embryodead
Caliph
Moderator Action: Newer version available
Download for updated 2.5 version can be found here:
https://forums.civfanatics.com/threads/warhammer-fantasy-mod-2-5.197452/
Warhammer Fantasy Mod 2.0
Released: 10-Aug-2004
Requirements: Civ3:Conquests 1.22, 500 MB free disk space
31-Aug-2004
2.02 patch released. Download here (4,5 MB).
(note: if you install 2.02 patch and it says 2.01, don't worry )
Introduction
This mod is a result of almost 2 years work. The first version of Warhammer mod released back in 2003 turned out to be one of the most popular mods on CFC. The second version has been made from scratch for Conquests expansion and has taken months of graphics making, editing and testing. It has been work of many people, who consciously or not, have taken part in creation of this mod.
Features
- 26 playable factions, including elves, dwarfs, undead, orcs & goblins, lizardmen, forces of chaos and human kingdoms and tribes.
- Over 300 units, including numerous units made specially for this mod
- 94 researchable advances spanning over four eras, supported by many advances allowing civ- or group-specific tree branches, handled in a neat way, not seen before in Civ3 mods.
- Huge civilopedia providing complete game information as well as background history taken from the Warhammer world.
- Immerse amount of custom artwork in general, all complete and tested, no missing graphics, no looping sounds or mute units etc.
Download
Download from 3DDownloads.com (270 MB) + 2.02 patch (4,5 MB)
The files are also avaialble at CDGroup.org mod forums.
Note for previous users (of 1.0-1.1 versions): you may, or even should, delete all previous Warhammer content ie. Conquets/WH-Mod.* files and folder, as well as Civilization 3/Net Art folder, which from now on is located in Conquets folder.
Mod variations and scenarios
Please check back often, as add-ons for WH2 will be released shortly. This will include mod varations (ie. winter mod, with slight differences in available factions, units and resources), sets of semi-random maps (based on random maps, but edited to be more entertaining, ie. with suitable starting locations, landmarks and special resources) and maps and scenarios based on the Warhammer world. I didn't want to delay the mod any further so I delayed the add-ons only
Note on this thread
Only the last 10-20 pages are relevant for you, so don't bother to read the whole thread =) Any important info and goodies like maps and scenarios will be compiled and posted here as well as in seperate scenario threads soon.
Credits
Lead Design: embryodead
Additional design and beta-testing: mrtn, Yoda Power, Mr. Do, aaglo, misfit_travel, drzoidberg, Cabbit, Isembard, Kael, Hawkmoon, recon1591, Antarion
Terrain Graphics: Sn00py, CCJ91, Cordy, Smoking Mirror, buk, Hunter, mrtn, Neomega, embryodead
Wonder Splashes: VisualParadox.com, Unexisted, Rufus T. Firefly, AK47, Kinboat, GIDustin, embryodead
Misc. Graphics (Interface, Buildings, Advances, Resources etc.): VisualParadox.com, BeBro, mrtn, Kinboat, Rufus T. Firefly, Ukas, Drift, AK47, PCHighway, Lusikka755, embryodead
Leaderheads: Kinboat, sween32, embryodead
Units: aaglo, Kinboat, Kindred72, utahjazz7, BeBro, Smoking Mirror, Grandraem, dog, Kryten, Nemesis Rex, LabMonkey, DarkSheer, Yaniv, Yoda Power, mrtn, A Viking Yeti, tpasmall, screenstorm, joebasstard, Aluminium (AoK Conversions), Steph (Cossacks Conversions), embryodead
Sounds: Vuldacon, COAtlantis1745, embryodead
Special thanks to John Malis for his free Poser models at PoserGamers; Kinboat for creating some unique Poser props for my units & leaderheads; CivFanatics Center and Creative Design Group for hosting the mod.
Files marked with VisualParadox tag © 1999-2004 Brian Kissinger
Age of Kings (AoK) graphics © Ensemble Studios
Cossacks graphics © CDV Software
Legal info
Warhammer Fantasy Mod is a total conversion for Civilization 3: Conquests using intellectual property owned by Games Workshop. Used without permission.
This mod is completely unofficial and in no way endorsed by Games Workshop Limited.
