tjedge1
Writer of writerly things
OVERVIEW Last updated January 8, 2005
This mod will be playable on v1.22 only.
Status:
tjedge1 = Beta Testing
Arghis = Bonus scenario "The Savage Coast"
All previews have been moved to CDG.
A preview of the title screen
Previews moved to CDG
Civs for every scenario:
Continent of Brun
Atruaghin - Agricultural / Religious - Leader: Chief Naravipa Dagger Tooth - (City List Complete) Hunters and Herders who live in small villages. All the villagers claim to be descended from the ancient hero Atruaghin. If threatened by war, they will unite under an elected leader. Their culture is similiar to early Amerindian culture.
Darokin - Commercial / Agricultural - Leader: Chancellor Corwyn Mauntea - (City List Complete) Darokin is a plutocracy, the government is run by the wealthies families. The culture resembles that of Venice or Genoa in medieval Italy. This nation is one of the wealthiest and strongest coorporate nations in Mystara.
Denagoth - Militaristic / Expansionist - Leader: Wraith Lord Landryn Teriak - (City List Complete) An isolated nation north of Wendar. Dark Elves and many humanoids plan for the invasion of Wendar someday, to reclaim the lands they once ruled.
Ethengar - Militaristic / Religious - Leader: Golden Kahn Moglai - (City List Complete) The Ethengarians are steppe riders similiar to the Mongols. They are very warlike, and when they choose to stay organized, they are a great danger to nations all around them.
Eusdria - Commercial / Militaristic - Leader: King Sigismund III - (City List Complete) The baronies and city-states of the coastal region south of Hule. Also the home of a the rare Cinnabryl used to make Red Steel. This kingdom is a combination of several City States along the Savage Coast.
Glantri - Scientific / Industrious - Leader: Princess Carlotina Erewan - (City List Complete) A magic kingdom like in the old stories. Vampires, Werrewolves and the walking dead roam the lands and in some cases rule them. This nation of principalities is known for the powerful mages who control most of the land and the outlawing of dwarves and the death sentence against clerics.
Heldann - Agricultural / Religious - Leader: Sir Wulf von Klangendorf - (City List Complete) The Heldann are barbaric people who hunt, fish, and raise crops on isolated farms. They are related to the people in the jarldoms, but now are ruled by a powerful knightly order. Their culture is similiar to that of medieval Iceland.
Hule - Militaristic / Religious - Leader: Master Hosadus - (City List Complete) A great empie ruled by a mysterious and evil ruler, bent on world domination and destruction. The few humans in his service are usually clerics of enthropy, which infiltrate other nations and spread the lies of their deceitful religion.
Karameikos - Industrious / Militaristic - Leader: Lord Stefan Karameikos - (City List Complete) Once a peaceful logging community known as Traladra, it is now controled by a Thyatian Duke who spent his family fortune on a mercanary army, and makes his plans to turn this new barony into a prominent kingdom on it's own.
Orcland - Militaristic / Industrious - Leader: King Thar - (City List Complete) The strongest kingdom of humanoids in Brun that stretch from Orchead Penninsula and into the Arm of the Immortals and Broken Lands. At one time several loose tribes they now have united under one banner and made the largest and most dangerous clan of humanoids ever assembled.
Rockhome - Militaristic / Industrious - Leader: King Everast XV - (City List Complete) The militant home of the Dwarves of Brun. Their mountainous home makes it very difficult to invade. Their only hate is for Glantri (where their brothers are enslaved and experimented on), in which they raid as often as they can.
Sind - Religious / Agricultural - Leader: Rajadhiraja Chandra ul Nervi - (City List Complete) The civ of the Great Waste that is similiar to what India and Iran would be mixed together. A caste system and strong army, make this a strong nation. Their elephant and camel cavalry is unequaled by any nation.
Thyatis - Militaristic / Expansionist - Leader: Emporer Thincol I Torion - (City List Complete) A seaside empire, famous for its imperial history, the cunning and treachery of it's leaders, the decadence of it's entertainments, and the might of it's army. In many ways, it resembles the Roman Empire or Byzantine Empire when its armies were achieving their greatest victories.
Vestland - Commercial / Industrious - Leader: King Harald Gudmundson - (City List Complete) A Viking style kingdom with more concern over commerce than pillage, although they are well known for an impressive military. Uniting the Jarls of the Northlands is their ultimate goal before they are conquered by other neighbors.
