While I am really excited about a new Civ I am very disappointed to hear they that dispensed with the firepower and hitpoint system of CIV2 (or the reactor system in SMAC).
In CIV1 one of the frustrating things was watching your brand new expensive Battleship, get killed attacking a 2000 year old Phalanx.
It looks like we will be seeing the same thing in Civ3 (although this time it looks like it will be Armor, units and not battleships.)
From what I gathered from the Strategy guide post, combat has taken a turn for the worse.
Tanks have an attack of 16 and modern tanks have an Attack of 24. Regular units have 3 hit points veterans 4 hit points and elites 5 hit points.
Ok so picture this, your cool regular German Panzer drives up to your opponents megapolis (size 12+) city. It is guarded by a single pikeman (or any other 3 defense ancient unit). The unit is old and has achieved Elite state. 16-3 you figure I'll take those odds. When your panzer gets killed you curse your luck, but you would be wrong.
According to some Excel spreadsheet calculations I did a Regular Panzer has only a 50% chance of taking out an Elite Pike man guarding a city. The Pikeman gets 100% bonus for being in a big city, 50% for being fortified and has 5 hits.
Now in CIV2 even a Veteran Phalanx Fortified behind city walls was killed by a tank 95+% of the time because the tank had 30 hit points and the Phalanx 10...
I sure hope there is some way of fixing this or my calculations are wrong.
In CIV1 one of the frustrating things was watching your brand new expensive Battleship, get killed attacking a 2000 year old Phalanx.
It looks like we will be seeing the same thing in Civ3 (although this time it looks like it will be Armor, units and not battleships.)
From what I gathered from the Strategy guide post, combat has taken a turn for the worse.
Tanks have an attack of 16 and modern tanks have an Attack of 24. Regular units have 3 hit points veterans 4 hit points and elites 5 hit points.
Ok so picture this, your cool regular German Panzer drives up to your opponents megapolis (size 12+) city. It is guarded by a single pikeman (or any other 3 defense ancient unit). The unit is old and has achieved Elite state. 16-3 you figure I'll take those odds. When your panzer gets killed you curse your luck, but you would be wrong.
According to some Excel spreadsheet calculations I did a Regular Panzer has only a 50% chance of taking out an Elite Pike man guarding a city. The Pikeman gets 100% bonus for being in a big city, 50% for being fortified and has 5 hits.
Now in CIV2 even a Veteran Phalanx Fortified behind city walls was killed by a tank 95+% of the time because the tank had 30 hit points and the Phalanx 10...
I sure hope there is some way of fixing this or my calculations are wrong.