1.27f
Predator
Link to Ancient Age Post
I left off in 800BC, having just hit the Middle Ages by trading the Vikings Currency for Philosphy and Construction. I started on Republic (28 turns) and was ready to invade the English (just because, as I explained to my son, they are on MY continent). I also saw a strange ship dart out and into the fog. In 750BC I saw it again, Nobunagas Junk, which belonged to the Oda, who others reported in the last thread. As this was a unique name, I assumed it was Crackers way of giving them a starting unit to replicate the Curragh, and it had movement 7 (Seafaring), and appeared safe on sea. They were up Monarchy, but behind Philosophy, Currency, Construction, and MapMaking

(definitely must have been a starting unit). They wanted all that AND 700g for Monarchy, no thank you. I rushed a galley to follow his, as I didnt know if he had already made contact with anyone else. I wasnt able to get much from contact with the Oda, as he made contact with an English Galley two turns later.
Also in 750BC, the English finished the Great Lighthouse in York for me, as I had already captured Nottingham (S of Iron) and razed Coventry. Madrid finished the Great Wall, which would be a problem later. I also built Kansas City in a central spot on the continet (SW of the wool) to be my future FP city. I continued fighting the English, getting York and then London in 590BC. I pushed on, though as I wanted Warwick and the silks, which I finally got in 450 after razing their new capital, leaving them 2 cities on the west coast. Meanwhile, I found Barb Island to the south, seeing barbarian Samauri as well as the usual horses, it was swarming with units already. I didnt return until the industrial era.
370BC I completed Republic, and was shocked to get a 1-turn anarchy (I assumed Cracker had somehow given us that part of the religious trait, to bypass the tactic/exploit of trying for two random rolls, but then I read where many others had 4+ turns, so I must have been incredibly lucky). Kansas City started on FP, and I started researching Feudalism in 12, no one else had any MA techs. Feudalism came in in 150BC, and it was time to march on Spain.
The Spanish-American War
This war drug on longer than I had planned. Knowing the new Great Walls would make every city tougher to crack, I decided my main attack would push through Barcelona (her Iron source) and then straight to Madrid to take out the Great Wall. Then I would mop up the rest of the cities. My initial attacking force was 7MI, 6 Cats, 3 Pike, and a couple elite swords. Barcelona fell in 50BC, but then it would be a long fight and siege to get Madrid. First, I faced an onslaught of counterattackers in the forest NW of Barcelona, where my cats helped get a good kill ratio, but still had to constantly wait to heal. The second major battle was on the ridge W of Cincinnati, where he sent dozens of archers and horse. Again the terrain and some cats helped me hold them off with minimal losses, but it kept me from pushing my reinforcements forward. The tide turned, however, in a 3-turn period. In 70AD Kansas City completed the FP, making my westerm cities productive and even improving some of my core cities. Two turns later, I got another great leader, Lee, who rushed Sun Tzu in Cincinnati, triggering my Golden Age (Since I had built the Pyramids and captured the Lighthouse). I was able to speed up Chivalry w/ the GA, and crank vet horses. I was finally in position for the siege of Madrid, but after the first turn, I was disappointed to watch as my cats destroyed the Palace, the Colossus, and finally the Great Wall. Luckily I had already triggered my GA, as if I had been counting on the Colossus, that would have been pretty traumatic. I was hoping for the commerce bonus, and the Walls would have been nice in case the Vikings invaded. (I realize this is a reported bug w/ Conquests, looks like the coding that caused it was already built into PTW, if you have a wonder that acts as walls). Destroying the palace had no effect on Spain that I could tell, but all the walls disappeared (It was like Han Solo taking out the Shield Generator!). Madrid finally fell in 210AD, and by 350AD Spain was no more. Another GL, Sherman, rushed Leos.
Another strange sight:
Note that they have the Kublai (Caravel), but dont even have Theology yet, much less Astronomy. I later found it in the Civilopedia, they got the Kublai with Monotheism. (More Seafaring advantages!).
By then I was researching at 4 turns, beelining first toward Navigation. A suicide galley had spotted a border in the distance, just out of range, before sinking, and the next 10+ also sank trying to find new lands. My GA ended in 380, but I was able to buy Invention from the Oda for Chivalry and Theology (one of the few techs I got from the AI). I got Navigation in 410AD, and was able to make contact with ????. (Ill save that discussion for the next thread). I also turned then on Englands two cities, as a fishing expedition, but no leader, and they were gone by 430AD. I finished Copernicus in Kansas City in 550AD, and in 570 I had Military Tradition, and invaded Scandanavia. After using cannons and my leftover MI to take a port, I was able to ship cav over quickly, and ran over most of his cities pretty quickly. I only faced 3-4 Beserks as counters, he didnt even have Invention when the war started, but the Oda must have given it to him. The Oda declared on me the turn after I attacked,(for no reason, that I could see), except they had a Kensai Oda parked next to the Viking capital. I sank a few ships, and took the small island they had near Scandanavia, then got peace. I got another GL, Jackson, who formed a Cav army, and started Heroic Epic. I finally got Magnetism in 720, taking me into the Industrial Age (and out of this thread . . .) I had all of Scandanavia at this point, and the small Oda island, as well as our continent.
The American Dream