SimPathy
Chieftain
Hello you all,
I've just registered, and I'd like to present you the Conquests scenarios that I've made during the last weeks, and which I've already posted at the great Apolyton site.
As you can see, I like playing plain and simple historical scenarios without much changing the game rules, or adding new graphics, units and improvements. It's not that I don't like such scenarios, but I like simple scenarios as well.
Before the release of C3C, I've not tried to make Civ3 scenarios, and I'm not entirely used to the editor yet, but I think I was succesful avoiding further severe mistakes after I found my very first attempt useless, because I had chosen a 362x362 world map, which made it impossible to play the scenario within a time period that could be anyhow considered as acceptable.
When you have suggestions about how to improve the scenarios, just write or send me a mail!
So here is the first one:
----------------------
NEW: Version 3.0 - Download here
----------------------
Like the name says, it's about the imperialism in the beginning of the 20th century. Almost the entire planet has been conquered by the nationalistic imperial powers, which are already heading directly into a world war.
You can play the imperial powers of the British Empire, France, Russia, Germany, the USA, Italy, Spain/Portugal, Japan or the Netherlands/Belgium.
Or you play the more spectating than acting nations like Brazil, Argentinia/Chile, Central Americans (Mexico, etc), Venezuela/Columbia/Peru, Scandinavia, the Balkans (Austro-Hungary, Greece, etc).
When you want a real challenge, then play one of the old nations which have not (entirely) become victim of the imperial powers yet: China, the Ottomans or the Independant Countries (Persia, Abessinia, Tibet).
The victory conditions diplomacy and culture are disabled, but besides that, the
original C3C game rules are not changed. The scenario has no time limit and no technologies
were disabled. There are no new units, improvements, etc. Corruption is set to 40% at
the easiest difficulty level, and increases by 10% with every next level.
The scenario is based on a 260x160 world map with 18 civs.
It does take quite a time to initialize the scenario (about 10 minutes on my 1,4GHz/512 MB RAM), but playing the game is acceptably fast when it has once been loaded (I've never waited more than 2 minutes for a turn, and that was an extreme when almost all civs were at war with each other).
So I wish you much fun with it!
--------------------
Modifications in Version 3.0:
- Building cities on tundra and desert is no longer possible
- some tiles have been changed, especially in Siberia, Canada and the Sahara region, in order to
prevent Civs from building cities there
- the isles in the Pacific are now distributed to the civs, by placing a unit onto each of them
- Democracy is necessary now for building "Universal Suffrage"
- Chengdu is now assigned to the French
I've just registered, and I'd like to present you the Conquests scenarios that I've made during the last weeks, and which I've already posted at the great Apolyton site.
As you can see, I like playing plain and simple historical scenarios without much changing the game rules, or adding new graphics, units and improvements. It's not that I don't like such scenarios, but I like simple scenarios as well.
Before the release of C3C, I've not tried to make Civ3 scenarios, and I'm not entirely used to the editor yet, but I think I was succesful avoiding further severe mistakes after I found my very first attempt useless, because I had chosen a 362x362 world map, which made it impossible to play the scenario within a time period that could be anyhow considered as acceptable.

When you have suggestions about how to improve the scenarios, just write or send me a mail!

So here is the first one:
----------------------
NEW: Version 3.0 - Download here
----------------------
Like the name says, it's about the imperialism in the beginning of the 20th century. Almost the entire planet has been conquered by the nationalistic imperial powers, which are already heading directly into a world war.
You can play the imperial powers of the British Empire, France, Russia, Germany, the USA, Italy, Spain/Portugal, Japan or the Netherlands/Belgium.
Or you play the more spectating than acting nations like Brazil, Argentinia/Chile, Central Americans (Mexico, etc), Venezuela/Columbia/Peru, Scandinavia, the Balkans (Austro-Hungary, Greece, etc).
When you want a real challenge, then play one of the old nations which have not (entirely) become victim of the imperial powers yet: China, the Ottomans or the Independant Countries (Persia, Abessinia, Tibet).
The victory conditions diplomacy and culture are disabled, but besides that, the
original C3C game rules are not changed. The scenario has no time limit and no technologies
were disabled. There are no new units, improvements, etc. Corruption is set to 40% at
the easiest difficulty level, and increases by 10% with every next level.
The scenario is based on a 260x160 world map with 18 civs.
It does take quite a time to initialize the scenario (about 10 minutes on my 1,4GHz/512 MB RAM), but playing the game is acceptably fast when it has once been loaded (I've never waited more than 2 minutes for a turn, and that was an extreme when almost all civs were at war with each other).
So I wish you much fun with it!
--------------------
Modifications in Version 3.0:
- Building cities on tundra and desert is no longer possible
- some tiles have been changed, especially in Siberia, Canada and the Sahara region, in order to
prevent Civs from building cities there
- the isles in the Pacific are now distributed to the civs, by placing a unit onto each of them
- Democracy is necessary now for building "Universal Suffrage"
- Chengdu is now assigned to the French