Wendar - Religious / Agricultural - Leader: Wizard-King Gylharen - (City List Complete) The greatest elven kingdom in Mystara. This peaceful land is fertile and the elves who live here are strong and spiritual. They live in confidence that their evil neighbors of Denagoth will never harm them.
Continent of Skothar
Nithia - Religious / Industrious - Leader: Pharoah Ramose IV - (City List Complete) A kingdom of death worship that was wiped away long ago, leaving behind several small nations, mnay of which do not remember their origins. A small group of Clerics have worked at reviving the old Empire through Necromancy and have succeeded in enslaving a minor nation. Nithia resembles much of ancient Egypt.
Tanagoro - Expansionist / Seafaring - Leader: Empress Biko M'tala - (City List Complete) A great empire of tall and proud ebony explorers in Skothar. Their lost colonies are scattered all over the world. Once a kingdom of great explorers, now they are searching for their old colonies and hoping to reunite or recolonize. They also work to assimilate the race of Minotaurs in their regions to become more civilized.
Thoth-Ath - Militaristic / Religious - Leader: Phar Kamen Na'Tril - (City List Complete) A mostly Gnoll nation, that is coexisting with the Jennites who are homeless due to constant invasion from Alphatia. They roam the Steppes of Jen in tribes, but are now beginning to learn to build cities under the teachings of the Jennites.
Zuyevo - Militaristic / Expansionist - Leader: Tsar Andrei III - (City List Complete) This nation of refugees from the historical wars of Norwald against great Humanoid armies which fled and have settled in the mountainous regions of Skothar and Western Brun. They have many similiarities to areas like Kamchatka, China and Japan, with an overall feel of Russian culture.
Continent of Davania
Duargor - Industrious / Commercial - Leader: King Gardhall V - (City List Complete) A less warlike, more reclusive Dwarven civ, aggression replaced with even more greed. They have a bitter dislike of Elves, which comes from an attempt by Kwythellar to enslave them. Their greed is not completly subdued when they are insulted and will rise to war quicker than their brothers of Brun.
Izonda - Militaristic / Scientific - Leader: Dictator Ekara N'iombo - (City List Complete) A great kingdom of Davania, ruled by Amazons and populated by elves, dwarves and halflings as well. All traces of the Ogre-kin dictatorship that once ruled, has been nearly destroyed. There are plans to free the Ogre-kin slaves and integrate them to the military ranks.
Kastelios - Commercial / Militaristic - Leader: Counciler Xenthos Sarantakos - (City List Complete) The strongest city-state in north Davania. They believe in defense and gold. They won't be a City-State forever, with recent success in gaining control of neighboring city-states. Plans are being made to spread their influence throught northern Davania.
Kwythellar - Scientific / Militaristic - Leader: Gold General Teron Askalil - (City List Complete) An elven kingdom north of Duargor that still blames humans for the destruction of the Elven homeland. They have attempted many times to enslave the "weaker" races. Warlike and isolationists, they attempt to bully all other nations except elven nations in the hopes of ruling those they feel are lesser.
Malpheggi - Religious / Militaristic - Leader: General Xargass - (City List Complete) A tribe of reptiles that worships the gods of the Temple of the Frog. Lead by a Draconian who found his way to Mystara through a portal of some sort on Krynn and now is trapped. He plans to do the same on Mystara his people have been trying to do on Krynn. Take over the world.
Shires - Commercial / Agricultural - Leader: Sheriff Jaervosz Dustyboots - (City List Complete) A land of halflings, at one time ruled by orcs twice and dwarves once. One of the most under-rated nations on Mystara. They have built a strong army and navy to counter any other attempts to take their lands again. Home of the invisible army.
Small Continents and Islands of the Sea of Dread
Alphatia - Scientific / Expansionist - Leader: Emporess Eriadna the Wise - (City List Complete) Alphatia is a mighty continent of magic-users. The continent is a broad, rich land divided up into numerous interdependant nations, each ruled by powerful mages. These rulers meet at a great council with the highest of their order the Empress when needed.
Ierendi - Militaristic / Seafaring - Leader: Queen Marianne - (City List Complete) The trading ships of Ierendi rival those of Thyatis. The king and queen of the land are usually popular adventurer-heroes. Law tends to be informal, and enforced by the strong. Although Ierendi has a highly professional navy, pirates often operate out of Ierendi waters.
