Hooray
Civ3 Cartographer
PTW v1.27
Difficulty: Monarch (Sorry, just not ready for Emperor)
Civ: Celts
Standard Map
Pangaea, 60% Water
Normal Climate and Temperature. 4 Billion Age.
All Victory Conditions enabled.
Preserve Random Seed enabled. Cultural Conversions enabled.
The concept for this game is that each player chooses one of the following jobs and must stick to it throughout the game. There's a little flexibility, though. The warlike ones aren't obligated to always fight wars. The peaceful ones need not sign peace treaties immediately. Just try to maintain the spirit of each job, but above all else try to have fun and hopefully win in the process.
I have chosen the Celts because I wanted a Religious and Militaristic civ. Plus, I've been wanting to play a game as the Celts for a while. Militaristic is good for warmongering. Religious is good for peaceful play, but is also a very well-rounded trait useful in any game.
The jobs:
The Conqueror - Will play aggressively and build military units to the best of his ability. Will declare war on others at his own discretion. Ultimate goal is to attain Conquest Victory.
The Dominator - Similar to Conqueror, except strives for a Domination Victory. Will be the most expansionistic job.
The Diplomat - Will play peacefully and concern himself with trading as much as possible and maintaining good relationships with other civs. Will strive for a UN Victory.
The Builder - Will play peacefully and concern himself solely with building infrastructure. Ultimately strives for a Cultural Victory.
The Scientist - Will do anything within his power to research and obtain new technologies by any means necessary. Ultimately strives for Spaceship Victory.
The King - The only one who gets to play however he wishes. Strives for any victory possible. I reserve this job for myself
The different players are allowed to collaborate for mutual benefit. The Builder isn't supposed to ever declare war. However, he knows that he can't get a cultural victory since a neighboring country has equal culture. He can ask The Conqueror to destroy that neighbor so that they both get closer to their respective victories.
The challenge(hopefully) of this variant is to just get any sort of victory out of the conflicting strategies.
The jobs may be essentially ignored for the first round since we'll be focused almost entirely on expansion. I don't want our expansion to be hindered early in the game.
There are six jobs. I'm all ready filling one. I must also reserve a place in this SG for Ville. That means there are four open spots. Replacements will be sought immediately if someone leaves this SG.
It's first come first serve. Sign up and state which job you'd like.
The start position:
The 4000 BC save:
4000 B.C.
All further saves must be named: HRY2_(year)_(BC or AD). For example: HRY2_2150_BC.SAV or HRY2_1600_AD.SAV
This is mostly for my benefit so I can keep all my save files organized.
Difficulty: Monarch (Sorry, just not ready for Emperor)
Civ: Celts
Standard Map
Pangaea, 60% Water
Normal Climate and Temperature. 4 Billion Age.
All Victory Conditions enabled.
Preserve Random Seed enabled. Cultural Conversions enabled.
The concept for this game is that each player chooses one of the following jobs and must stick to it throughout the game. There's a little flexibility, though. The warlike ones aren't obligated to always fight wars. The peaceful ones need not sign peace treaties immediately. Just try to maintain the spirit of each job, but above all else try to have fun and hopefully win in the process.
I have chosen the Celts because I wanted a Religious and Militaristic civ. Plus, I've been wanting to play a game as the Celts for a while. Militaristic is good for warmongering. Religious is good for peaceful play, but is also a very well-rounded trait useful in any game.
The jobs:
The Conqueror - Will play aggressively and build military units to the best of his ability. Will declare war on others at his own discretion. Ultimate goal is to attain Conquest Victory.
The Dominator - Similar to Conqueror, except strives for a Domination Victory. Will be the most expansionistic job.
The Diplomat - Will play peacefully and concern himself with trading as much as possible and maintaining good relationships with other civs. Will strive for a UN Victory.
The Builder - Will play peacefully and concern himself solely with building infrastructure. Ultimately strives for a Cultural Victory.
The Scientist - Will do anything within his power to research and obtain new technologies by any means necessary. Ultimately strives for Spaceship Victory.
The King - The only one who gets to play however he wishes. Strives for any victory possible. I reserve this job for myself

The different players are allowed to collaborate for mutual benefit. The Builder isn't supposed to ever declare war. However, he knows that he can't get a cultural victory since a neighboring country has equal culture. He can ask The Conqueror to destroy that neighbor so that they both get closer to their respective victories.
The challenge(hopefully) of this variant is to just get any sort of victory out of the conflicting strategies.
The jobs may be essentially ignored for the first round since we'll be focused almost entirely on expansion. I don't want our expansion to be hindered early in the game.
There are six jobs. I'm all ready filling one. I must also reserve a place in this SG for Ville. That means there are four open spots. Replacements will be sought immediately if someone leaves this SG.
It's first come first serve. Sign up and state which job you'd like.
The start position:
The 4000 BC save:
4000 B.C.
All further saves must be named: HRY2_(year)_(BC or AD). For example: HRY2_2150_BC.SAV or HRY2_1600_AD.SAV
This is mostly for my benefit so I can keep all my save files organized.