I start it up. There was no discussion of civilization, so I went with Rome. I've had good luck with commercial in the past and wanted to try it out in C3C. The map seed was Arathorn, middle land pangea, standard-sized map, with everything else random. Respawn AI civs and culturally-linked starting positions were turned off.
Here's what the map generator gave us.
If you're interested in the start, it's
http://www.civfanatics.net/uploads6/lotr12-4000bc.zip
(0) 4000 - The hill to the southwest is NOT on the river (right-clicking shows zero gold for it), so I don't want to found there. There's no sense NOT being on the river, so the settler moves one due west. There are floodplains over there, too, so we can probably get a good settler push out of Rome, once it's up and going. The worker will actually mine and road where he stands first.
Science decision to be made. Bee-line for Literature and try to get the Great Library? Or BW/IW for our legions ASAP? It's certain we can get BW and IW faster than Writing and Philosophy/Literature. BUT, the GL is *so* huge in AW games...and we can get a jump on Writing right now.
As much as I want to beeline Literature, I'm worried about losing early. We can make up for a tech deficit later, I hope, but we can't do anything if we're dead because of a lack of reasonable units. BW started @ max. Well, just selected, actually, because we have no cities yet!
BTW, by the mini-map, we're almost dead-center of the world. That is NOT a good thing. We might well end up with 7 foes coming from 7 different directions. It could get very ugly very fast.
(1) 3950 - Rome founded by the river. Warrior ordered, due in 5. Science set to max. BW due in 23 turns.
(5I) Warrior and mine complete. Barracks ordered next -- due in 7.
(6) 3700 - Warrior goes out for minimal scouting, so we know where to found our next city or two.
(9) 3550 - Cow spotted to SW. Good looking second city site in that direction, which may serve as the settler pump, while Rome does military. At least, that's what I'm envisioning a mere 9 turns into the game.
(10I) 3500 - Rome grows and stupid governor-thing makes an entertainer.
(11) 3450 - I put the Roman citizen to work and raise lux tax to 20% to compensate. BW still due in 13. Barracks due in 1 with no loss.
(I) Barracks complete. Archer ordered. I want to not push TOO far over our unit allowance too early in the game.
(12) 3400 - We're losing 1 gpt for barracks upkeep. We'll just have to deal with it for a while.
(15) 3250 - An English warrior appears in the west. Oh boy. We have one warrior to our name and a nearly-completed archer. The English have Pottery and BW on us but lack Warrior Code. Warrior Code and 7 gold isn't enough for both techs, though, unfornately. Warrior Code does get us Pottery and all 10 of Elizabeth's gold, however. Pottery will be a nice tech to have. I didn't like delaying IW by not trading for BW, but we're only 7 turns away AND Pottery is a very useful tech. It's closer to actual value for WC this way. Anyway, we declare war, of course.
On the plus side, we can afford deficit research a little bit longer....
(17) 3150 - Archer completes in Rome. He'll stay there to defend the city a bit until the warrior can make it back. That lets me put science back to 100%. Unfortantely, we can't finish BW before we crank out another archer. And then we really should do a settler, I'm thinking.
(18) 3100 - An Ottoman spear appears near Rome. D'oh! The Ottomans have BW and Masonry but lack Pottery and Alphabet. I could get both techs with just Alphabet and most of our cash, but this is our only chance to get value out of Pottery from him, so Pottery+Alphabet for BW, Masonry and all 10 gold he has. And then war is declared. This is getting ugly fast....
IW is due in 36 @deficit research times, not counting what will happen when we send off a settler. Archer build changed to spearman. We can now also build walls, which will probably be a necessity before too long.
(I) The Ottoman spear retreats in fear of our mighty army! WHEW! I was worried he was going to step onto our mined, roaded bonus grass and make the game depend on a vet archer attacking a regular spear in the open REALLY early.
(19) 3050 - Warrior into the city and archer out to peruse the west, where the English warrior was moving towards us. Keeping him safe is critical, however.
(I) Two English warrior come into view.
(20) 3000 - We have one archer and one warrior right now.... But a spearman is due in 1. That could be changed to an archer at the next player's liesure.
Lone worker sent to floodplains to irrigate and then road, for MM purposes.
The world as we know it...
The game:
http://www.civfanatics.net/uploads6/lotr12-3000bc.zip
The Roster:
Arathorn -- Just played
Arizona_Steve -- UP NOW
Ridgelake -- ON DECK
T-hawk
OPEN
It's not looking easy, boys and girls....
Arathorn
Here's what the map generator gave us.