Minrothad - Commercial / Seafaring - Leader: Guild Master Oran Meditor - (City List Complete) This island cluster nation is run by the heads of various guilds. Most of these are demi-human, with elves being the majority. The people are caste-conscious and conservative, preferring banking to war. They maintain a neutral position with most nations. Privateering, especially against pirates out of Ierendi, is common occupation.
Yavdlom - Religious / Agricultural - Leader: Mokubu Jibada Yavswano - (City List Complete) A kingdom of dark skinned half elves. They follow the worship of Yav who was once one of the people of the nation before he was raised to be an Immortal after saving the nation. Many people of the nation have the ability to predict the future, giving this nation an edge in the espionage world.
Islands of the Far North
Frosthaven - Militaristic / Industrious - Leader: Great King Brunnkarth - (City List Complete) An island civ ruled by Giants in the far north. The kings of this land dream of re-taking the land they claim as theirs someday. They don't recall what those lands were, but they will take what is found and claim it always belonged to them.
Ostland - Militaristic / Seafaring - Leader: Jarl Hord Dark-eye - (City List Complete) The stereo-typical Viking nation. Stuck in the past and enjoying the pillaging and raiding they do. Ostland is quite useful to those Empires that want some piracy acts against certain nations, but no connection back to themselves. This does not keep them from raiding their own employers however.
A look at the faces of the leaders as far the beta goes:
Previews moved to CDG
A screenshot of the cities so far:
Previews moved to CDG
These are subject to change before the beta release. The cultures are:
American ====Dwarf Architecture (Top Center)
European ====European Architecture (Top Right)
Mediteranean=Elven Architecture (Top Left)
Middle East ==Alasiyan Architecture (Bottom Left)
Asian =======Enthropic Arcitecture (Bottom Right)
A screenshot of some of the interface:
Previews moved to CDG
A quick sketch of the tech trees so far:
1st Era:
Previews moved to CDG
2nd Era:
Previews moved to CDG
3rd Era:
Previews moved to CDG
4th Era:
Previews moved to CDG
continued on post #2 below:
This mod will be playable on v1.22 only.
Status:
tjedge1 = Beta Testing
Arghis = Bonus scenario "The Savage Coast"
All previews have been moved to CDG.
A preview of the title screen
Previews moved to CDG
Civs for every scenario:
Continent of Brun
Atruaghin - Agricultural / Religious - Leader: Chief Naravipa Dagger Tooth - (City List Complete) Hunters and Herders who live in small villages. All the villagers claim to be descended from the ancient hero Atruaghin. If threatened by war, they will unite under an elected leader. Their culture is similiar to early Amerindian culture.
Darokin - Commercial / Agricultural - Leader: Chancellor Corwyn Mauntea - (City List Complete) Darokin is a plutocracy, the government is run by the wealthies families. The culture resembles that of Venice or Genoa in medieval Italy. This nation is one of the wealthiest and strongest coorporate nations in Mystara.
Denagoth - Militaristic / Expansionist - Leader: Wraith Lord Landryn Teriak - (City List Complete) An isolated nation north of Wendar. Dark Elves and many humanoids plan for the invasion of Wendar someday, to reclaim the lands they once ruled.
Ethengar - Militaristic / Religious - Leader: Golden Kahn Moglai - (City List Complete) The Ethengarians are steppe riders similiar to the Mongols. They are very warlike, and when they choose to stay organized, they are a great danger to nations all around them.
Eusdria - Commercial / Militaristic - Leader: King Sigismund III - (City List Complete) The baronies and city-states of the coastal region south of Hule. Also the home of a the rare Cinnabryl used to make Red Steel. This kingdom is a combination of several City States along the Savage Coast.
Glantri - Scientific / Industrious - Leader: Princess Carlotina Erewan - (City List Complete) A magic kingdom like in the old stories. Vampires, Werrewolves and the walking dead roam the lands and in some cases rule them. This nation of principalities is known for the powerful mages who control most of the land and the outlawing of dwarves and the death sentence against clerics.
Heldann - Agricultural / Religious - Leader: Sir Wulf von Klangendorf - (City List Complete) The Heldann are barbaric people who hunt, fish, and raise crops on isolated farms. They are related to the people in the jarldoms, but now are ruled by a powerful knightly order. Their culture is similiar to that of medieval Iceland.
