ChrTh
Happy Yule!
[gollum]They won't join your game, they hatess us[/gollum]
[smeagol]No...no, they will join my precioussss...they love uss[/smeagol]
[gollum]Wes bet you four Hobbites that we won't get thiss one sstarted either[/gollum]
[smeagol]Bring it on![/smeagol]
CTR 7 -- Carthago delenda est
Level: Deity
Civ: Rome
Map: Standard
Geography: Continents, other random
Opponents: Carthage, random others
Victory conditions: Conquest Only
Restart, Culturally-linked Off
Variant: We hate the Carthaginians! Every Senator proclaims Carthago delenda est! even when discussing the grain for the harvest. The only problem is this:
We can't touch them until they're the last Civ on the board.
Once they're the last Civ, we must immediately declare war and stay in war until Carthago delenda est.
We can not trade with them, or ally with them. We can set up an Embassy, though, so that we can do other nasty stuff to them (we are allowed to spy, steal techs, etc.)
We can't inspire other Civs to fight them, if they declare war on us. We can, however, get into an MPP with other Civs; if we end up fighting Carthage as a result, we can only fight a defensive war.
If they declare war on us before it is their turn (even if it's our fault, such as spying or stealing techs), we can only fight a defensive war.
If another Civ wipes them out (extremely doubtful due to the NuMe early), that Civ replaces Carthago in our pledge.
Carthage (or the capital, if another Civ takes out Carthage--the city, or the civ) must be our last conquest.
Carthage will be Militaristic, either in addition to their current traits, or instead of Commercial.
The goal of this game is to force an endgame with an opponent we haven't been able to cripple early, or at all. I suspect by the time it is their turn to fall, they'll be as powerful, if not moreso, than us.
Players are welcome to suggest other additions to the variant
The standard 24/48 and 10 turn rule applies, except in the modern age, when it will go to 5 turns. I defer to LKendter's exploit list; check out any of the LK games for what are considered exploits and not allowed (I may copy-paste)
Because it is a conquest game, and there will be plenty of warfare going on, I'll need 6 players (including myself) in the roster to start this one. I'm going to play the beginning of the game to make sure we're not stuck in a fifteen tile location surrounded by Carthago; therefore, I'll be last in the rotation.
Sign up, and prove gollum wrong!
Roster:
Rubberjello
Northern Pike
Belial
Judge Dredd
Karasu
ChrTh
[smeagol]No...no, they will join my precioussss...they love uss[/smeagol]
[gollum]Wes bet you four Hobbites that we won't get thiss one sstarted either[/gollum]
[smeagol]Bring it on![/smeagol]
CTR 7 -- Carthago delenda est
Level: Deity
Civ: Rome
Map: Standard
Geography: Continents, other random
Opponents: Carthage, random others
Victory conditions: Conquest Only
Restart, Culturally-linked Off
Variant: We hate the Carthaginians! Every Senator proclaims Carthago delenda est! even when discussing the grain for the harvest. The only problem is this:
We can't touch them until they're the last Civ on the board.
Once they're the last Civ, we must immediately declare war and stay in war until Carthago delenda est.
We can not trade with them, or ally with them. We can set up an Embassy, though, so that we can do other nasty stuff to them (we are allowed to spy, steal techs, etc.)
We can't inspire other Civs to fight them, if they declare war on us. We can, however, get into an MPP with other Civs; if we end up fighting Carthage as a result, we can only fight a defensive war.
If they declare war on us before it is their turn (even if it's our fault, such as spying or stealing techs), we can only fight a defensive war.
If another Civ wipes them out (extremely doubtful due to the NuMe early), that Civ replaces Carthago in our pledge.
Carthage (or the capital, if another Civ takes out Carthage--the city, or the civ) must be our last conquest.
Carthage will be Militaristic, either in addition to their current traits, or instead of Commercial.
The goal of this game is to force an endgame with an opponent we haven't been able to cripple early, or at all. I suspect by the time it is their turn to fall, they'll be as powerful, if not moreso, than us.
Players are welcome to suggest other additions to the variant
The standard 24/48 and 10 turn rule applies, except in the modern age, when it will go to 5 turns. I defer to LKendter's exploit list; check out any of the LK games for what are considered exploits and not allowed (I may copy-paste)
Because it is a conquest game, and there will be plenty of warfare going on, I'll need 6 players (including myself) in the roster to start this one. I'm going to play the beginning of the game to make sure we're not stuck in a fifteen tile location surrounded by Carthago; therefore, I'll be last in the rotation.
Sign up, and prove gollum wrong!
Roster:
Rubberjello
Northern Pike
Belial
Judge Dredd
Karasu
ChrTh