Why Corruption is such an issue on big worlds

LoneWolf5050

Warlord
Joined
Oct 24, 2001
Messages
214
Location
Toronto, Ontario, Canada
Look in the editor. I just found this. On the world sizes tab, there is a setting for optimal number of cities and after that setting it says "(corruption)". So obviously corruption is partly affected by this setting.

Problem is, the optimal number of cities does not increase at the same rate as the number of tiles on a map increases. So your optimal number of cities is a smaller percentage of the map area on a huge map, than on a standard map.

Perhaps this was a conscious play balance decision, since in history, there haven't been multi continent spanning civilizations (or at least, very rarely). But perhaps it's worth a tweak.

--LW
 
Yes exactly, I think this is a problem. I am playing on the HUGE world map and corruption is totally out of whack even with democracy. Maybe I don't fully know what I am doing yet though.

I am also wondering if pollution will have the same problem since larger worlds will have more cities so global warming might be unavoidable. I don't know much about how much it takes to cause global warming and I only have 4 factories and the sun is getting really bright. If anyone has any experience with global warming so far it would be cool if they could post it.

Also I know it is on another thread, but no civ specific starting locations REALLY stinks. I was excited about playing on the huge world map and playing it like the world but it wasn't to be. I'm still having a blast but IMO I will always be disappointed with Civ III until I can play with civ specific starting locations. Playing on earth was the thing I was looking forward to the most.
 
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