LoneWolf5050
Warlord
Look in the editor. I just found this. On the world sizes tab, there is a setting for optimal number of cities and after that setting it says "(corruption)". So obviously corruption is partly affected by this setting.
Problem is, the optimal number of cities does not increase at the same rate as the number of tiles on a map increases. So your optimal number of cities is a smaller percentage of the map area on a huge map, than on a standard map.
Perhaps this was a conscious play balance decision, since in history, there haven't been multi continent spanning civilizations (or at least, very rarely). But perhaps it's worth a tweak.
--LW
Problem is, the optimal number of cities does not increase at the same rate as the number of tiles on a map increases. So your optimal number of cities is a smaller percentage of the map area on a huge map, than on a standard map.
Perhaps this was a conscious play balance decision, since in history, there haven't been multi continent spanning civilizations (or at least, very rarely). But perhaps it's worth a tweak.
--LW