HMM1 - French Monarch Sucession Game

Hmmmmm

Warlord
Joined
Sep 12, 2003
Messages
212
Location
Manchester, UK
Version: Vanilla 1.29

Level: Monarch
Civilization: France
Land Mass: Continents
Water: 70%
Barbarians: Roaming
Map Size: Large
Victory Condition: 100K Cultural

Other: NOT culturally linked and NO restarting players

Background:
I have recently moved up to monarch and tried this start a couple of times and done quite badly, however the start looks fantastic and should make a good game.
There are lots of mountains nearby and forests plus some goodies that I won’t tell you about. I have played this start up to around 500BC therefore I will go last in the roster and someone else can play the first 20 goes (preferably someone with lots of experience of Monarch or above).

Let me know if you’re interested…

-Hmm


Here’s the start:

start1.jpg


I will post the save once we have 5 to 7 people on board.


My experience of Civ III is:
---------------------------------
Quite a few good wins on Regent
One win on Monarch (out of two)
Playing in another Monarch succession game at the moment (with the French as well)

Rules for this game
------------------------
The usual no exploits see LKendter’s succession games.


Play Order
-------------
1) Sir Bugsy
2) Reddwarfian
3) zurichuk
4) Frollo
5) Kaiser_Berger
6) handy900
7) Hmm

Now Full


The Save
------------
4000BC

Naming Convention is:
HMM1_French_Monarch_YEAR.SAV
 
Here are LKendter's Rules (we shall play by these)
----------------------------------------------------------------

The following tactics are PROHIBITED:

RCP (Ring City Placement) - A new tactic that exploits a hole in the corruption calculation. 3 cities at the same distance from the FP / palace suffer the same amount of lower corruption. I feel this turns the game into a mathematic formula.

RoP Rape - if you have to ask...

RoP Abuse that includes things such as irrigating all tiles with a city building wonders, denying resources with a RoP, putting a unit to block a land bridge, etc.

Scout resource denial - parking a scout on a resource, as the AI won't ask scouts to leave. The same scenario also applies to workers.

False Peace Treaties (must wait for the 20 years to end).

The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.

Ship chaining exploit - you can move a ship, unload troops to another ship, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.

Resources disconnect / connect exploit - I consider most resource tactics fine. Delaying to hook a resource, trading it away etc is fine. The exploit is to do this every turn. Build a stack of horses, connect saltpeter, upgrade to cavalry, and disconnect.

Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.


Standard LK house rules:
1) Worker automation of any kind is prohibited.
2) No worker purchases before 1000BC to avoid civ crippling.
3) Declaring war / demanding leave solely for the purpose of getting out of trade deals.
4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.
5) Our trading reputation is golden - please respect it.
 
Hmm,
Sign me up. While I feel that Emperor is my challenge right now. I really enjoy these SGs. Don't be surprised to see some familiar names. :D
 
I would also like to join. I assume that Mac 1.29 saves are compatible with Windows 1.29, correct?

If so, sign me up!

I have only been able to beat one warlord game. I started a Chief game (You know I'm going to flatten everybody) and two Regent games (lost each in 810 AD. BOTH of them. Wierd.) I played the Mediterrainian Melee GOTM, and was actually succeeding. Up until when I couldn't finish it.

Also, I'm unsure when I would be able to get on, so I may need a little more time than the others. Rest assured, though, one of the things I hate most is leaving things unfinished. I will do my part.

Oh, and those losses, both were Conquest. I was flattened twice.

One condition: I don't go first.
 
I'd love to join!

I had a few victories on Regent (Babylonians - Space Race; Chinese - Military; Germans - Domination), and I'm feeling quite confident about moving up to Monarch.

I like the French. They are industrious and commercial, wich means well developed cities and lots of money to trade away.

So, what kind of victory do we have in mind? Are all victory options enabled?
 
