal with Gandhi. Pottery, 60 G and 2gpt for Bronze Working. We are 20 turns from Writing. If we get it before Gandhi that would be nice. Maybe it will be possible to speed it up.

There is a settler just finished in the capital.

We have 4 cities, 2 workers and a lot of good land. We should be able to outdevelop Gandhi. Toledo is our harbor town for producing Galleys. There is also silk under Toledo. If we can connect it it will reduce our lux tax a liitle bit.

Here is our empire.

Bz6_4Cities.jpg


And the
save
 
@6thGenTexan: Welcome aboard. :thumbsup:

You can take the game if you want to play now.
 
I've got it, although I cannot play right now. (at work :mischief: ) I'll play late tonight and get it posted by noon on Monday.

-6gntxn

PS @SAAM -- Since your availablility is weekends, take it. If you have not claimed it by mindight CST, I'll play.
 
How did we get all this BG? I'll take it. :goodjob:

Gandhi is up WC but we do not need archers. I have thoughts of changing Barcelona to a barrack but that can come after the temple. With the forests, cows and hills, this city should start cranking out vet spears ASAP. Wake warrior in Seville to finish scouting the tundra. Southern warrior is seeking the southern coast. Settler is heading SW of Barcelona for the grey dot on the map.

1-2070BC move people

Gandhi builds Bangalore on coastal turnda to challenge our right to the furs.

2-2030BC Nada new

3-1990BC More of the same

4-1950BC Madrid settler-->worker...getting too big. Toledo warrior-->granary Warrior is heading south for some fog busting. Settler is heading to north coast to stop Gandhi's expansion up there.

5-1910BC Seville worker-->temple to claim furs. Santiago build on lakeside hill SW of grrey dot and starts a temple.

6-1870BC Madrid worker-->settler...the worker completed at the same time as the growth so Madrid is still size 5.

7-1830BC moving people

8-1790BC Barcelona temple-->barrack

9-1750BC moving people

10-1725BC Madrid settler-->settler...He has not moved. I would send him SW of Santiago on the coast. This will completely hem in Gandhi. A second option would be somewhere south of Madrid and Barcelona to start another core city. This can probably wait since we are popping out settlers every 5 turns. That should drop when we get a couple more BG mined. The settler up north has movement left. I would move him NE to the coast. The boarder will reach Seville the the south and there is a game forest in reach after the temple is built. There is a ton of good land to our south. When Toledo completes the granary, we should start settlers here, too. Actually, I think all cities except Madrid and Toledo should start on military soon. Gandhi is week and I would not want him to find any horses. With the good land we have, we should have no problems ruling the seas.

THE GAME :goodjob:
 
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