bententom
Goose Caller
Updates will be every 48 hours, this NES is verrrrry fast paced.
Introduction
You can choose any civilization or make up your own. The Rules are simple. Everything you do in the game will have an outcome.
Stories are helpful in random events, the better the story the better the outcomes.
NPCs will get stronger each turn. Dont underestimate the power of NPCs.
This NES will continue far beyond the present age. It will expand to new worlds etc. FUTURE>
Economy
Each Economy Level will give you that many Economy Points per turn. However you may not stockpile your EP. Each turn your EP will not be saved from what you did not use the previous turn. So each turn use up ALL your EP. Say your Economy Level is 1, then each turn you receive 1 economy point per turn. If your Economy Level is 2, then each turn you receive 2 economy points per turn. To increase Economy Level you must dedicate one turn to increase Economy Level. If you increase Economy Level it is the only thing you can do that turn.
THE MAX ECONOMY IN THE STONE AGE IS 5
Culture
Culture will effect the way other NPC's see you. If you have high culture, then they will be more likely to join your nation than if you had a low culture, they would attack your nation. Culture also increases expansion.
Wonders
Wonders can be built whenever, I will choose length of building.
Military & Navy
To increase Military spend an "Economy Point" to make a new army. In the Iron Age, armies will be able to be built by the number of cities you have. Ex. If you have 10 cities and at least 10 Economy Level you can build 10 armies in 1 turn!
Training
Monkeys
Farmers
Peasants
Warlords
Veterans
Also When Armies are in Battle, they can gain experience by winning battles.
Expansion
Expansion can happen by Culture increase, Military battles, or you can send groups to search foreign lands. Go down to the Guide: Prices and see which kinds of expansion expeditions are available. You can also move your armies, but that is a very slow expansion option.
Education
1 Education is needed to start research in the Stone Age. 10 Education is needed to advance to Bronze Age and start researching Bronze Age technologies.
Population
Population will automatically increase by 10 each turn. If agriculture or fishing is researched population will increase faster.
Population will give a free army every time it reaches 500, 1000, 1500, 2000, 2500....etc.
Every 50 citizens can hold 1 army. 200 people (Nation can have max 4 armies)
Citizens Moods
The better the citizens moods, the faster a wonder can complete.
To increase Citizens Moods, Hold a festival or parade in your capitial and the Citizens Moods will increase.
Revolt
Furious
Depressed
Content
Happy
Gracious
We love the King Day!
Government
Each government adds special increases to a nation. If the nation is militaristic then they will gain armies each time they advance in age.
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Ages (To advance to Bronze Age = 5 Education , 5 Economy Lvl)
Stone Age - Germans, Mayans, Romans, Russians, Chinese, Austrians, Nodorians, Mongolians
Iron Age
Classical Age
Middle Ages
Imperial Age
Industrial Age
Modern Age
Space Age
Expansion Age
The New World Age
more will come.......
Research Stone Age Research Currently Available
Military Training Lvl 1 - Increases Military Training +1: Cost 2 EP
Military Training Lvl 2 - Increases Military Training +1: Cost 2 EP
Agriculture Lvl 1 - Increase Population by 50 each turn: Cost 1 EP
Fishing Lvl 1 - Increase Population by 50 each turn: Cost 1 EP
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Guide - Prices
Military Increase - 1 turn Prices BELOW
Army = Cost 1 EP
Army of UU's = Cost 2 EP
Wonder Building - 0/? FREE
Education Increase- 1 turn Cost 1 EP
Economy Increase - 1 turn (+1 economy level)
Expansion Increase - 1 turn Prices BELOW
Send Group of Settlers to Expand = Cost 1 EP
Population Increase - 1 turn Cost 1 EP
Culture Increase - 1 turn Cost 1 EP
Mood Increase - 1 turn Prices BELOW
Parade = Cost 1 EP
Tournament = Cost 2 EP
Grand Festival = Cost 3 EP
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Template:
Nation:
Ruler:
Government:
Culture: 0
Wonders: None
Economy Level: 1
Education: 0
Population: 100
Military: 1 Army of monkeys (1,1)
Citizens Mood: Content
Current Age: Stone
Research Done: 0
*Special Thanks To: Amirsan and ArbitraryGuy*
Introduction
You can choose any civilization or make up your own. The Rules are simple. Everything you do in the game will have an outcome.
Stories are helpful in random events, the better the story the better the outcomes.
NPCs will get stronger each turn. Dont underestimate the power of NPCs.
This NES will continue far beyond the present age. It will expand to new worlds etc. FUTURE>
Economy
Each Economy Level will give you that many Economy Points per turn. However you may not stockpile your EP. Each turn your EP will not be saved from what you did not use the previous turn. So each turn use up ALL your EP. Say your Economy Level is 1, then each turn you receive 1 economy point per turn. If your Economy Level is 2, then each turn you receive 2 economy points per turn. To increase Economy Level you must dedicate one turn to increase Economy Level. If you increase Economy Level it is the only thing you can do that turn.
THE MAX ECONOMY IN THE STONE AGE IS 5
Culture
Culture will effect the way other NPC's see you. If you have high culture, then they will be more likely to join your nation than if you had a low culture, they would attack your nation. Culture also increases expansion.
Wonders
Wonders can be built whenever, I will choose length of building.
Military & Navy
To increase Military spend an "Economy Point" to make a new army. In the Iron Age, armies will be able to be built by the number of cities you have. Ex. If you have 10 cities and at least 10 Economy Level you can build 10 armies in 1 turn!
Training
Monkeys
Farmers
Peasants
Warlords
Veterans
Also When Armies are in Battle, they can gain experience by winning battles.
Expansion
Expansion can happen by Culture increase, Military battles, or you can send groups to search foreign lands. Go down to the Guide: Prices and see which kinds of expansion expeditions are available. You can also move your armies, but that is a very slow expansion option.
Education
1 Education is needed to start research in the Stone Age. 10 Education is needed to advance to Bronze Age and start researching Bronze Age technologies.
Population
Population will automatically increase by 10 each turn. If agriculture or fishing is researched population will increase faster.
Population will give a free army every time it reaches 500, 1000, 1500, 2000, 2500....etc.
Every 50 citizens can hold 1 army. 200 people (Nation can have max 4 armies)
Citizens Moods
The better the citizens moods, the faster a wonder can complete.
To increase Citizens Moods, Hold a festival or parade in your capitial and the Citizens Moods will increase.
Revolt
Furious
Depressed
Content
Happy
Gracious
We love the King Day!
Government
Each government adds special increases to a nation. If the nation is militaristic then they will gain armies each time they advance in age.
--------------------------------------------------------------------------------
Ages (To advance to Bronze Age = 5 Education , 5 Economy Lvl)
Stone Age - Germans, Mayans, Romans, Russians, Chinese, Austrians, Nodorians, Mongolians
Iron Age
Classical Age
Middle Ages
Imperial Age
Industrial Age
Modern Age
Space Age
Expansion Age
The New World Age
more will come.......
Research Stone Age Research Currently Available
Military Training Lvl 1 - Increases Military Training +1: Cost 2 EP
Military Training Lvl 2 - Increases Military Training +1: Cost 2 EP
Agriculture Lvl 1 - Increase Population by 50 each turn: Cost 1 EP
Fishing Lvl 1 - Increase Population by 50 each turn: Cost 1 EP
--------------------------------------------------------------------------------
Guide - Prices
Military Increase - 1 turn Prices BELOW
Army = Cost 1 EP
Army of UU's = Cost 2 EP
Wonder Building - 0/? FREE
Education Increase- 1 turn Cost 1 EP
Economy Increase - 1 turn (+1 economy level)
Expansion Increase - 1 turn Prices BELOW
Send Group of Settlers to Expand = Cost 1 EP
Population Increase - 1 turn Cost 1 EP
Culture Increase - 1 turn Cost 1 EP
Mood Increase - 1 turn Prices BELOW
Parade = Cost 1 EP
Tournament = Cost 2 EP
Grand Festival = Cost 3 EP
--------------------------------------------------------------------------------
Template:
Nation:
Ruler:
Government:
Culture: 0
Wonders: None
Economy Level: 1
Education: 0
Population: 100
Military: 1 Army of monkeys (1,1)
Citizens Mood: Content
Current Age: Stone
Research Done: 0
*Special Thanks To: Amirsan and ArbitraryGuy*