GOTM36 - Shipwrecked Spaniards
"My liege, we have collected the last stragglers from the storm.
What are the losses, Cordoba? Or perhaps I should ask how many
survived?
Better the latter, my lord. Only two groups of Settlers remain,
although we did salvage the majority of our Scrolls of Ancient
Wisdom. Per your orders, we prioritized saving the people and
scrolls first, so we are quite short on foodstuffs and weapons.
All contact has been lost with the ships that broke up on the
reefs. We seem to be stuck here for the duration.
We shall see about that shortly. For the moment, though, our
people need shelter and protection. Survey the area and report
back to me forthwith on good sites for at least one immediate
settlement. I saw something spouting offshore as I landed;
this area may have potential.
Right away, my lord."
GOTM 36 PRE-GAME ANALYSIS:
PHilip of Spain (Yellow=#4)
Deity level (2nd citizen unhappy)
Barbs = Restless Tribes (100g/Ldr, no extra points)
7 random civs (TOP5: #2/Green=Jap; #3/Blue=Viking)
Restarts ON (no Early Conquest)
2 Settlers
Map: Normal size, Islands, Wet&Cool, 3BillionYrs
Draw starting location in MapEdit: Seed=19
(51,53) is Grass 4x: 2xFish, Whale, black Whale-land
(47,55) is 4x: Whale, Fish, Whale-land, Fish-land
(49,59) is 3x: Whale, Whale-land, Fish-land
check HutFinder: no huts nearby
Freebie Starting Techs: Alp, Bro, Cer, Iro, War
(last two good for defence, but no mounted units)
Bro=20shields, War=30Shields
Use CIV2PLAN for potential Tech Paths:
-Early Monarchy, Early Trade:
-----CoL/MON/Cur/TRA/Map/Wri/Mys/Lit/REP/PHI-
-Early Republic, Early Philosophy:
-----CoL/Wri/Lit/REP/Cur/Mys/PHI-TRA/Map/Med/
"Cordoba- your report?
Sorry, my liege. We have been experimenting with using seagulls
for checking out the nearby terrain. They go where we direct
them, but can only bring back information on whether it is land
or sea. We are still working on it.
Very well. What about settlements? This location does not look
too bad.
Sire, my staff has prepared an analysis, focusing on two options
for future development. We have determined that we are on a
small island, despite the line of cliffs we see across the bay
to the southwest. The nearby water has both Whales and Fish,
which could give a boost to an immediate settlement. However,
you may want to consider a potentially better site further to the
south, particularly if you are interested in keeping the people
together in One City as we develop. We have determined three
potential sites, beginning with one in the far distance to the
southeast. Two others are out of sight but we could split the
Settlers into two exploring parties for reconaissance. Here is
a chart of our analysis:
Black-clicking island chart
What is the benefit to keeping everyone together?
Easier management and faster starting development, my lord.
And what is the downside?
Faster advances in the future can be made with multiple
settlements, but significant investment in time and effort is
required to achieve stellar performance. A number of sages from
Apolyton.Net have circulated interesting findings on these
methods that my staff had seen before the shipwreck. But for
the purposes of our immediate needs, may I suggest some further
exploration before we settle down?
Very well, Cordoba. Form your recon parties and see what lies to
the south.
As you command, my lord."
4000bc: heading south
3950bc: TOP5 #5/Cyan=Persia, #6/Orange=Greek, #7/Purple=Sioux
...(Jap, Viking and Greek aggressive; Persia & Sioux moderates)
...(50,56) is hidden Whale(Silk/Wheat)
3900bc: (47,55) 4x is Swamp, 4th special Fish-land
3850bc: (49,59) 3x is Rivered Grass! but no Ocean access;
...pulling back 2nd Settler
3800bc: (46,58) is hidden Fish: rivers attractive but 2 hidden
specials and no Ocean access rules out (49,59)
"My lord, we recommend the northeastern site. The western site
would require much work to develop, while the river site has no
ocean access.
