SCENARIO: "The Age of Imperialism - 1903 AD" for C3C

SimPathy

Chieftain
Joined
Dec 19, 2003
Messages
46
Location
Berlin, Germany
Hello you all,

I've just registered, and I'd like to present you the Conquests scenarios that I've made during the last weeks, and which I've already posted at the great Apolyton site.


As you can see, I like playing plain and simple historical scenarios without much changing the game rules, or adding new graphics, units and improvements. It's not that I don't like such scenarios, but I like simple scenarios as well.

Before the release of C3C, I've not tried to make Civ3 scenarios, and I'm not entirely used to the editor yet, but I think I was succesful avoiding further severe mistakes after I found my very first attempt useless, because I had chosen a 362x362 world map, which made it impossible to play the scenario within a time period that could be anyhow considered as acceptable. ;)

When you have suggestions about how to improve the scenarios, just write or send me a mail! :)


So here is the first one:

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NEW: Version 3.0 - Download here

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Like the name says, it's about the imperialism in the beginning of the 20th century. Almost the entire planet has been conquered by the nationalistic imperial powers, which are already heading directly into a world war.

You can play the imperial powers of the British Empire, France, Russia, Germany, the USA, Italy, Spain/Portugal, Japan or the Netherlands/Belgium.

Or you play the more spectating than acting nations like Brazil, Argentinia/Chile, Central Americans (Mexico, etc), Venezuela/Columbia/Peru, Scandinavia, the Balkans (Austro-Hungary, Greece, etc).

When you want a real challenge, then play one of the old nations which have not (entirely) become victim of the imperial powers yet: China, the Ottomans or the Independant Countries (Persia, Abessinia, Tibet).

The victory conditions diplomacy and culture are disabled, but besides that, the
original C3C game rules are not changed. The scenario has no time limit and no technologies
were disabled. There are no new units, improvements, etc. Corruption is set to 40% at
the easiest difficulty level, and increases by 10% with every next level.


The scenario is based on a 260x160 world map with 18 civs.
It does take quite a time to initialize the scenario (about 10 minutes on my 1,4GHz/512 MB RAM), but playing the game is acceptably fast when it has once been loaded (I've never waited more than 2 minutes for a turn, and that was an extreme when almost all civs were at war with each other).

So I wish you much fun with it!

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Modifications in Version 3.0:

- Building cities on tundra and desert is no longer possible

- some tiles have been changed, especially in Siberia, Canada and the Sahara region, in order to
prevent Civs from building cities there

- the isles in the Pacific are now distributed to the civs, by placing a unit onto each of them

- Democracy is necessary now for building "Universal Suffrage"

- Chengdu is now assigned to the French
 

Attachments

Here's a screenshot of the map:

Age_of_Imperialism1903_fs1.jpg
 
Good scenario but what is with the bunched up civs? Scandinavia/Balkans, Central America, and Uncolonized Countries are a little whacky. I would either put Mexico, Central America, and then Venezuela/Peru/Colombia/Ecuador or Central America, and V/P/C/E. Also I would most definantly seperate the Balkans and Scandinavia. You have plenty of remaining civs to do this perfectly.

I also see a few incorrect spellings. In Greenland, Gothab = Godthab. Warshaw = Warsaw. Milano = Milan. Ashchabad = Ashgabat. Teheran = Tehran. Kalkutta = Calcutta. Rangun = Rangoon. Kairo = Cairo. Assuan = Aswan. Khartum = Khartoum. Windhuk = Windhoek. Loanda = Luanda. These are according to Standard English names of these cities.. which I concluded because you used the Standard English for all the other cities. Oh and.. isn't Marrakesh misplaced?

I guess having the Uncolonized Countries like that would be alright, because most of them are so close... but I think it would be more appropriate to label them as Independent Countries because well.. they were. Persia was independent, as well as Tibet, Abbysinia (Ethiopia), and Tibet at that time. The only countries out of those were taken over were Abbysinia, by Italy for a while, and Tibet, which is still controlled by China.

Good job and good city placement. I applaud you on that. I'll be playing this sometime. :goodjob:
 
Thanks for your answer, and for your suggestions.

For the spelling mistakes ... my native language is German, so I didn't know the English names in every case, and I didn't look them up. I'll correct it in the next version of the scenario, thanks again for reporting it.

The reason for bunching up several civs was the following: In my very first attempt, I tried a 362x362 world map with 24 civs for that scenario. I didn't know that this would cause I nearly implayable scenario, considering the loading time.
So I had wasted four days, 12 hours each making a scenario that finally turned out to be useless (at least for the next years, until a 10 GHz computer is on the market ... or something).

Out of my frustration, I just decided to remake it on a smaller map and 16 civs only instead of 24. I expected that to push the loading time to an acceptable level. Et voilà - there it is, the new scenario.

I've never tried to find out whether reducing the number of cities alone would reduce the loading time, or if the number of civs is important too. I actually haven't thought about it again, until you've mentioned it now.

