amirsan
King of all Kings
stAmirNES2
THIS IS BASED ON THE NEO NES 4 BY STALIN
Ok, it seems my long holiday break killed my last nes (stAmirNES: Prophecies) sinse my father came over from Israel and I wanted to spend more time with him sinse I dont see him often... BUT he has left yesterday
() and I have a little bit more time to start modding a nes again. And so here it is, the remake of NEO NES 4, the nes that I think surpassed all the neo neses (not including #6 currently). Now it will be done NEO NES style, very historically accurate, but realistic. 
NOW PLEASE CONSIDER THE FOLLOWING BEFORE CONTINUING TO READ THIS THREAD:
1.) Join to have fun, not just to win. This is a story nes with some spicy rules (not exactly the same as NEO NES 4) and will need you to have fun to play it.
2.) Join only if you have time. I do NOT want anyone joining just becuase it looks good but they dont have time to play the game through. I dont want people quiting after the 2nd update.
3.)Please read ALL OF THE RULES THOROUGHLY. If you have questions, please feel free to ask.
4.) Updates will be roughly every 2 days to leave in diplo and stuff. Please be responsible and get orders in before I update. I will NOT chase you down for orders or remind you. I will answer diplo as fast as possible and will update as fast as possible. I will NOT keep track of those who DO NOT post thier orders, so you will be ignored.
5.) Read the rules, have fun, and have good sportsmanship.
--RULES--
NOTE: Ok, now I will try to keep these as NEO NES 4 accurate as possible, but I think the economy is boring and should be changed, and so I will add some different ways of economy to spice this up more.
ECONOMY-
Ok, this will go by Gold Denarii (the currency of the Roman Empire). Your economy is regulated by your taxes and your trade (thats all for right now, more oppertunities later).
Taxes can be raised or lowered. Depending on your population when you increase it I will determine exactly how much it raises or lowers. The higher it is then the more unhappy your people will be.
Trade is almost like NEO NES 6 but not quite, this will be more simple, but better as the game moves on. You can have as many trade routes with a nation as you want.
One route costs 20 gold upfront. Every turn they give 0-5 gpt depending on length of route, quality, different of products and stuff like that. Soon better oppertunities will arise to improve this.
EDUCATION-
This will go by levels, just like NEO4. Though this will be increased a little bit differently. All you have to do is spend half of your turn's income. So if your income is 100 then the cost is 50. This may seem alot but what your getting is alot too. You will have alot ahead of your opponents if your people, military and technology is smarter. Think about it. Do you think a 0IQ pack of warriors will beat a Literally educated formation of spearmen and generals? I dont think so. Also, with a higher technology, better weapons and military will be available for those nations to purchase. This also helps culture.
The levels are: backwards, very low, basic, illiterate, literate, progressive, developed, high, classical, Reinassance
CULTURE-
This affects alot on your nation and the civilizations around you. Certain tribes and nation's cities may revolt and join your nation becuase of your higher culture. Keep this up and your nation will be known throughout the world. It also effects how many wonders can be built.
The levels are: backwards, basic, developing, high, golden, world-known, classical, Reinassance
MILITARY-
This will have maintainance sinse buying the actual armies wont cost as much. It costs 5-10 gold depending on the type of military army being built. Maintainance is also depending on type of army being built.
Levels (just for show): tiny, small, medium, large, very large, huge, imperial, legendary
Ranged: 5 gold, 1 gold per turn maintainence.
Infantry: 7 Gold, 1 gold per turn maintainence.
Cavalry: 10 gold, 1 gold per turn maintainence.
Galleys: 7 Gold, 1 gold per turn maintainence.
Prices may change accordingly.
There is no limit on how many armies you may build.
You may research new units by combining two types of units, like Chariot (combines ranged and cavalry) which will cost 15 gold combined.
Ok, you can only build armies in your cities. Cities will pop on the map when I say them to depending on how you run you nation and your nations population. When you reach an education level of Illiterate, you will be able to build your own cities for 15 gold each. They are nothing more than military structures and defensive structures at the moment.
TRAINING-
Training and experience is gained only by fighting. The more you win battles the more experience your army gains. Each army has a different rating. New armies start on Educated, conscripted armies start on Peasants.
The levels are: Peasants, Conscripts, educated, veterans, Elites, proffesional, legendary
Training and experience is shown as "*" next to the army.
WONDERS-
You can build these. State your effects and make a story for them or picture. Over time, you can increase the time to build by investing money. You can only build as many wonders as your culture level.
MORE INFO-
Well thats almost it. There are already civs on the map, please consider those before starting a new one.
This game is placed like in NEO NES, the End of Classical Age and beggining of Middle Ages. There was no Roman Empire, but there was Rome. The Alexander's Empire collapsed after his death, war between Rome and Carthage streched all the way to the 4th Punic wars, Hannibal is not yet defeated and so isn't Ceasar. The Persian Empire reunited after the death of Alexander the Great and though do not have bad relations with the Greeks. The Babylonians have also formed and so is the Jewish Empire. The Egyptians and Nubians have good relations. India is also isolated in treaties and so is China. Thats all you have to know. Pick a nice nation, write stories and have fun. 
Expansion is very slow for larger empires. Good things will happen to those who put effort in this game and write good stories and pictures.
@NEW PLAYERS, you can take ANY nation in the current map. Some dont have templates or stats but I will make them for you. Have fun!
MAP INFO:
This is the map key for armies.
a = archer army
i = infantry army
c = Cavalry Army
(more is in the map)
DONT POST UNTIL SAID SO.
THIS IS BASED ON THE NEO NES 4 BY STALIN
Ok, it seems my long holiday break killed my last nes (stAmirNES: Prophecies) sinse my father came over from Israel and I wanted to spend more time with him sinse I dont see him often... BUT he has left yesterday


