The Ancient and Medieval technology trees are very well designed. These ages offer a short branch that provides an advantage to the warmongerer (Monarchy and Cavalry), but the bulk of the ages' benefits come in the longer, "builder's" branches.
The Industrial Age does not provide such a choice. Builders and Warmongerers follow (or at least try to follow) the same predictable path: Steam Power, Scientific Method, Theory of Evolution, Hoover Dam, Tanks.
Would the Era become more fun and exciting if the prerequisite of Electronics were removed from Motorized Transportation?
If that were the case, the player would have to make a choice: do I go for Tanks as soon as possible, or do I build up my infrastructure with the Hoover Dam so I can produce tanks in greater numbers later? Do I spend my two free techs from the ToE on the expensive tech branch that leads to the Hoover Dam, or do I select the upper branch so I can be the first to Motorized Transportation?
You would get a similar choice as with the Middle Ages, except that the strategy would not be as extreme because cavalry can be upgraded from Horsemen, but you have to build tanks from scratch.
As it is now, I rarely use Tanks against an opponent who has Infantry, because Modern Armor is at most 5 techs away, and I need some time to build my tanks anyway. If Tanks don't need Electronics, it would give another choice: do I attack with Tanks, or do I wait for Modern Armor?
In a game such as Civ3, having alternative choices is good. In the Industrial Age, there is not much choice in terms of the research path. I hope BA and Firaxis will consider removing the Electronics prerequisite from Motorized transportation for the final patch.
The Industrial Age does not provide such a choice. Builders and Warmongerers follow (or at least try to follow) the same predictable path: Steam Power, Scientific Method, Theory of Evolution, Hoover Dam, Tanks.
Would the Era become more fun and exciting if the prerequisite of Electronics were removed from Motorized Transportation?
If that were the case, the player would have to make a choice: do I go for Tanks as soon as possible, or do I build up my infrastructure with the Hoover Dam so I can produce tanks in greater numbers later? Do I spend my two free techs from the ToE on the expensive tech branch that leads to the Hoover Dam, or do I select the upper branch so I can be the first to Motorized Transportation?
You would get a similar choice as with the Middle Ages, except that the strategy would not be as extreme because cavalry can be upgraded from Horsemen, but you have to build tanks from scratch.
As it is now, I rarely use Tanks against an opponent who has Infantry, because Modern Armor is at most 5 techs away, and I need some time to build my tanks anyway. If Tanks don't need Electronics, it would give another choice: do I attack with Tanks, or do I wait for Modern Armor?
In a game such as Civ3, having alternative choices is good. In the Industrial Age, there is not much choice in terms of the research path. I hope BA and Firaxis will consider removing the Electronics prerequisite from Motorized transportation for the final patch.