I'll immediately try it out, and when adding some more civs won't change the loading time a lot, you will see the next version of the scenario within the next days! :)
 
As to Mobilize's corrections, Abyssinia shouldn't be controlled by Italy. We defeated them at Adowa in 1896 and were only temporarily occupied during World War II, a long time after this scenario takes place.
 
Uhm ... it is not controled by Italy in the scenario. Addis Abeba is a city of the "Independant Countries". Only the very north (the city Asmara I think) is assigned to the Italians, as well as Somalia.
 
I wonder if someone could help me out. Where do I download this scenario to. I tried to download it into the CIV 3/Conquests/Scenarios folder, but its not working. I can't even find it when I start the game. Forgive me but I'm pretty new to this stuff so if someone could spell it out step by step it would help a lot, thanks.
 
Thanks for the awesome scenario. I can't stand other scenarios that are just a small portion of the world because some countries depended on imports (mainly oil) to wage war. Anyways, I absolutely loved playing it as Japan and rising to power...Just as in the real world, Russia and Japan fought in the early 1900's and surprsingly, but 1915, all but the American Nations and Spain were in a World Wide War... One last thing, if it is ok with you, I plan on reducing the number of cities and placing the scenario on a 100x100 World Map with an enlarged Europe in an attempt to make it work for Multi-Player...

Thanks, BK
 
Thanks for the awesome scenario. I can't stand other scenarios that are just a small portion of the world because some countries depended on imports (mainly oil) to wage war.

Thanks for the appreciation. :)

Anyways, I absolutely loved playing it as Japan and rising to power...Just as in the real world, Russia and Japan fought in the early 1900's and surprsingly, but 1915, all but the American Nations and Spain were in a World Wide War...

Yes, that's what I like about it - surprisingly, a lot of historical accuracy is going to happen. Probably that's because the mentality and actions of the imperial powers of that time were quite similar to the nature of the Civ game. ;)

One last thing, if it is ok with you, I plan on reducing the number of cities and placing the scenario on a 100x100 World Map with an enlarged Europe in an attempt to make it work for Multi-Player...

No problem! But wouldn't that mean you are going to make it completely from scratch? It wouldn't really be connected to my scenario then. Or is there any way to convert parts of the scenario into another?

However, when you are going to make it, I'll be glad to mention your scenario in the info file attached to mine, when you do so as well.
 
Oh, and btw: I'm going to do another update of the scenario, Version 2.1.

It will not be possible to settle on tundra and desert, which prevents the civs from settling all over Siberia and the Sahara, that was quite unrealistic. Also there are some other minor changes like city names, there will be riflemen on the little isles in the Pacific Ocean in order to make clear whom they belong to, and building Universal Suffrage will only be possible for civs with democratic government (that will prevent Spain from building it *always*). France gets another of China's cities.

The update is almost complete, but I'm not at home for the next 3 weeks, so I will post it not before May.
 
I just started this scenario as the British and I'm very confused. When I started the scenario I looked in my trade advisor screen to find that huge numbers of my cities are not "trading cities" and I can't trade with a lot of the countries. The thing that I really don't get is that I have harbors in many of the cities that I can't trade with and road links with several of the countries that I can't trade with. Do you have any idea why this is?

Btw/ except for this big trading problem it is a great scenario :)
 
Originally posted by Jake5555555
I just started this scenario as the British and I'm very confused. When I started the scenario I looked in my trade advisor screen to find that huge numbers of my cities are not "trading cities" and I can't trade with a lot of the countries. The thing that I really don't get is that I have harbors in many of the cities that I can't trade with and road links with several of the countries that I can't trade with. Do you have any idea why this is?

Btw/ except for this big trading problem it is a great scenario :)

That's because you have to play one turn before harbors work...
it's the same with your score... the game hasn't calculated all such things, and therefor you can also make MPP with the biggest even though you are the smallest country...
so if you don't want to "cheat" you should wait one turn before making any deals...
 
Nice scenario, especally because of the very low AI turn time.

How about getting rid of settlers all together? Even if you disallow building cities on deserts / tundra you will still have cities on every montain in Sibiria.

I'd also suggest that you give the russians colonies on the coal resources at the north east end of the map and the furs in sibiria to avoid having the AI doing a worker race there, though this is not really bad.

Another suggestion is that Communism shouldn't be known to anyone ;)


-edit-
wow, I just noticed that this was my first posting even though I have been registered since over 1¼ years

-edit2-

Another suggestion: maybe getting rid of all units "older then Rifleman" except for countries like China or the Neutrals would be a good idea, its odd to see Argentinia attack Brasil with Longbowmen ;)
 
I just began this scenario as Germany, and I say it's great fun!

I have a question though. Is the game more for gameplay or realism? I ask because right now as Germany my military isn't spectacular (shouldn't it be the world's biggest and best?), I started with flight (I think it has something to do with being scientific), and my production, while good, isn't what it should be. It says my manufactured goods is 6th in the world. Shouldn't it be in the top 3?

Nevertheless, it's really well done and these nitpicks I feel don't degrade the game, it just had me curious.
 
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