It still doesn't know how to use Carriers (at sea)!
What about the fact that that the AI will send its air units to attack units that are out of range?
You'd think there would be a patch for this right after the release of the Original Civ2. What's unbelieveable is that FW and MGE (and ToT for that matter) where all released without addressing this issue!
??????
??????
I don't design WW2 Pacific scenarios because the first thing the AI does is to send its air units towards land (they rarely make it that far)!
Is it just me or is the AI in Civ2 go out of its way just to commit suicide? It's like the AI's depressed with the world or something.
While I'm on the subject, would it really have been so hard to give the AI a little intelligence when it comes to combat. How hard could it be to get the AI to wait for multiple units to be built before sending them to battle? The 1 by 1 approach is just sad...PATHETIC but also sad.
A few AI stupidities I can accept, but this is too much. Anyone would think designers made a bet on who could design the most stupid AI and get it to systematically sabotage itself whenever possible!
The AI is what keeps good scenarios from becoming great. Events can only help the AI so much.
If anyone knows what the some of the causes of this absurd AI behaviour are (aside from neglegence on the part of designers), could you post the here?
What about the fact that that the AI will send its air units to attack units that are out of range?
You'd think there would be a patch for this right after the release of the Original Civ2. What's unbelieveable is that FW and MGE (and ToT for that matter) where all released without addressing this issue!
??????



I don't design WW2 Pacific scenarios because the first thing the AI does is to send its air units towards land (they rarely make it that far)!
Is it just me or is the AI in Civ2 go out of its way just to commit suicide? It's like the AI's depressed with the world or something.

While I'm on the subject, would it really have been so hard to give the AI a little intelligence when it comes to combat. How hard could it be to get the AI to wait for multiple units to be built before sending them to battle? The 1 by 1 approach is just sad...PATHETIC but also sad.
A few AI stupidities I can accept, but this is too much. Anyone would think designers made a bet on who could design the most stupid AI and get it to systematically sabotage itself whenever possible!
The AI is what keeps good scenarios from becoming great. Events can only help the AI so much.
If anyone knows what the some of the causes of this absurd AI behaviour are (aside from neglegence on the part of designers), could you post the here?