Hule - Militaristic / Religious - Leader: Master Hosadus - (City List Complete) A great empie ruled by a mysterious and evil ruler, bent on world domination and destruction. The few humans in his service are usually clerics of enthropy, which infiltrate other nations and spread the lies of their deceitful religion.
Karameikos - Industrious / Militaristic - Leader: Lord Stefan Karameikos - (City List Complete) Once a peaceful logging community known as Traladra, it is now controled by a Thyatian Duke who spent his family fortune on a mercanary army, and makes his plans to turn this new barony into a prominent kingdom on it's own.
Orcland - Militaristic / Industrious - Leader: King Thar - (City List Complete) The strongest kingdom of humanoids in Brun that stretch from Orchead Penninsula and into the Arm of the Immortals and Broken Lands. At one time several loose tribes they now have united under one banner and made the largest and most dangerous clan of humanoids ever assembled.
Rockhome - Militaristic / Industrious - Leader: King Everast XV - (City List Complete) The militant home of the Dwarves of Brun. Their mountainous home makes it very difficult to invade. Their only hate is for Glantri (where their brothers are enslaved and experimented on), in which they raid as often as they can.
Sind - Religious / Agricultural - Leader: Rajadhiraja Chandra ul Nervi - (City List Complete) The civ of the Great Waste that is similiar to what India and Iran would be mixed together. A caste system and strong army, make this a strong nation. Their elephant and camel cavalry is unequaled by any nation.
Thyatis - Militaristic / Expansionist - Leader: Emporer Thincol I Torion - (City List Complete) A seaside empire, famous for its imperial history, the cunning and treachery of it's leaders, the decadence of it's entertainments, and the might of it's army. In many ways, it resembles the Roman Empire or Byzantine Empire when its armies were achieving their greatest victories.
Vestland - Commercial / Industrious - Leader: King Harald Gudmundson - (City List Complete) A Viking style kingdom with more concern over commerce than pillage, although they are well known for an impressive military. Uniting the Jarls of the Northlands is their ultimate goal before they are conquered by other neighbors.
Wendar - Religious / Agricultural - Leader: Wizard-King Gylharen - (City List Complete) The greatest elven kingdom in Mystara. This peaceful land is fertile and the elves who live here are strong and spiritual. They live in confidence that their evil neighbors of Denagoth will never harm them.
Continent of Skothar
Nithia - Religious / Industrious - Leader: Pharoah Ramose IV - (City List Complete) A kingdom of death worship that was wiped away long ago, leaving behind several small nations, mnay of which do not remember their origins. A small group of Clerics have worked at reviving the old Empire through Necromancy and have succeeded in enslaving a minor nation. Nithia resembles much of ancient Egypt.
Tanagoro - Expansionist / Seafaring - Leader: Empress Biko M'tala - (City List Complete) A great empire of tall and proud ebony explorers in Skothar. Their lost colonies are scattered all over the world. Once a kingdom of great explorers, now they are searching for their old colonies and hoping to reunite or recolonize. They also work to assimilate the race of Minotaurs in their regions to become more civilized.
Thoth-Ath - Militaristic / Religious - Leader: Phar Kamen Na'Tril - (City List Complete) A mostly Gnoll nation, that is coexisting with the Jennites who are homeless due to constant invasion from Alphatia. They roam the Steppes of Jen in tribes, but are now beginning to learn to build cities under the teachings of the Jennites.
Zuyevo - Militaristic / Expansionist - Leader: Tsar Andrei III - (City List Complete) This nation of refugees from the historical wars of Norwald against great Humanoid armies which fled and have settled in the mountainous regions of Skothar and Western Brun. They have many similiarities to areas like Kamchatka, China and Japan, with an overall feel of Russian culture.
Continent of Davania
Duargor - Industrious / Commercial - Leader: King Gardhall V - (City List Complete) A less warlike, more reclusive Dwarven civ, aggression replaced with even more greed. They have a bitter dislike of Elves, which comes from an attempt by Kwythellar to enslave them. Their greed is not completly subdued when they are insulted and will rise to war quicker than their brothers of Brun.
