cracker
Gil Favor's Sidekick
It is not possible for you to begin play at this time but you can strategize together about what you think you would do in the main strategic challenges of game.
This process should allow all the players to look over the setup instructions for the game and discuss what they think these instructions mean without the risk of any real spoiler information. Since none of the players will be able to start the game, essentially all you will have available to support your discussion will be past GOTM results and strategy articles.
The rules for participation in this discussion thread are simple:
1) read the game announcement and get yourself mentally prepared to play the game when the save game is released to you.
2) The basic game setup and map description have been announced on the scope of the game pages and you may freely discuss these features here. The specific differences between the three classes of play have not been posted but will be released at with the starting save files and will follow previous patterns of choice. The intent here is to focus on the general strategy overview issues that may be required to succeed in this game with this map and this civ, without diverging too much in the bonuses that will be placed in each of the three classes.
3) Once you download the starting save game file and open it to begin play you may no longer participate in this discussion thread.
I plan to leave this thread open to support pregame discussion for any players who have not yet opened the starting save game file but if we have any players who violate this rule the discussion will be closed.
Again there is a great deal going on inside and around this month's game, but at the core of the process the game is simple and fun. Read the instructions and you will have a good time.
An advance warning is appropriate because the setup files for all game versions are LARGE. This is because we are using this opportunity as our once a year chance to integrate a multi-unit (or m-unit) animation into the game that features four independent animations all in one unit. These four units are unique to the mongols and will be available to the netire community but GOTM players get to see them and play them first.
Be warned also that the first spoiler discussion will not open until November 5th.
The first spoiler discussion will require you to have a specific map visibility plus a specific number of contacts and complete the Ancient Age.
For most players, this game will feature FOUR different Unique Units for the Mongols so there will be a great deal of strategy to discuss. Each one of these unique units has similar abilities to units that you have already played but may have added horseback archery features of blitz abilities that will add significant gameplay choices to your game.
Here is your link to the
Game Announcement Page for Gotm25-Mongols
Here is also an image of the minimap of your Mongol Demi-God world to help you in your pregame planning:
This process should allow all the players to look over the setup instructions for the game and discuss what they think these instructions mean without the risk of any real spoiler information. Since none of the players will be able to start the game, essentially all you will have available to support your discussion will be past GOTM results and strategy articles.
The rules for participation in this discussion thread are simple:
1) read the game announcement and get yourself mentally prepared to play the game when the save game is released to you.
2) The basic game setup and map description have been announced on the scope of the game pages and you may freely discuss these features here. The specific differences between the three classes of play have not been posted but will be released at with the starting save files and will follow previous patterns of choice. The intent here is to focus on the general strategy overview issues that may be required to succeed in this game with this map and this civ, without diverging too much in the bonuses that will be placed in each of the three classes.
3) Once you download the starting save game file and open it to begin play you may no longer participate in this discussion thread.
I plan to leave this thread open to support pregame discussion for any players who have not yet opened the starting save game file but if we have any players who violate this rule the discussion will be closed.
Again there is a great deal going on inside and around this month's game, but at the core of the process the game is simple and fun. Read the instructions and you will have a good time.
An advance warning is appropriate because the setup files for all game versions are LARGE. This is because we are using this opportunity as our once a year chance to integrate a multi-unit (or m-unit) animation into the game that features four independent animations all in one unit. These four units are unique to the mongols and will be available to the netire community but GOTM players get to see them and play them first.
Be warned also that the first spoiler discussion will not open until November 5th.
The first spoiler discussion will require you to have a specific map visibility plus a specific number of contacts and complete the Ancient Age.
For most players, this game will feature FOUR different Unique Units for the Mongols so there will be a great deal of strategy to discuss. Each one of these unique units has similar abilities to units that you have already played but may have added horseback archery features of blitz abilities that will add significant gameplay choices to your game.
Here is your link to the
Game Announcement Page for Gotm25-Mongols
Here is also an image of the minimap of your Mongol Demi-God world to help you in your pregame planning:
