Pawel
Daimyo
- Joined
- Mar 18, 2003
- Messages
- 625
General Description
This package consists of two parts: a mod that can be played on a random map, containing all unit animations from Conquests and Play the World (except the Dinos), and three scenarios that use the mod. Due to the latter, it was first posted on the Completed Scenarios thread, but really belongs here as well.
Please visit this thread to download the mod.
If you have comments regarding one of the scenarios, please post them on the scenario thread.
The Mod
The mod adds:
* 3 terrain options (Standard, Sn00py's, Warpstorm's Watercolor)
* 40 units with new animations from the Conquests scenarios.
* 10 additional units, see credits below
* 15 WWII era flavor units are available through the PTW extension (or Civ3 Gold).
* 12 new wonders with improved icons and splashes from Conquests scenarios.
* A new civilization: Poland (or Austria) replaces the Celts (mod only), using a new leaderhead.
* A new government: Constitutional Monarchy
* Minor improvements to the standard wonders, unit abilities, unit upgrade paths, and tech tree
* Improved animations for Mech Infantry, and Worker, see credits below
* Some additional art, see credits below
* A new Japanese leaderhead, a new Paratrooper animation, corrected animations for the Jet Fighter and Minamoto Samurai, as well as some further art in the extras package.
Click here to download an Excel file listing the new units and wonders!
A lot of effort has been spent meshing the new units into the tech tree in a balanced yet innovative way that should be simple for the AI to understand and still offer new capabilities.
For the Japanese, the tree looks like this:
Ancient Times, Middle Ages, Industrial Ages, Modern Times.
Especially in the modern era, new units often take advantage of different combinations of resources - making the latter both less critical and more interesting at the same time.
Although the mod is, as the title suggests, primarily intended to be played as the Japanese, all civs are playable.
This package consists of two parts: a mod that can be played on a random map, containing all unit animations from Conquests and Play the World (except the Dinos), and three scenarios that use the mod. Due to the latter, it was first posted on the Completed Scenarios thread, but really belongs here as well.
Please visit this thread to download the mod.
If you have comments regarding one of the scenarios, please post them on the scenario thread.
The Mod
The mod adds:
* 3 terrain options (Standard, Sn00py's, Warpstorm's Watercolor)
* 40 units with new animations from the Conquests scenarios.
* 10 additional units, see credits below
* 15 WWII era flavor units are available through the PTW extension (or Civ3 Gold).
* 12 new wonders with improved icons and splashes from Conquests scenarios.
* A new civilization: Poland (or Austria) replaces the Celts (mod only), using a new leaderhead.
* A new government: Constitutional Monarchy
* Minor improvements to the standard wonders, unit abilities, unit upgrade paths, and tech tree
* Improved animations for Mech Infantry, and Worker, see credits below
* Some additional art, see credits below
* A new Japanese leaderhead, a new Paratrooper animation, corrected animations for the Jet Fighter and Minamoto Samurai, as well as some further art in the extras package.
Click here to download an Excel file listing the new units and wonders!
A lot of effort has been spent meshing the new units into the tech tree in a balanced yet innovative way that should be simple for the AI to understand and still offer new capabilities.
For the Japanese, the tree looks like this:
Ancient Times, Middle Ages, Industrial Ages, Modern Times.
Especially in the modern era, new units often take advantage of different combinations of resources - making the latter both less critical and more interesting at the same time.
Although the mod is, as the title suggests, primarily intended to be played as the Japanese, all civs are playable.