NOW PLEASE CONSIDER THE FOLLOWING BEFORE CONTINUING TO READ THIS THREAD:
1.) Join to have fun, not just to win. This is a story nes with some spicy rules (not exactly the same as NEO NES 4) and will need you to have fun to play it.
2.) Join only if you have time. I do NOT want anyone joining just becuase it looks good but they dont have time to play the game through. I dont want people quiting after the 2nd update.
3.)Please read ALL OF THE RULES THOROUGHLY. If you have questions, please feel free to ask.
4.) Updates will be roughly every 2 days to leave in diplo and stuff. Please be responsible and get orders in before I update. I will NOT chase you down for orders or remind you. I will answer diplo as fast as possible and will update as fast as possible. I will NOT keep track of those who DO NOT post thier orders, so you will be ignored.
5.) Read the rules, have fun, and have good sportsmanship.

--RULES--
NOTE: Ok, now I will try to keep these as NEO NES 4 accurate as possible, but I think the economy is boring and should be changed, and so I will add some different ways of economy to spice this up more.
ECONOMY-
Ok, this will go by Gold Denarii (the currency of the Roman Empire). Your economy is regulated by your taxes and your trade (thats all for right now, more oppertunities later).
Taxes can be raised or lowered. Depending on your population when you increase it I will determine exactly how much it raises or lowers. The higher it is then the more unhappy your people will be.
Trade is almost like NEO NES 6 but not quite, this will be more simple, but better as the game moves on. You can have as many trade routes with a nation as you want.
One route costs 20 gold upfront. Every turn they give 0-5 gpt depending on length of route, quality, different of products and stuff like that. Soon better oppertunities will arise to improve this.
EDUCATION-
This will go by levels, just like NEO4. Though this will be increased a little bit differently. All you have to do is spend half of your turn's income. So if your income is 100 then the cost is 50. This may seem alot but what your getting is alot too. You will have alot ahead of your opponents if your people, military and technology is smarter. Think about it. Do you think a 0IQ pack of warriors will beat a Literally educated formation of spearmen and generals? I dont think so. Also, with a higher technology, better weapons and military will be available for those nations to purchase. This also helps culture.
The levels are: backwards, very low, basic, illiterate, literate, progressive, developed, high, classical, Reinassance
CULTURE-
This affects alot on your nation and the civilizations around you. Certain tribes and nation's cities may revolt and join your nation becuase of your higher culture. Keep this up and your nation will be known throughout the world. It also effects how many wonders can be built.
The levels are: backwards, basic, developing, high, golden, world-known, classical, Reinassance
MILITARY-
This will have maintainance sinse buying the actual armies wont cost as much. It costs 5-10 gold depending on the type of military army being built. Maintainance is also depending on type of army being built.
Levels (just for show): tiny, small, medium, large, very large, huge, imperial, legendary
Ranged: 5 gold, 1 gold per turn maintainence.
Infantry: 7 Gold, 1 gold per turn maintainence.
Cavalry: 10 gold, 1 gold per turn maintainence.
Galleys: 7 Gold, 1 gold per turn maintainence.
Prices may change accordingly.

There is no limit on how many armies you may build.
You may research new units by combining two types of units, like Chariot (combines ranged and cavalry) which will cost 15 gold combined.
Ok, you can only build armies in your cities. Cities will pop on the map when I say them to depending on how you run you nation and your nations population. When you reach an education level of Illiterate, you will be able to build your own cities for 15 gold each. They are nothing more than military structures and defensive structures at the moment.
TRAINING-
Training and experience is gained only by fighting. The more you win battles the more experience your army gains. Each army has a different rating. New armies start on Educated, conscripted armies start on Peasants.
The levels are: Peasants, Conscripts, educated, veterans, Elites, proffesional, legendary
Training and experience is shown as "*" next to the army.
WONDERS-
You can build these. State your effects and make a story for them or picture. Over time, you can increase the time to build by investing money. You can only build as many wonders as your culture level.
MORE INFO-
Well thats almost it. There are already civs on the map, please consider those before starting a new one.


Expansion is very slow for larger empires. Good things will happen to those who put effort in this game and write good stories and pictures.
@NEW PLAYERS, you can take ANY nation in the current map. Some dont have templates or stats but I will make them for you. Have fun!
MAP INFO:
This is the map key for armies.
a = archer army
i = infantry army
c = Cavalry Army
(more is in the map)
DONT POST UNTIL SAID SO.