Black Library, Blood Bowl, Games Workshop, Khemri, Khorne, Mordheim, Nurgle, Slaanesh, Tzeenth, Tomb Kings, Warhammer and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world, are either ®, and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Edit: CFC download link temporarily removed. Please use the 3DDownloads link to download for now. --TF
Download for updated 2.5 version can be found here:
https://forums.civfanatics.com/threads/warhammer-fantasy-mod-2-5.197452/
Warhammer Fantasy Mod 2.0
Released: 10-Aug-2004
Requirements: Civ3:Conquests 1.22, 500 MB free disk space
31-Aug-2004
2.02 patch released. Download here (4,5 MB).
(note: if you install 2.02 patch and it says 2.01, don't worry )
Introduction
This mod is a result of almost 2 years work. The first version of Warhammer mod released back in 2003 turned out to be one of the most popular mods on CFC. The second version has been made from scratch for Conquests expansion and has taken months of graphics making, editing and testing. It has been work of many people, who consciously or not, have taken part in creation of this mod.
Features
- 26 playable factions, including elves, dwarfs, undead, orcs & goblins, lizardmen, forces of chaos and human kingdoms and tribes.
- Over 300 units, including numerous units made specially for this mod
- 94 researchable advances spanning over four eras, supported by many advances allowing civ- or group-specific tree branches, handled in a neat way, not seen before in Civ3 mods.
- Huge civilopedia providing complete game information as well as background history taken from the Warhammer world.
- Immerse amount of custom artwork in general, all complete and tested, no missing graphics, no looping sounds or mute units etc.
Download
Download from 3DDownloads.com (270 MB) + 2.02 patch (4,5 MB)
The files are also avaialble at CDGroup.org mod forums.
Note for previous users (of 1.0-1.1 versions): you may, or even should, delete all previous Warhammer content ie. Conquets/WH-Mod.* files and folder, as well as Civilization 3/Net Art folder, which from now on is located in Conquets folder.
Mod variations and scenarios
Please check back often, as add-ons for WH2 will be released shortly. This will include mod varations (ie. winter mod, with slight differences in available factions, units and resources), sets of semi-random maps (based on random maps, but edited to be more entertaining, ie. with suitable starting locations, landmarks and special resources) and maps and scenarios based on the Warhammer world. I didn't want to delay the mod any further so I delayed the add-ons only
Note on this thread
Only the last 10-20 pages are relevant for you, so don't bother to read the whole thread =) Any important info and goodies like maps and scenarios will be compiled and posted here as well as in seperate scenario threads soon.
Credits
Lead Design: embryodead
Additional design and beta-testing: mrtn, Yoda Power, Mr. Do, aaglo, misfit_travel, drzoidberg, Cabbit, Isembard, Kael, Hawkmoon, recon1591, Antarion
Terrain Graphics: Sn00py, CCJ91, Cordy, Smoking Mirror, buk, Hunter, mrtn, Neomega, embryodead
Wonder Splashes: VisualParadox.com, Unexisted, Rufus T. Firefly, AK47, Kinboat, GIDustin, embryodead
Misc. Graphics (Interface, Buildings, Advances, Resources etc.): VisualParadox.com, BeBro, mrtn, Kinboat, Rufus T. Firefly, Ukas, Drift, AK47, PCHighway, Lusikka755, embryodead
Leaderheads: Kinboat, sween32, embryodead
Units: aaglo, Kinboat, Kindred72, utahjazz7, BeBro, Smoking Mirror, Grandraem, dog, Kryten, Nemesis Rex, LabMonkey, DarkSheer, Yaniv, Yoda Power, mrtn, A Viking Yeti, tpasmall, screenstorm, joebasstard, Aluminium (AoK Conversions), Steph (Cossacks Conversions), embryodead
Sounds: Vuldacon, COAtlantis1745, embryodead
Special thanks to John Malis for his free Poser models at PoserGamers; Kinboat for creating some unique Poser props for my units & leaderheads; CivFanatics Center and Creative Design Group for hosting the mod.
Files marked with VisualParadox tag © 1999-2004 Brian Kissinger
Age of Kings (AoK) graphics © Ensemble Studios
Cossacks graphics © CDV Software
Legal info
Warhammer Fantasy Mod is a total conversion for Civilization 3: Conquests using intellectual property owned by Games Workshop. Used without permission.
This mod is completely unofficial and in no way endorsed by Games Workshop Limited.
Black Library, Blood Bowl, Games Workshop, Khemri, Khorne, Mordheim, Nurgle, Slaanesh, Tzeenth, Tomb Kings, Warhammer and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer world, are either ®, and/or © Games Workshop Ltd 2000-2004, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Edit: CFC download link temporarily removed. Please use the 3DDownloads link to download for now. --TF
Last edited by a moderator: