Overrated Plague?

Louis XXIV

Le Roi Soleil
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Mar 12, 2003
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Norfolk, VA
I decided to play the "With Plague" scenario to try out the plague. So far, I got hit once. I assumed it would be devistating, so after having 2 cities hit (I assume I lost a population point, and didn't just have vultures fly over) I sold my harbors and pillaged the roads. The next turn it ended, and I could fix what I lost.

:yawn:

I thought it would have been more devistating.
 
Try playing it without selling your harbors and pillaging the roads. In one game it lasted for 20 or so turn and by the end I had 50+ cities being hit with plague.
 
I don't think pillaging roads and selling harbors is necessary. Sometimes the plague is a mild, 1-or-2 turn affair; sometimes much, MUCH worse.
Also, under the standard plague settings, it may occur as many as 3 times in a game.
 
I tried the locked alliances scenario. When my capital got hit, I just sat tight, no one moving in or out, and the plague went away after a few turns with minimal effects.
 
I got hit with plague on the Fall of Rome scenario as the Celts. I didn't move any units into or out of the plague-hit town (but didn't get rid of any roads or harbors) and it hit one of the other three towns on Ireland, and then one of four towns in Scotland. I couldn't tell if it hit any Roman cities.
 
Could you use units that were stationed in infected towns as "plague-bearers"? Basically, send them into enemy territory and spread the plague?
 
i tried the pillage the roads stuff and sell harbors but it didnt work. atleast i think it didnt. well, i did that and then another city got infected. then another. so i quit. stupid middle ages game. i got aggrivated. then i started a new game and it happened again and i quit that one too. then a third game. then a fourth ... now im on the epic game. stupid middle ages
 
Originally posted by StabbingNirvana
i tried the pillage the roads stuff and sell harbors but it didnt work. atleast i think it didnt. well, i did that and then another city got infected. then another. so i quit. stupid middle ages game. i got aggrivated. then i started a new game and it happened again and i quit that one too. then a third game. then a fourth ... now im on the epic game. stupid middle ages

:lol: :lol: sorry its just too funny
 
i tried the pillage the roads stuff and sell harbors but it didnt work. ...
I do NOT understand why people assume that cutting communications is at all relevant to plagues.

You are advised not to move units from a plagued city to other cities. Has anyone yet tried violating that advice?
 
Originally posted by Jaybe

I do NOT understand why people assume that cutting communications is at all relevant to plagues.

You are advised not to move units from a plagued city to other cities. Has anyone yet tried violating that advice?

Here's a good explanation of Plague by Gobi Bear. I originally posted it elsewhere, and addited to it as Gobi responded in the thread.

Gobi Bear's Explanation of Plague

Originally posted by Gobi Bear
Here is a quick explanation of the Plague in the Middle Ages scenario.

Start by looking at the ''4 Middle Ages.BIQ'' file in the editor and look at the Disasters! tab in the Scenario Properties dialog.

It lists:
''Earliest Start = 1346'' ... means that the AVERAGE date it starts in 1346 AD (the historical date)

''Variance = 50'' ... as explained in the editor online help, this is a measure of how variable the actual chosen start date is from 1346 AD.

''Duration = 50'' ... number of years plague will remain active ACROSS THE ENTIRE MAP (affecting all Civs) once it starts

''Strength = 100'' ... the Black Death in the Middle Ages scenario is set to be the strongest possible type of plague

''Grace Period = 100'' ... normally minimum number of years between plagues, but it is irrelevant in this case due to the next entry

''Max Occurrences = 1'' ... plague will never come back after its 50 year-run in this scenario.


Plague affects both units in cities and the population of cities.

It affects all players at the same time.

As I recall, the chance of a city contracting plague is determined by the level of trade going on in that city (harbors, resources, etc.), the size of the city, the strength of the plague, and whether or not there are walls.

Once a city has contracted plague, all you can do is wait it out (and move out the military units if possible).


[blue]Addit: [/blue]

Additional Plague Update by Gobi Bear


Originally posted by Gobi Bear
Walls increase the chance. People pack themselves inside the city walls for protection ... and then pass the disease more readily.

[blue]Addit 2: [/blue]


Third Post by Gobi Bear on Plague

Originally posted by Gobi Bear
Yes it can be used in mods. The ''With Plague.BIQ'' file in the Scenarios folder (US version) is just such a mod that shipped with the game. It is the epic game with periodic plagues added.

See the editor help file for a full description of variance. It is based on the size of the Grace Period variable ... I think this means that the variance is +/- 50% of the Grace Period setting. In this case that *IS* 50, but only because the Grace Period is set to 100. With a longer Grace Period, this +/- value would be increased.

Also, from personal experience Plague can range from nonexistent in a game to 3 Plagues with heavy losses. In several games I played, my losses were high enough for it to be noticeable and a pain in the neck.
 
Thank you, Kring.
Players might note Gobi Bear's relevant comment:
"As I recall, the chance of a city contracting plague is determined by the level of trade going on in that city (harbors, resources, etc.), the size of the city, the strength of the plague, and whether or not there are walls."

Have I emphasized the word enough? It directly implies that cutting a city's communications after it gets the plague is like closing the barn door after the horses have left.
 
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