Izonda - Militaristic / Scientific - Leader: Dictator Ekara N'iombo - (City List Complete) A great kingdom of Davania, ruled by Amazons and populated by elves, dwarves and halflings as well. All traces of the Ogre-kin dictatorship that once ruled, has been nearly destroyed. There are plans to free the Ogre-kin slaves and integrate them to the military ranks.
Kastelios - Commercial / Militaristic - Leader: Counciler Xenthos Sarantakos - (City List Complete) The strongest city-state in north Davania. They believe in defense and gold. They won't be a City-State forever, with recent success in gaining control of neighboring city-states. Plans are being made to spread their influence throught northern Davania.
Kwythellar - Scientific / Militaristic - Leader: Gold General Teron Askalil - (City List Complete) An elven kingdom north of Duargor that still blames humans for the destruction of the Elven homeland. They have attempted many times to enslave the "weaker" races. Warlike and isolationists, they attempt to bully all other nations except elven nations in the hopes of ruling those they feel are lesser.
Malpheggi - Religious / Militaristic - Leader: General Xargass - (City List Complete) A tribe of reptiles that worships the gods of the Temple of the Frog. Lead by a Draconian who found his way to Mystara through a portal of some sort on Krynn and now is trapped. He plans to do the same on Mystara his people have been trying to do on Krynn. Take over the world.
Shires - Commercial / Agricultural - Leader: Sheriff Jaervosz Dustyboots - (City List Complete) A land of halflings, at one time ruled by orcs twice and dwarves once. One of the most under-rated nations on Mystara. They have built a strong army and navy to counter any other attempts to take their lands again. Home of the invisible army.
Small Continents and Islands of the Sea of Dread
Alphatia - Scientific / Expansionist - Leader: Emporess Eriadna the Wise - (City List Complete) Alphatia is a mighty continent of magic-users. The continent is a broad, rich land divided up into numerous interdependant nations, each ruled by powerful mages. These rulers meet at a great council with the highest of their order the Empress when needed.
Ierendi - Militaristic / Seafaring - Leader: Queen Marianne - (City List Complete) The trading ships of Ierendi rival those of Thyatis. The king and queen of the land are usually popular adventurer-heroes. Law tends to be informal, and enforced by the strong. Although Ierendi has a highly professional navy, pirates often operate out of Ierendi waters.
Minrothad - Commercial / Seafaring - Leader: Guild Master Oran Meditor - (City List Complete) This island cluster nation is run by the heads of various guilds. Most of these are demi-human, with elves being the majority. The people are caste-conscious and conservative, preferring banking to war. They maintain a neutral position with most nations. Privateering, especially against pirates out of Ierendi, is common occupation.
Yavdlom - Religious / Agricultural - Leader: Mokubu Jibada Yavswano - (City List Complete) A kingdom of dark skinned half elves. They follow the worship of Yav who was once one of the people of the nation before he was raised to be an Immortal after saving the nation. Many people of the nation have the ability to predict the future, giving this nation an edge in the espionage world.
Islands of the Far North
Frosthaven - Militaristic / Industrious - Leader: Great King Brunnkarth - (City List Complete) An island civ ruled by Giants in the far north. The kings of this land dream of re-taking the land they claim as theirs someday. They don't recall what those lands were, but they will take what is found and claim it always belonged to them.
Ostland - Militaristic / Seafaring - Leader: Jarl Hord Dark-eye - (City List Complete) The stereo-typical Viking nation. Stuck in the past and enjoying the pillaging and raiding they do. Ostland is quite useful to those Empires that want some piracy acts against certain nations, but no connection back to themselves. This does not keep them from raiding their own employers however.
A look at the faces of the leaders as far the beta goes:
Previews moved to CDG
A screenshot of the cities so far:
Previews moved to CDG
These are subject to change before the beta release. The cultures are:
American ====Dwarf Architecture (Top Center)
European ====European Architecture (Top Right)
Mediteranean=Elven Architecture (Top Left)
Middle East ==Alasiyan Architecture (Bottom Left)
Asian =======Enthropic Arcitecture (Bottom Right)
A screenshot of some of the interface:
Previews moved to CDG
A quick sketch of the tech trees so far:
1st Era:
Previews moved to CDG
2nd Era:
Previews moved to CDG
3rd Era:
Previews moved to CDG
4th Era:
Previews moved to CDG
continued on post #2 below: