Unit Request: Two Historically Incorrect Chariots

Straczynski

Bolshevik Nerd
Joined
Jul 12, 2003
Messages
661
Location
Santos and Bauru, Brazil
People, I currently need two units for my mod (I'll be remaking most work on it as soon as I get my hands on C3C). So, could any habilitous copy-and-paster (something I'm not :cry: ) make them? Take a look on the image below...

The first unit is a Camel Chariot. Not much historically correct, but it would be nice to have our desert civs producing them. Just pasting Chimtot's Riderless Camel on top of Vanilla's Chariot's horse will do. Giving him a larger spear would be nice as well. Everybody likes big sticks. :)

The second one would be a Two-Horse Chariot (although I'd call it Advanced Chariot in my mod). Just the Vanilla Chariot with an extra animal. Big stick too. :)

So... Could anybody do these guys, please?
 

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the camel chariot could be an arab chariot flavor unit. The other one perhaps Babylonian or something.
 
Nothing in special... Just that it is not modeled after any unit in particular. Only the camel chariot is ahistorical. I guess. :)

Anyway, I need you guys' help... Already downloaded both Flicster and SBB. Already done all the frames on the Default and Attack storyboards. Ok, they aren't done yet but they would be usable if I only knew how to export the storyboard to a FLC file... Anyone? :)

Oh, attached is the Default storyboard. Envy my work. :D
 
personally, I liek the secong, realistic chariot ALOT :)
 
Thanks, Hetairoi! :)

I've already done both the Default and Attack flics. How do they look? Yes, I know about the glitch on the north attack.

CamelChariotDefault2.gif
CamelChariotAttack2.gif


I'll do the fortify animation right now. It shouldn't be too hard to make, it's gonna be just the attack played backwards... Then, there's Run and Death... I'll try to finish everything by the first days of January.
 
They look nice! A late Christmas present! :) My only complaint is what Gogf said, but I'm sure the gif doesn't do it justice.
 
Well, because it's your first unit, you may wish to know this: to decrease camel bobble, you can count how many pixels away from the former it is in one frame, and keep it that many in the next. At first I didn't do this, but once I did, it sped up the process a lot, and made the unit look a lot better. I can give you a lot of newbie tips, because I've just finished my first unit too. :)
 
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