Tavis
Firaxian
- Joined
- Jun 2, 2003
- Messages
- 146
Civilization III: Conquests Government Breakdown
Type C/U T/C/M WR DL MPL C/W Hurry WW Special
Feudalism 3 5/2/1 2 2 3 Prob. Force Low Req. Maint
Fascism 1 4/7/10 4 2 4 Nuis. Force None Xeno/Resettle
Republic 2 1/3/4 2 1 0 Nuis. Paid Low Maint/TradeBonus
Democracy 1 0/0/0 3 1 0 Min. Paid High Maint/TradeBonus
Communism 1 6/6/6 2 2 4 Comm. Force None Req. Maint
Monarchy 1 2/4/8 2 2 3 Prob. Paid None Req. Maint
Despotism 1 4/4/4 2 2 2 Ramp. Force None Maint/TilePenalty
C/U = Cost per Unit
T/C/M = Town/City/Metropolis
WR = Worker Rate
DL = Draft Limit
MPL = Military Police Limit
C/W = Corruption & Waste
Min = Minimal
Nuis = Nuisance
Prob = Problematic
Comm = Communal
Ramp = Rampant
Hurry = Hurrying Production Method
WW = War Weariness
Special = Special Attributes
Req. Maint/Maint = Must pay city improvement maintenance
TradeBonus = Standard Trade Bonus
TilePenalty = Standard Tile Penalty
Xenophobic = No culture growth in cities w/o 50%+ nation population
Resettle = Forced Resettlement, switching to gov't causes lose of population 1 in town, 2 in city, 3 in metropolis
Hope this helps clear up the debate!
Jesse Smith
Firaxis Games
Producer, C3C
(Edited: Added the table image for easy viewing. I'm leaving Jesse's original data intact just in case I make a mistake with the table.
--TF)
Type C/U T/C/M WR DL MPL C/W Hurry WW Special
Feudalism 3 5/2/1 2 2 3 Prob. Force Low Req. Maint
Fascism 1 4/7/10 4 2 4 Nuis. Force None Xeno/Resettle
Republic 2 1/3/4 2 1 0 Nuis. Paid Low Maint/TradeBonus
Democracy 1 0/0/0 3 1 0 Min. Paid High Maint/TradeBonus
Communism 1 6/6/6 2 2 4 Comm. Force None Req. Maint
Monarchy 1 2/4/8 2 2 3 Prob. Paid None Req. Maint
Despotism 1 4/4/4 2 2 2 Ramp. Force None Maint/TilePenalty

C/U = Cost per Unit
T/C/M = Town/City/Metropolis
WR = Worker Rate
DL = Draft Limit
MPL = Military Police Limit
C/W = Corruption & Waste
Min = Minimal
Nuis = Nuisance
Prob = Problematic
Comm = Communal
Ramp = Rampant
Hurry = Hurrying Production Method
WW = War Weariness
Special = Special Attributes
Req. Maint/Maint = Must pay city improvement maintenance
TradeBonus = Standard Trade Bonus
TilePenalty = Standard Tile Penalty
Xenophobic = No culture growth in cities w/o 50%+ nation population
Resettle = Forced Resettlement, switching to gov't causes lose of population 1 in town, 2 in city, 3 in metropolis
Hope this helps clear up the debate!
Jesse Smith
Firaxis Games
Producer, C3C
(Edited: Added the table image for easy viewing. I'm leaving Jesse's original data intact just in case I make a mistake with the table.