We have wasted some time here, Cordoba. I am not pleased.
My liege, had we found Gold or Gems down there, or a better
river network, our recommendation would have been different.
Good point, Cordoba. Proceed with the construction. And let's
keep everyone together in One City."
3750bc: MADRID (51,53)+2F,3T,3S: start Phalanx
start CodeLaws
3700bc: 1g,2b,5t@2b/10t
3650bc: 2g,4b,5t
...start Roading hidden Whale tile
3600bc: 3g,6b,5t
...Road done
3550bc: 4g,8b,5t
CODE LAWS(white); start Monarchy!
"Cordoba - why all these roads? What about irrigation?
Sire, our current government does not support increased
food from irrigated lands. But roaded fields will give
adequate food and extra trade. We need the trade to keep
up the research rate.
I'm glad we are heading directly for Monarchy. With so
much still unknown, I'm not ready for elections and
representatives just yet.
Yes, sire, and we can support more land and sea units
without disturbing our production rate.
Carry on, Cordoba."
3500bc: 5g,0b,11t/22b
...start Roading 2nd Shielded Grass
3450bc: 6g,2b,11t
...2nd Road done
3400bc: 7g,4b,9t/18b
...Phalanx done, start Warrior; Phalanx goes exploring
...start Mining hidden Whale
3350bc: 8g,6b,9t
3300bc: 9g,8b,9t
...Phalanx exploring river valley
3250bc: 10g,10b,9t
...MADRID FBF
3200bc: 12g,12b,11t/22b
TOP5: #1/White=Celts!
...MADRID size 2, chg to Fish for extra beaker
...Warrior keeps 2nd citizen content, start Temple
(Barb pirates begin...)
3150bc: 14g,15b,8t
MONARCHY(rats); start Currency (delay revolt)
3100bc: 16g,0b,11t@3b/33b
REVOLT: MONARCHY T30%S70%
3050bc: 16g,0b,9t@4b
...Food now +4, 6Trade
3000bc: 18g,4b,9t
...Phalanx returning, Settler still Mining
...Demographics: 1st Land,Lit,Disease,Pollut,LifeExpect,Families,
...3rd in GNP,Mfg Goods,Income
...TOP5: all AI cities size 2
"Well done, Cordoba. Our one city is holding up well against
the other civs, and we are the first to Monarchy! But why did
you grind your teeth when we discovered it a little early?
Sire, I was hoping we would discover it on a Oedo day, so that
we would not lose any gold or beakers during the revolt. It
arrived a day early, so we gained nothing during the change.
And who is this Oedo?
An ancient Greek sage who discovered the four-day government
change pattern. It is in one of those Scrolls of Ancient
Wisdom we consult so often.
I'll have to take a look at that sometime.
My lord, I suggest we take advantage of our salvaged scrolls and
aim directly for getting Trade and MapMaking, so as to get an
early start on Wonder building and overseas trade. This should
bring us extra early gold and beakers, after which we can aim
for Republic to grow our city.
Good plan. I'm setting aside that nice spot south of the city
for a private estate. I've decided to bestow a few titles on
some particularly valuable people. Which would you prefer, a
baronacy or an earldom?
I am honored, my liege."
2950bc: 20g,8b,9t
...Silk appears, chg Fish to Silk: +2F,8T,5S,6b=6t
2900bc: 22g,14b,6t
2850bc: 24g,20b,5t@6b/30b
2800bc: 26g,26b,5t
CURRENCY; start Trade
2750bc: 28g,0b,8t@6b/48b
Temple in MADRID
2700bc: 29g,6b,8t
2650bc: 30g,12b,8t
2600bc: 31g,18b,8t
...MADRID FBF, 2nd Warrior done, start Legion for caravan
2550bc: 33g,25b,7t@7b
...MADRID size 3, need 60%Lux for WL
TOP5: Cardiff only size 3 AI city
"Humor me a little, Cordoba. Why were you asking about
celebrations?
