JustBen
Prince
Version: Conquests 1.15b
Difficulty: Deity
Civilization: Byzantines
Aggression: Normal
World Size: Standard
Landmass: Random
Terrain: Random
Barbarians: Roaming
Victory Conditions: All enabled
Roster:
Ben
Improviser (resigned)
Kuningas
TedJackson
Mad-Bax (resigned)
Greebley
Concept: This will be a modded game based on some suggestions by a fellow CFCer who goes by the handle Ision. The basic idea is to make the AI a little smarter on its early game development, and then give it a shot in the arm late-game by making the popular Fascism a better government. Several common tricks are also banned. Im very interested in how all of these play out, but I thought it would more enlightening to explore them with other players and involved a dialogue than to just fool around on my own.
Modifications:
* The Build Often: Growth flag has been unchecked for all AI civs.
* The Build Often: Workers, Trade, Production flags have been checked for all AI civs.
* The Emphasize Production flag has been checked for all AI civs.
* Babylons aggression level has been reduced by 1 (to 2)
* Chinas aggression level has been increased by 2 (to 4)
* Iroquois aggression level has been increased by 2 (to 4)
* Fascism uses paid labor and experiences minimal corruption
* Fascism technology deleted
* Fascism now available at the same time as Communism
Special Rules:
* We may never switch to Fascism
* No suicide galleys exploit
* We may not build the Theory of Evolution
* We may never have a Military Alliance with more than 1 civ at a time (but may ally against as many enemies as we wish)
* We may not merge workers into cities of size 7 or greater
* All exploits banned by the Realms Beyond Civilization folks are off-limits, too.
Please reply if interested, along with a civ preference. I'd like to use one of the new or modified civs, but I'll keep an open mind.
24 hours to "Got It", then 48 hours to play.
Difficulty: Deity
Civilization: Byzantines
Aggression: Normal
World Size: Standard
Landmass: Random
Terrain: Random
Barbarians: Roaming
Victory Conditions: All enabled
Roster:
Ben
Improviser (resigned)
Kuningas
TedJackson
Mad-Bax (resigned)
Greebley
Concept: This will be a modded game based on some suggestions by a fellow CFCer who goes by the handle Ision. The basic idea is to make the AI a little smarter on its early game development, and then give it a shot in the arm late-game by making the popular Fascism a better government. Several common tricks are also banned. Im very interested in how all of these play out, but I thought it would more enlightening to explore them with other players and involved a dialogue than to just fool around on my own.
Modifications:
* The Build Often: Growth flag has been unchecked for all AI civs.
* The Build Often: Workers, Trade, Production flags have been checked for all AI civs.
* The Emphasize Production flag has been checked for all AI civs.
* Babylons aggression level has been reduced by 1 (to 2)
* Chinas aggression level has been increased by 2 (to 4)
* Iroquois aggression level has been increased by 2 (to 4)
* Fascism uses paid labor and experiences minimal corruption
* Fascism technology deleted
* Fascism now available at the same time as Communism
Special Rules:
* We may never switch to Fascism
* No suicide galleys exploit
* We may not build the Theory of Evolution
* We may never have a Military Alliance with more than 1 civ at a time (but may ally against as many enemies as we wish)
* We may not merge workers into cities of size 7 or greater
* All exploits banned by the Realms Beyond Civilization folks are off-limits, too.
Please reply if interested, along with a civ preference. I'd like to use one of the new or modified civs, but I'll keep an open mind.
24 hours to "Got It", then 48 hours to play.