amirsan
King of all Kings
INTRODUCTION
Ok, my last RTOR game was not going anywhere with one person so I will do this instead. This may be my last for a while now but I will make this work if everyone else does. This will not die becuase of me, it will only die if you guys let it! This is also about stories and stuff but if you cant realy write a story then its alright. I have also changed the name of my series to stAmirNES and this will be my first one in it, I hope it will last.
EXPANSION
This game starts in the Copper Age, 3000BC, it is better this way, running around in the Stone Age is a waste of time. Expansion will still be slow in a way with many NPC.
ECONOMY
Economy: Will go by levels. If your economy becomes Dead then you must spend 2 turns to recouperate to depression. You must explain HOW you do this aswell if you didn't include it in your story. You cannot increase anything else when increasing economy.
Dead
Depression
Crashing
Recession
Failing
Stable *Limit for now*
Growing
Prosperous
Outstanding
Booming
World Class
CITIES
Cities are only production boosters. They cost one economy to make. You will see how it improves production . They are also defensive structures and have borders, you cannot have two forts in the same border. You will see what I am talking about.
ARMED FORCES
Army: Increases go by 500 plus 100 for every city you have under you control for ne economy.
Navy: Increase is 5 plus 5 for every city you have under your control for one economy.
Training: Very Low, Low, Moderate, Well, Very Well
EDUCATION
This does not go by levels but by how many scholors you have hired. The more scholors working for you, the sooner you gain technologies and the new age. You get 10 scholors +5 for every city you have under your control for one economy.
AGES
Copper Age- Current Age
Bronze Age
Iron Age
Classical Age
Dark Age
Feudal Age
Medieval Age
Renaissance
Imperial Age
Age of Enlightenment
Industrial Age
Post Industrial/Modern Age
Space Age
Information Age
Digital Age
Future
TRADE
Only starts in Bronze Age when everything is much more organized. This will be more or less the same way as stJNES4. You pay 2 economy levels and gain 1 economy level every 3 turns. You must have a border with the country you trade with. If the trade partner is not at your border then you will need permission to pass through other nation's territory.
MISC.
Culture: Goes by numbers. Does not increase without stories. This shows how polite other NPCs will act toward you when you encounter them and how likely they will be to join you.
Wonders: Only 2 per age. Tell me effects and I tell you when its done.
Government and Religion: Make it realistic, NPC with the same of the two are more nicer and may join you, culture helps this too.
READ THIS BEFORE YOU JOIN!
Updates will be strictly every two days regardless of how many orders I get. The less the better for me but worser for those who didn't do them. I would update every day if I get orders, I wont update every day unless I get ALL orders.
DO NOT JOIN THIS GAME IF; you are going to join and never do orders. If your are going to forget about it. If you realy realy dont have time. If your going to quit on turn 3. I rather have 2 players actively doing orders and participating than 7 players never doing orders and not posting. If orders do not come for your nation after the third turn of no orders then it will become permanant NPC or be destructed by some random event.
Nations Name[/b
Ruler
Economy: Crashing
Capitol: (color)
Cities: 0
Army: 500 Macemen
Navy: 5 Rafts
Education: 0 Scholors
Age: Copper Age
Culture: 2
Citizen Approval: 15%
Export:
Government: (make it realistic)
Religion: (make it realistic)
Wonders:
Ok, my last RTOR game was not going anywhere with one person so I will do this instead. This may be my last for a while now but I will make this work if everyone else does. This will not die becuase of me, it will only die if you guys let it! This is also about stories and stuff but if you cant realy write a story then its alright. I have also changed the name of my series to stAmirNES and this will be my first one in it, I hope it will last.

EXPANSION
This game starts in the Copper Age, 3000BC, it is better this way, running around in the Stone Age is a waste of time. Expansion will still be slow in a way with many NPC.
ECONOMY
Economy: Will go by levels. If your economy becomes Dead then you must spend 2 turns to recouperate to depression. You must explain HOW you do this aswell if you didn't include it in your story. You cannot increase anything else when increasing economy.
Dead
Depression
Crashing
Recession
Failing
Stable *Limit for now*
Growing
Prosperous
Outstanding
Booming
World Class
CITIES
Cities are only production boosters. They cost one economy to make. You will see how it improves production . They are also defensive structures and have borders, you cannot have two forts in the same border. You will see what I am talking about.
ARMED FORCES
Army: Increases go by 500 plus 100 for every city you have under you control for ne economy.
Navy: Increase is 5 plus 5 for every city you have under your control for one economy.
Training: Very Low, Low, Moderate, Well, Very Well
EDUCATION
This does not go by levels but by how many scholors you have hired. The more scholors working for you, the sooner you gain technologies and the new age. You get 10 scholors +5 for every city you have under your control for one economy.
AGES
Copper Age- Current Age
Bronze Age
Iron Age
Classical Age
Dark Age
Feudal Age
Medieval Age
Renaissance
Imperial Age
Age of Enlightenment
Industrial Age
Post Industrial/Modern Age
Space Age
Information Age
Digital Age
Future
TRADE
Only starts in Bronze Age when everything is much more organized. This will be more or less the same way as stJNES4. You pay 2 economy levels and gain 1 economy level every 3 turns. You must have a border with the country you trade with. If the trade partner is not at your border then you will need permission to pass through other nation's territory.
MISC.
Culture: Goes by numbers. Does not increase without stories. This shows how polite other NPCs will act toward you when you encounter them and how likely they will be to join you.
Wonders: Only 2 per age. Tell me effects and I tell you when its done.
Government and Religion: Make it realistic, NPC with the same of the two are more nicer and may join you, culture helps this too.
READ THIS BEFORE YOU JOIN!
Updates will be strictly every two days regardless of how many orders I get. The less the better for me but worser for those who didn't do them. I would update every day if I get orders, I wont update every day unless I get ALL orders.
DO NOT JOIN THIS GAME IF; you are going to join and never do orders. If your are going to forget about it. If you realy realy dont have time. If your going to quit on turn 3. I rather have 2 players actively doing orders and participating than 7 players never doing orders and not posting. If orders do not come for your nation after the third turn of no orders then it will become permanant NPC or be destructed by some random event.
Nations Name[/b
Ruler
Economy: Crashing
Capitol: (color)
Cities: 0
Army: 500 Macemen
Navy: 5 Rafts
Education: 0 Scholors
Age: Copper Age
Culture: 2
Citizen Approval: 15%
Export:
Government: (make it realistic)
Religion: (make it realistic)
Wonders: