Spanish Colony Cities

man this is cool!

I like the growing of the buildings together yes, I am going to use this, ekmek.

By the way, are u Turkish?
 
Looks good except the whole "squarish" look it has, but I doubt that matters too much.

- GIDustin
 
Good job, once more! :goodjob:
 
Originally posted by zulu9812
could we get the pcx zipped up, rather than a 'lossy' jpeg?

Actually, it is a GIF, and GIF dont lose their quality. However, there were transparency issues . . .

- GIDustin
 

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Thanks GIDustin, I left the file at home so I couldnt post it.

Thanks for the compliments Im glad you guys liked them. two things:

1) Does anyone know if there is any truth to the rumor that you can have unique civ city graphics (but I guess not for culture groups)?

2) Any one have good lins to a game that uses US Federal (redbrick) style buildings? If so I can make some cities and combined them with the colony and native american cities to make a new North American city graphics.



PS I'm not Turkish, but I lived there and my wife is.
 
Ekmek said:
1) Does anyone know if there is any truth to the rumor that you can have unique civ city graphics (but I guess not for culture groups)?.

Hi Ekmek,

may be these rumours have to do with my "Invisible cities" threads. The idea behind is simple. You set the city-graphics.pcx (for example, rAMER.pcx for the American culture) to transparency (magenta) and build a city over a special resource. You get an "invisible city" (where you can only see the city borders), the information about this city, the resource inside the city squares, and a unit (if there is a unit in the city). An additional reason for an invisible city is to have a platform for launching offensives, producing, repairing and upgrading units on a tile where you don't want to see a city.
(military, naval and air bases, named beachheads, named fortresses which produce units and so on). May be its a good idea, to set only the center of the city graphics to transparency so you can see the "Cityresource in the center and some houses from the culturs group around it.

I attache some screenshots from the editor (invisble Cities 2 /USA was too large). Please note that the Cityresources with names on them were created to fix the problem in "expanding" mods like Rhye´s that the cities are on the wrong places with the wrong names. Resourcecities on scenarios with preplaced cities (TeTurkan, all WW 2 Mods) are much easier to handle.

Edited: Uff, just have seen, this post was from 2003
 

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