Snoopy
Prince
You can only use them for scenario's, but they are great because if you want to have actual graphics for the Grand Canyon, or Mount Everest and K2, you can do this, you can even change its attributes; So you can make Mount Everest and K2 harder to cross over than other mountains.
Here is how to do it:
First of all, the terrains you can use are: Desert, Plains, Grassland, Hills, Mountains, Forest and Sea.
If for example, you want to have a Grand Canyon in your American game.
I could use any one of the above terrains to make the graphics. I'm going to use the mountains in this example. You will have to know how mountains connect to each other. So, I want the Grand Canyon to be 3 tiles long, I would first need to find out which mountains go straight over 3 tiles, without repeating itself.
(I can work this out by making a 3 tile straight line of mountains in the editor).
Once found, open the LMMountains.pcx file and change those 3 mountains to a Grand Canyon graphic, accordingly.
Now go back into your scenario in the editor, and place the new mountains where you want the grand canyon, it will most likely require a few tries before you repeat the same combination of mountains. Helpful hint: the co-ordinates of the map can help you know which mountains and links will go where.
In the Rules in the editor, you go to Terrains, then go to Mountains. On the right are all your Landmark options. Change the name at the top to Grand Canyon, and make the movement cost really high.
Now your scenario has the grand canyon graphic in it.
*Note: I just realised that you can't place mountains on desert like that, so mountains wouldn't work for this example, but you could easily use the LM desert terrain to achieve the goal.
Sorry about the poor tutorial, I am really hungry and want to go!
Here is how to do it:
First of all, the terrains you can use are: Desert, Plains, Grassland, Hills, Mountains, Forest and Sea.
If for example, you want to have a Grand Canyon in your American game.
I could use any one of the above terrains to make the graphics. I'm going to use the mountains in this example. You will have to know how mountains connect to each other. So, I want the Grand Canyon to be 3 tiles long, I would first need to find out which mountains go straight over 3 tiles, without repeating itself.
(I can work this out by making a 3 tile straight line of mountains in the editor).


Once found, open the LMMountains.pcx file and change those 3 mountains to a Grand Canyon graphic, accordingly.

Now go back into your scenario in the editor, and place the new mountains where you want the grand canyon, it will most likely require a few tries before you repeat the same combination of mountains. Helpful hint: the co-ordinates of the map can help you know which mountains and links will go where.
In the Rules in the editor, you go to Terrains, then go to Mountains. On the right are all your Landmark options. Change the name at the top to Grand Canyon, and make the movement cost really high.
Now your scenario has the grand canyon graphic in it.
*Note: I just realised that you can't place mountains on desert like that, so mountains wouldn't work for this example, but you could easily use the LM desert terrain to achieve the goal.
Sorry about the poor tutorial, I am really hungry and want to go!