Ok line up so far:
----------------------

1) Sir Bugsy (gets first 20 as well)
2) Reddwarfian
3) zurichuk
4) Frollo
5) Hmm

6)
7)



Would like to have some experienced people in at 2 and 3 seeing as Reddwarfian is a Warlord Player and this is a challenging start.

EDIT
------
New Line Up
 
@Hmmmmm: you played till 500 BC, right? And that's the save you're gonna post?
Sure you must've had some goal then. What's the play style you expect us to play and what victory goal(s) are we aiming for?

With the French, I'd say Diplomatic or Space Race. But of course, I'm ready to try any other victory type if we democratically decide so.
 
Nope, I am going to post the save from 4000BC, I did terribbly badly and I am looking forward to seeing what someone better than me can do with it. I am up for any victory type, I usually end up wining using Diplo or Space Race so it might be nice to go for something else (a bit more of a challenge as well).

I am open to all suggestions so fire away. I wouldn't make it too much harder though, although our starting position is excellent with lots of forests I think it will still be challenging with the amount of mountains around. I don't want to give too much away but this game has lots of possiblities :)
 
Well, since this is my first Monarch game, I guess I'll have a hard time even without playing a style the French aren't quite fit for, e.g. military.

Then again, commercial and industrious are great traits to support a vast army and move them to the front quick. Yes, a military victory is still a possibility.

If I was playing solo, I'd do at least fighting as possible during the expansion phase. First I'd build up my empire and grow all my cities to size 7 ASAP, so I could enjoy the benefits of my civ-specific traits.

But if you guys all want to kick some behind right from the start, that's fine with me!
 
Sounds like your tactics are very similar to mine... Lets wait until we have a full rosta and then decide what the best tactic is. I am hoping to get a couple of experienced players along so we can all learn some useful tips. I think its a bit much at the moment to ask Bugsy to guide us through a difficult game. So if the standard remains how it is I guess the best tactic is to keep it a simple as possible, if we get some experience then maybe we can try something else (seeing as my playing tactics didn't work too well on this map).
 
By saying I'd rather start peacefully, I don't mean we can't attack easy targets like an undefended city or an unescorted settler!

And of course, if we need room to grow, an early war is the way to go!
 
With all due respect, I only lost that AW Regent game due to lack of Iron and Horses. I played it out. (I told you I don't like to leave things unfinished.) I think that I would have stood a fighting chance if there was Iron in that chain of hills near Beijing.
 
I've had a couple of decent military victories with the French, one of which was on Monarch a few weeks back, they sit proud at the top of my highscores, i am interested to see the 4000BC post
 
OK.. you too convinced me.. the changed order is above.. I will post the save tonight and let Sir Bugsy start us off with the first 20 moves.

The screen dump of the starting position is above.
 
Since Hmm didn't give us a target victory condition, let's see what hand we are dealt. With the exception of their lousy UU, the French really aren't a bad civ to play. For those that played the 5-6 tourny game you know what I'm talking about. The commericial trait can be extremely powerful. If you consider that gold will convert to shield, science, trade deals, or anything else that money can buy. Our key to any victory will be the rapid generation of commerce production. I would also encourage the building of the Colossus. That can have a HUGE impact on our commerce all the way until we research flight at the end of the industrial age.

The start maybe a bit rough, but with two food sources it is very possible to set up a 4 turn settler factory. I will download the game and study it, but I won't start until we get a fuller roster.

Oh, and everyone can drop the "Sir" stuff. Bugsy is just fine.
 
Cross post... I guess I won't download it right away.
 
Personnally I would like to go for something like a cultural victory as I have never acheived one above Warlord. But a figure that might not make a very interesting game. I think a domination victory though could be possible if anyone is interested in giving it a try.
 
Either cultural or domination is fine with me. I never achieved one of both, so I'm eager to give it a try! :)

But one thing puzzles me... Isn't domination victory just the same as military victory, except you let the enemy keep a few cities?
 
Nearly, you have to have 66% of the land area and the population of the world. Where as conquest you just have to kill everyone else and it doesn't matter how big your civ is.
 
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