You may notice that the below rules are basically just a cut and paste of 444's no-pressure NES rules. I liked some of the things that china did, but others not as much. I hope to use his rules and some of my own ideas to make a long lasting NES to hopefully fill the spot that china's closing of the no-pressure NES has created. I have a few things to say which i will do differently than China:
I'll update when i say i'll update. If you dont get orders in, tough luck. If you are going away, please tell me and i will put your nation NPC. If you dont send in orders, and you dont have a reason then i will gladly let your nation sit there with no changes.
Some of china's rules i thought were unclear, so i have changed a couple things, but nothing really of importance.
I will add one or two rules of my own as time passes and as i think of them.
Don't have much else more to say, just good luck, and i hope a decent amount of people join.
ARMED FORCES
Will be numbered, like 444's NES
CONSCRIPTION
Production of troops without economy cost can be done, though it gives you one level of troops per turn, but all will be conscript training. Cannot be done with naval forces. As a warning, conscripts can and will desert during prolonged periods of losing war or depression.
ARMED FORCES TRAINING
Conscripts, Green Troops, Regulars, Veteran, Elite
Navy Training levels: Merchantmen, Sailors, Veterans, Marines
CITIES
Cities are marked on the map for size and importance. Some are major trade cities, others large population centers. They have no importance in the rules but their sizes go like such:
small circle- 1
larger circle- 2
small square- 3
larger square- 4
ECONOMY
Will be like a regular economy system.
Levels:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
EDUCATION
Will be measured in levels, but for each education level there is a different tech group to study. The techs will evolve with the ages.
EDUCATION(stone age)
Horrendous- Basic stuff such as fire, wheel, food
Poor- little more advanced, weapons, communications
Mediocre- chariots, building
Good- Business
Great- New religions
SUPERB-Need to research new age.
CONFIDENCE IN LEADER
1 sentence or less- drop in confidence
2 sentences- remains the same
paragraph or more- rises
WONDERS
Specify what they are and what the benifits are, and ill determine the length.
EXPANDING ON THE MAP
Is auto, but is good if you show where to expand.
BARBARIANS
Will be shown as dark grey on the map.
AGES
Current Age: stone age
Ages:
Stone Age(current)
Copper Age
Bronze Age
Iron Age
Classical Age
Dark Age
Colonial Age
Imperial Age
Industrial Age
Pre Modern Age
Modern Age
Governments: Made up by you on the template. No monarchy, republic, democracy or communism yet. You can do a 'rough monarchy' so to speak, thoush.
Army takes 1 turn to upgrade
Army Training takes 1 turns to upgrade
Navy Takes 1 turn to upgrade
Navy Training takes 1 turns to upgrade
Economy takes 1 turn to upgrade- economy cannot be increased if two or more other stats are being upgraded at same time
Education takes 2 turns to upgrade
Technology is 1, 2, and 3 turns for benefits.
TEMPLATE
Nation Name:
Preferred starting location:
Capitol City:
Army: (150 well trained or 300 moderatly trained)
Navy: (3 well trained war canoes, or 6 moderately trained war canoes.)
Economy: Stable
Education: Horrendous
Religion:
Government:
Age: Stone Age
I'll update when i say i'll update. If you dont get orders in, tough luck. If you are going away, please tell me and i will put your nation NPC. If you dont send in orders, and you dont have a reason then i will gladly let your nation sit there with no changes.
Some of china's rules i thought were unclear, so i have changed a couple things, but nothing really of importance.
I will add one or two rules of my own as time passes and as i think of them.
Don't have much else more to say, just good luck, and i hope a decent amount of people join.
ARMED FORCES
Will be numbered, like 444's NES
CONSCRIPTION
Production of troops without economy cost can be done, though it gives you one level of troops per turn, but all will be conscript training. Cannot be done with naval forces. As a warning, conscripts can and will desert during prolonged periods of losing war or depression.
ARMED FORCES TRAINING
Conscripts, Green Troops, Regulars, Veteran, Elite
Navy Training levels: Merchantmen, Sailors, Veterans, Marines
CITIES
Cities are marked on the map for size and importance. Some are major trade cities, others large population centers. They have no importance in the rules but their sizes go like such:
small circle- 1
larger circle- 2
small square- 3
larger square- 4
ECONOMY
Will be like a regular economy system.
Levels:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
EDUCATION
Will be measured in levels, but for each education level there is a different tech group to study. The techs will evolve with the ages.
EDUCATION(stone age)
Horrendous- Basic stuff such as fire, wheel, food
Poor- little more advanced, weapons, communications
Mediocre- chariots, building
Good- Business
Great- New religions
SUPERB-Need to research new age.
CONFIDENCE IN LEADER
1 sentence or less- drop in confidence
2 sentences- remains the same
paragraph or more- rises
WONDERS
Specify what they are and what the benifits are, and ill determine the length.
EXPANDING ON THE MAP
Is auto, but is good if you show where to expand.
BARBARIANS
Will be shown as dark grey on the map.
AGES
Current Age: stone age
Ages:
Stone Age(current)
Copper Age
Bronze Age
Iron Age
Classical Age
Dark Age
Colonial Age
Imperial Age
Industrial Age
Pre Modern Age
Modern Age
Governments: Made up by you on the template. No monarchy, republic, democracy or communism yet. You can do a 'rough monarchy' so to speak, thoush.
Army takes 1 turn to upgrade
Army Training takes 1 turns to upgrade
Navy Takes 1 turn to upgrade
Navy Training takes 1 turns to upgrade
Economy takes 1 turn to upgrade- economy cannot be increased if two or more other stats are being upgraded at same time
Education takes 2 turns to upgrade
Technology is 1, 2, and 3 turns for benefits.
TEMPLATE
Nation Name:
Preferred starting location:
Capitol City:
Army: (150 well trained or 300 moderatly trained)
Navy: (3 well trained war canoes, or 6 moderately trained war canoes.)
Economy: Stable
Education: Horrendous
Religion:
Government:
Age: Stone Age