Vadus
pretend the impossible
Hi Folks
The last days I extended the space-mod "True Space Terrain" with Planets and human spacestations(cities).
I guess, the Terrain looks very pretty by now (see the screenshot below), but there is still much do to, till one can create a real Space Mod (like "Space Empires", which I have in mind)..
So the facts :
This is a completely new Terrain-Set:
Water(coast, sea, ocean, LM_sea) : deep Space
Grassland : Terran Planet
Desert : Desert Planet
Tundra : Ice Planet
Plains : Fruitless Planet
Marsh : Stars
Hill : Moons
Mountain : Moons
Iced Mountain : Moons
Volcano : instable Star
Jungle : Asteroids
Forests/Pines : GasPlanets
LM_grassland : gaia planet
LM_desert : ocean planet
LM_plains : swamp planet
LM_hills : toxic planets
american Cities : human spacestations
asian Cities : organic spacestations
Irrigation : SolarCollectors
Mines : small Outpost (Mining-Platform or so..)
I hope there are some people, who might help me with the other grafics, so that some kind of a "Civ3-Moo-Mod" or similar things could be created !
But for a complete Space Mod one have to recreate amost all Civ3 grafics .
So there are new Buildings, Resources, Alien-Cities (spacestations), Tech-Images, Streets and Railroads and spaceships! needed.
So my thoughts of that grafics :
1. Buldings : I guess, some StarWars-Buildings are useful
2. Resources :
- Maybe like in Reunion we need special metals for Units and Buildings
- what about "ultra-rich"-Recources, and "Gaia"-planets (found on terran planets) ? (hmm, Moo-Feeling in Civ3 .. )
3. Alien-Cities : I like the spacestations, so why not some for other Races ?
4. Tech-Images : so we also need Techs (... and a hole Techtree?)
5. Streets and Railroads : A brown/grey line across the space-map looks stupid. So maybe a little Star-Portal (or Star-Gate) on each Street-Field ?
6. spaceships : I only found starwars units..
and there is a subdivision of units :
Systemships (small Fighter, Colo- and Workships, Transporter (to attack planets)) and
Interstellar-ships (big Battleships and small drones)
The cool thing having a separation in Deep Space (water) and System Space(Land) is, that there is a expansion-border
(The first epochs : Interstellar-Ships could only reach near Solar-Systems (because auf coast-moving) , then in the middle-game you discover better drives to reach middle ranged Systems (sea-moving), and first in the end-game you cold reach the hole space (ocean-moving)
so, here at last the zip-package. I hope on your support
-------------------------
1. Planetary Update 14.12.03
--------------------------
1.a) second Upate-Version
-------------------------
2. Planetary Update 06.01.04
--------------------------
-------------------------
3. Planetary Update 11.01.04
--------------------------
Attention : This update contains some grafics from
Cyborganics
If you want to use the old (bigger) stars, just rename the marsh1.pcx to marsh.pcx !
Space4.zip
-------------------------
4. Planetary Update 20.06.04
--------------------------
Here is a set of SpaceCities, I have made for the StarTrek Mod
City-styles:
american - federation
asian - klingon
roman - romulan
europe - borg
mideast - a mixture of different cities (organic, cardassian...)
SpaceCities.zip
The last days I extended the space-mod "True Space Terrain" with Planets and human spacestations(cities).
I guess, the Terrain looks very pretty by now (see the screenshot below), but there is still much do to, till one can create a real Space Mod (like "Space Empires", which I have in mind)..
So the facts :
This is a completely new Terrain-Set:
Water(coast, sea, ocean, LM_sea) : deep Space
Grassland : Terran Planet
Desert : Desert Planet
Tundra : Ice Planet
Plains : Fruitless Planet
Marsh : Stars
Hill : Moons
Mountain : Moons
Iced Mountain : Moons
Volcano : instable Star
Jungle : Asteroids
Forests/Pines : GasPlanets
LM_grassland : gaia planet
LM_desert : ocean planet
LM_plains : swamp planet
LM_hills : toxic planets
american Cities : human spacestations
asian Cities : organic spacestations
Irrigation : SolarCollectors
Mines : small Outpost (Mining-Platform or so..)
I hope there are some people, who might help me with the other grafics, so that some kind of a "Civ3-Moo-Mod" or similar things could be created !
But for a complete Space Mod one have to recreate amost all Civ3 grafics .
So there are new Buildings, Resources, Alien-Cities (spacestations), Tech-Images, Streets and Railroads and spaceships! needed.
So my thoughts of that grafics :
1. Buldings : I guess, some StarWars-Buildings are useful
2. Resources :
- Maybe like in Reunion we need special metals for Units and Buildings
- what about "ultra-rich"-Recources, and "Gaia"-planets (found on terran planets) ? (hmm, Moo-Feeling in Civ3 .. )
3. Alien-Cities : I like the spacestations, so why not some for other Races ?
4. Tech-Images : so we also need Techs (... and a hole Techtree?)
5. Streets and Railroads : A brown/grey line across the space-map looks stupid. So maybe a little Star-Portal (or Star-Gate) on each Street-Field ?
6. spaceships : I only found starwars units..
and there is a subdivision of units :
Systemships (small Fighter, Colo- and Workships, Transporter (to attack planets)) and
Interstellar-ships (big Battleships and small drones)
The cool thing having a separation in Deep Space (water) and System Space(Land) is, that there is a expansion-border
(The first epochs : Interstellar-Ships could only reach near Solar-Systems (because auf coast-moving) , then in the middle-game you discover better drives to reach middle ranged Systems (sea-moving), and first in the end-game you cold reach the hole space (ocean-moving)
so, here at last the zip-package. I hope on your support
-------------------------
1. Planetary Update 14.12.03
--------------------------
1.a) second Upate-Version
-------------------------
2. Planetary Update 06.01.04
--------------------------
-------------------------
3. Planetary Update 11.01.04
--------------------------
Attention : This update contains some grafics from
Cyborganics
If you want to use the old (bigger) stars, just rename the marsh1.pcx to marsh.pcx !
Space4.zip
-------------------------
4. Planetary Update 20.06.04
--------------------------
Here is a set of SpaceCities, I have made for the StarTrek Mod
City-styles:
american - federation
asian - klingon
roman - romulan
europe - borg
mideast - a mixture of different cities (organic, cardassian...)
SpaceCities.zip