C3C is out, and there've been several threads (on both Poly and CFC) on what should be in Civ4. Just so the forum isn't spammed with ideas, here's an official thread to post all of your ideas. When you post, use the following criteria:
Remember, try to keep discussion to a minimum.
Name of Feature: This should be something generic, such as, "Canals".
What this feature should do in the game: Write several paragraphs on what this feature should do. To use the canals example, you might say, "allow ships to pass over land".
How would this feature work: List how the inner workings of this feature should be. For the canals example, it would be something like, "canals can only be built on tiles with coast on both sides, or coast on one side, and a city on the other".
Gameplay: How will this affect gameplay, and the all important comment - How will the game prevent this feature from being an exploit. In other words, balance. For example, you don't want canals crossing every single tile on the continent. It also goes deeper -
Another important thing to remember: Each new civ series brough along some new (and very major) feature to the game.
Civ2 - Scenario Editor, Map Editor, Custom Map Sizes (I'd like to see this one back), Diplomacy features.
Civ3 - Culture (points, borders, etc.), Great Leaders, more editor features, new victory conditions.
Try to think of something that could be a new (and major) feature of Civ4.
Old Civ4 Ideas Thread
Remember, try to keep discussion to a minimum.
Name of Feature: This should be something generic, such as, "Canals".
What this feature should do in the game: Write several paragraphs on what this feature should do. To use the canals example, you might say, "allow ships to pass over land".
How would this feature work: List how the inner workings of this feature should be. For the canals example, it would be something like, "canals can only be built on tiles with coast on both sides, or coast on one side, and a city on the other".
Gameplay: How will this affect gameplay, and the all important comment - How will the game prevent this feature from being an exploit. In other words, balance. For example, you don't want canals crossing every single tile on the continent. It also goes deeper -
- AI - How does it affect the AI, and how will they use it?
- Processor Power - Will this take up a lot of memory, CPU time, etc.? If so, it might not be very possible.
- Complexity - Is this feature easy to grasp, or is there a lot involved? If there is a lot involved, is it optional? (i.e., logistics).
- Programming Complexity - Will this be easy, or hard to program? If it's something hard, or too complex, then it might not make it into the game.
- Multiplayer - If this feature is to be in the multiplayer realm, what changes would need to be made? For example, expansionist civs can't pop free cities in MP elimination mode in C3C.
- Exploits - Is this feature exploitive, and can it be an exploit? How would you prevent the player from exploiting this feature where the AI can't? Does it reveal information to the player before they should be able to acquire such knowledge? (i.e., revealing the map before mapmaking).
- Player Decisions - What are the reasons for and against using this feature in gameplay? To use an example - terrain improvements. You can either mine (+1 shield), or irragate (+1 food). If possible, will this feature force the player to make game choices? This includes direct and indirect affects of this feature.
- Affects - How does this affect other features of the game? Does it hinder the gameplay of other areas of the game? How would it hurt/enhance any ideas already posted in this thread?
Another important thing to remember: Each new civ series brough along some new (and very major) feature to the game.
Civ2 - Scenario Editor, Map Editor, Custom Map Sizes (I'd like to see this one back), Diplomacy features.
Civ3 - Culture (points, borders, etc.), Great Leaders, more editor features, new victory conditions.
Try to think of something that could be a new (and major) feature of Civ4.
Old Civ4 Ideas Thread