Research in Anarchy

Grey Fox

Master of Points
Joined
Dec 19, 2001
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This was an idea I got yesterday in my game when I was revolting into anarchy, and had 9 turns :eek: anarchy.

One of my cities was rioting and I turned all the 12 citizens into scientists, which brought 36 gold into science. I checked the F1 screen and noticed that I would research the technology in less then 25 turns.

I also noticed that the city did not starve if it was in riot. So I made several cities go into riot, and the next turn I put all the citizens to be Scientists.

Like this:
carthage.jpg


And take a look at this:
f1_screen.jpg


Here I am, in the longest anarchy of all my Civ3 games (with 7 turns left of the 9 turn anarchy), and I'm researching a tech in 5 turns :D
 
anarchywrksbest... :hmm:

I've had that happen to me once, and did the same thing. I actually had better research in anarchy than despotism. Just disband units until your production box is full, and you'll do ok. SGLs might help too. :D
 
Yeah, I did disband units prior to the anarchy to produce some Libraries and such.
 
You can build units/buildings DURING anarchy too! Try it. :D As long as the shield box is full at the end of the turn, it's built. I guess the games does a simple check - "if the inbox is full, then build the unit/improvement", without an "is the civ in anarchy?" check.
 
Originally posted by DrSpike
IIRC this always worked..........but specialists aren't so rubbish now.
Yeah, of course it did. But now, you can research techs in full speed. Only cost is some starving now and then.
 
Grey Fox, you might be interested in this thread.

If you're actually able to get a fairly high research speed in anarchy, the anarchy-before-republic (or whatever) might "spare" you some turns. Feudalism now enables another chance to make a revolt at all, so a (more or less) pure scientist run towards dead end techs republic/monarchy/demo/commi might add another option now. When you know feudalism (and not knowing republic/moanarchy/whatever), possibly collect some beakers as usual under current gov, then make a revolt (being non-religious) and gain the remaining beakers by scientists during anarchy (I think TechCalc comes handy here:)). For bigger empires, you would at least expect 3 turns of anarchy (if this vanilla/PTW rule still applies here). Although, 9(!) anarchy turns, as you observed, sounds as some things have actually changed here, maybe min turns is now even higher.
 
A little update:

I got the tech with 3 turns left of the anarchy. Which means I researched it in 6 turns during anarchy.
 
Wow, that's really impressive. Was steam already known to one or more contacted civ?

Rioting cities don't starve sounds a bit stange...
Who would not let them riot and then hire hordes of specialists?

:hmm:
Now that I think about it...
Since I'm pretty much used to governour-mood-control (plus emphasize food) during anarchy (except for managing one city manually for that lone scientist ;) or some taxmen if I need positive gpt for better trade negotiations abilities), I wonder if this special starving prevention existed before in vanilla/PTW, and/or if it still counts for a normal form of gov. I mean I could finally let my far-flung cities grow to 30, then let them riot... guess about the rest!

edit: well, riot, not-riot... would require quite a lot of micro-managing, but I could spare all buildings in such far-flung cities
 
They do starve sometimes, and for the research in anarchy strategy to be effective, you will need to make them starve at times.

EDIT: And yes, I was the first to research it.

btw, this was on Emperor level.
 
Arrrhh! Anarchy! Riots in the street!

Lets all take the next few years off work, visit the local library, and work on our inventions!

I like it.
 
Originally posted by microbe
This is bad. Who now would play a religous CIV??
Well, if the anarchy lenght has increased (as it seems, I never got 9 turns before), Religious has improved. You still can't build anything in anarchy, and you won't get much income.
 
I'd still play religious. Does it really matter if you're researching in 9 turns of Anarchy or 1 turn of Anarchy and 8 turns of Democracy?

Anarchy still sucks, and I still prefer a new government to it.
 
Agree with Grey Fox & cgannon64. 9(!)-turn anarchy is a lot...

I think the question is, if you could severly exploit the rioting-cities-don't-starve thing when you're not in anarchy. I don't know, but I could imagine that joining workers once in a while could deal with the pop-loss. So this would be some (tedious) kind of enhanced worker pile-up exploit.

If you have a lot of (big) far flung metros, you could possibly let the folks riot in one turn (hire specialists), harvest food in the next turn (put citizens back on working tiles) and repeat... Minimize pop-loss, halving beaker production in the process, but maybe it's worth it ? ( - compared to having smaller far flung cities w/ fewer specialists and avoiding any riots?).
 
Ahhh . . . I almost never experience Anarchy for longer then 1 turn since I am almost always a Religious Civ. I used to hate Anarchy because the Science suddenly takes a LOT longer, but if this method checks out . . . SWEET!!! Heck, 1 turn Anarchy is too much sometimes . . .
 
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