amirsan
King of all Kings
Military: Military will be raised by 50's for every economy level. You can increase as many times a turn though remember the cost.
Navy: You will increase these by 3's for every economy level. You may increase as many times though remember it cost money.
Training will also go by numbers. Very Low, Low, Moderate, Well, Very Well, Superior, National Guard
Economy: Economy levels will be called "gold", I am sick of levels. You will start with 2 gold and raise 1 gold every time you dedicate the turn to economy. Improvements will be available to increase the amount of gold you get every time you increase economy, population, government organization and improvements help.
Population goes by levels. Levels increase when I say it does. Each level supports 100 troops. You may increase from improvements, stories, territory owned, and other factors.
Education: This is my most favorite part of NES. Education will determine how fast you can advance in age. When at level 3 education, u may start researching your own technologies and new troop designs and such. Cost depends on your population level, a higher population makes it harder to teach everyone no?
0: Horrendous
1: Slow
2: Dumb- Technology May be researched
3: Backwards-
4: Literate- Limit until Iron Age
5: Illerate
6: Progressive
7: Literate
8: Smart
9: Renaissance
10: Elightenment
Culture is increased by education and stories. They will go by numbers.
Wonders may only be started when culture is at 15.
Approval rating is used and Morale is used as well in the same system though it will be 1 through 5.
You must invent everything for each age like the troops, the only thing you may increase your army is archers. Through technologies.
Expansion will be slow and many barbs will give you challenge.
Invent things, spend an economy to just build farms and houses in a certain place to slowly increase popultaion, do things, I wont be TOO strict on rules but no cheating and it must be realistic. You may invent some improvements though must research it and find out if I approve it. Two improvements are already made below.
Template
[ b]Nation Name[/b]
Ruler (cfc name)
Location
Economy: 2 Gold
Army: 50 Archers, Very Low
Navy: 0
Population: 2
Education: Horrendous
Culture: 0
Approval Rating: 15%
Morale: 0
Wonders:
Recently Added Rules
-Education has been changed to levels, UNLESS, told otherwise from you guys, it dont matter to me.
-You must say what type of military to increase like "I want 50 archers". Though the only military available is archers, unless you research something different. I have changed the research goal to "Dumb" instead of Backwards. Limit for education is "Literate" and when advancing in age, your education goes back to Horrendous OR Slow maybe depending on culture. Please tell me if its too confusing, I dont think it is. Levels are;
0: Horrendous
1: Slow
2: Dumb- Technology May be researched
3: Backwards-
4: Literate- Limit until Iron Age
5: Illerate
6: Progressive
7: Literate
8: Smart
9: Renaissance
10: Elightenment
-Each economy level increases two levels. MAX ECONOMY IS NOW 3 GOLD, NO MORE
Navy: You will increase these by 3's for every economy level. You may increase as many times though remember it cost money.
Training will also go by numbers. Very Low, Low, Moderate, Well, Very Well, Superior, National Guard
Economy: Economy levels will be called "gold", I am sick of levels. You will start with 2 gold and raise 1 gold every time you dedicate the turn to economy. Improvements will be available to increase the amount of gold you get every time you increase economy, population, government organization and improvements help.
Population goes by levels. Levels increase when I say it does. Each level supports 100 troops. You may increase from improvements, stories, territory owned, and other factors.
Education: This is my most favorite part of NES. Education will determine how fast you can advance in age. When at level 3 education, u may start researching your own technologies and new troop designs and such. Cost depends on your population level, a higher population makes it harder to teach everyone no?
0: Horrendous
1: Slow
2: Dumb- Technology May be researched
3: Backwards-
4: Literate- Limit until Iron Age
5: Illerate
6: Progressive
7: Literate
8: Smart
9: Renaissance
10: Elightenment
Culture is increased by education and stories. They will go by numbers.
Wonders may only be started when culture is at 15.
Approval rating is used and Morale is used as well in the same system though it will be 1 through 5.
You must invent everything for each age like the troops, the only thing you may increase your army is archers. Through technologies.
Expansion will be slow and many barbs will give you challenge.
Invent things, spend an economy to just build farms and houses in a certain place to slowly increase popultaion, do things, I wont be TOO strict on rules but no cheating and it must be realistic. You may invent some improvements though must research it and find out if I approve it. Two improvements are already made below.
Template
[ b]Nation Name[/b]
Ruler (cfc name)
Location
Economy: 2 Gold
Army: 50 Archers, Very Low
Navy: 0
Population: 2
Education: Horrendous
Culture: 0
Approval Rating: 15%
Morale: 0
Wonders:
Recently Added Rules
-Education has been changed to levels, UNLESS, told otherwise from you guys, it dont matter to me.
-You must say what type of military to increase like "I want 50 archers". Though the only military available is archers, unless you research something different. I have changed the research goal to "Dumb" instead of Backwards. Limit for education is "Literate" and when advancing in age, your education goes back to Horrendous OR Slow maybe depending on culture. Please tell me if its too confusing, I dont think it is. Levels are;
0: Horrendous
1: Slow
2: Dumb- Technology May be researched
3: Backwards-
4: Literate- Limit until Iron Age
5: Illerate
6: Progressive
7: Literate
8: Smart
9: Renaissance
10: Elightenment
-Each economy level increases two levels. MAX ECONOMY IS NOW 3 GOLD, NO MORE