Sire, a city of three or more companies of citizens that is
in celebration during Monarchy can elevate its trade to the
level of a Republic. But we have too little base trade, and
no Markets to multiply any Luxuries we might dispense.
I'll keep that in mind."
2500bc: 35g,32b,7t
2450bc: 37g,39b,7t
2400bc: 39g,46b,7t
...chg T70%S30%
TRADE(white); start Writing
2350bc: 45g,0b,20t@3b/60b
Supplies: HIDES, Beads, Dye!
...keep T70S30 while RBing caravans
...chg worker on Fish to irrig GS
...PRB 3r 11g
"Cordoba, why were you so excited to discover we could supply
Hides?
My lord, Hides do not run out when you build a caravan. And
early in the game there is usually a lot of demand for Hides.
I see you have ordered the research rate slowed. Why is that?
Sire, we are all alone on this small island. No neighbors have
been sighted in the last 33 days. Our analysis indicates that
they may be further away than we can contact quickly. However,
the discovery of Trade brings with it the opportunity to build
a special Wonder called Marco Polo's Embassy, which allows us
to directly contact all other civilizations. Mr. Polo is also
a very good intelligence agent, and we should be able to use
his information to trade technologies and maps to our advantage.
But why slow the research rate?
Sire, we can Rush-Buy caravans at the rate of one row of shields
per day, but we need more gold income to keep it up. I am
expecting that the technologies we reap from the Embassy will
offset those we do not discover ourselves while we are building.
Interesting strategy. Keep me informed.
Yes, my liege."
2300bc: 39g,3b,20t
...PRB 4r 8g, chg GS to Fish
2250bc: 37g,6b,20t
1st caravan: Dye!
2200bc: 43g,9b,20t
...chg Fish to GS
2150bc: 48g,12b,20t
...PRB 1r 8g
2100bc: 45g,15b,20t
...PRB 2r 8g
2050bc: 42g,18b,20t
...PRB 3r 8g
2000bc: 39g,21b,20t
...PRB 4r 8g, chg GS to Fish
1950bc: 37g,24b,20t
2nd caravan: Wine!
1900bc: 43g,27b,20t
...MADRID FBF
Macaulay LARGEST: #7=Spanish
POP>100K
1850bc: 50g,30b,20t
...MADRID size 4,+4F
...PRB continues
1800bc: 49g,33b,20t
1750bc: 48g,36b,20t
1700bc: 47g,39b,20t
1650bc: 46g,42b,20t
3rd caravan: Beads
1600bc: 53g,45b,19t/55b
1550bc: 60g,48b,19t
1500bc: 59g,51b,19t
...chg GS to ocean for extra beaker
WRITING; start Literacy
1450bc: 58g,0b,18t@4b/72b
...chg Ocean back to GS
1400bc: 54g,3b,24t@3b
...chg GS back to Ocean
1350bc: 53g,7b,18t
4th caravan: Hides
1300bc: 60g,11b,18t
...(build an extra to keep the Dye!)
1250bc: 67g,14b,22t@3b/66t
...PRB 1r-3r
1200bc: 16g,17b,22t
...PRB 4r
...MADRID FBF
1150bc: 15g,21b,17t@4b
...MADRID size 5,+5F
...move 2x GS to Ocean
5th caravan: Food (what happened to Hides?)
1100bc: 24g,25b,17t
...Supplies now (Bead)(Dye)(Wine), so hold Hides
...start Marco Polo, 4x caravans (Bead/Dye/Wine freed!)
MARCO POLO IN MADRID!
"Fascinating reports, Cordoba. This man is worth his weight
in gold. Why did you chuckle when he announced that compared
to the other civs, we are "pathetic"? I was about to order
his head loosed!
Sire, a "pathetic" civ should benefit from the sympathy of the
other civs in securing alliances. These can then be milked
for technologies and gold.
Ah, I see. Is it time to start the discussions? Going into
this with so much information seems almost unsporting.
That's the idea, sire."