If you're interested in the start, it's
http://www.civfanatics.net/uploads6/lotr12-4000bc.zip
(0) 4000 - The hill to the southwest is NOT on the river (right-clicking shows zero gold for it), so I don't want to found there. There's no sense NOT being on the river, so the settler moves one due west. There are floodplains over there, too, so we can probably get a good settler push out of Rome, once it's up and going. The worker will actually mine and road where he stands first.
Science decision to be made. Bee-line for Literature and try to get the Great Library? Or BW/IW for our legions ASAP? It's certain we can get BW and IW faster than Writing and Philosophy/Literature. BUT, the GL is *so* huge in AW games...and we can get a jump on Writing right now.
As much as I want to beeline Literature, I'm worried about losing early. We can make up for a tech deficit later, I hope, but we can't do anything if we're dead because of a lack of reasonable units. BW started @ max. Well, just selected, actually, because we have no cities yet!
BTW, by the mini-map, we're almost dead-center of the world. That is NOT a good thing. We might well end up with 7 foes coming from 7 different directions. It could get very ugly very fast.
(1) 3950 - Rome founded by the river. Warrior ordered, due in 5. Science set to max. BW due in 23 turns.
(5I) Warrior and mine complete. Barracks ordered next -- due in 7.
(6) 3700 - Warrior goes out for minimal scouting, so we know where to found our next city or two.
(9) 3550 - Cow spotted to SW. Good looking second city site in that direction, which may serve as the settler pump, while Rome does military. At least, that's what I'm envisioning a mere 9 turns into the game.
(10I) 3500 - Rome grows and stupid governor-thing makes an entertainer.
(11) 3450 - I put the Roman citizen to work and raise lux tax to 20% to compensate. BW still due in 13. Barracks due in 1 with no loss.
(I) Barracks complete. Archer ordered. I want to not push TOO far over our unit allowance too early in the game.
(12) 3400 - We're losing 1 gpt for barracks upkeep. We'll just have to deal with it for a while.
(15) 3250 - An English warrior appears in the west. Oh boy. We have one warrior to our name and a nearly-completed archer. The English have Pottery and BW on us but lack Warrior Code. Warrior Code and 7 gold isn't enough for both techs, though, unfornately. Warrior Code does get us Pottery and all 10 of Elizabeth's gold, however. Pottery will be a nice tech to have. I didn't like delaying IW by not trading for BW, but we're only 7 turns away AND Pottery is a very useful tech. It's closer to actual value for WC this way. Anyway, we declare war, of course.
On the plus side, we can afford deficit research a little bit longer....

(17) 3150 - Archer completes in Rome. He'll stay there to defend the city a bit until the warrior can make it back. That lets me put science back to 100%. Unfortantely, we can't finish BW before we crank out another archer. And then we really should do a settler, I'm thinking.
(18) 3100 - An Ottoman spear appears near Rome. D'oh! The Ottomans have BW and Masonry but lack Pottery and Alphabet. I could get both techs with just Alphabet and most of our cash, but this is our only chance to get value out of Pottery from him, so Pottery+Alphabet for BW, Masonry and all 10 gold he has. And then war is declared. This is getting ugly fast....
IW is due in 36 @deficit research times, not counting what will happen when we send off a settler. Archer build changed to spearman. We can now also build walls, which will probably be a necessity before too long.
(I) The Ottoman spear retreats in fear of our mighty army! WHEW! I was worried he was going to step onto our mined, roaded bonus grass and make the game depend on a vet archer attacking a regular spear in the open REALLY early.
(19) 3050 - Warrior into the city and archer out to peruse the west, where the English warrior was moving towards us. Keeping him safe is critical, however.
(I) Two English warrior come into view.
(20) 3000 - We have one archer and one warrior right now.... But a spearman is due in 1. That could be changed to an archer at the next player's liesure.
Lone worker sent to floodplains to irrigate and then road, for MM purposes.
The world as we know it...

The game:
http://www.civfanatics.net/uploads6/lotr12-3000bc.zip
The Roster:
Arathorn -- Just played
Arizona_Steve -- UP NOW
Ridgelake -- ON DECK
T-hawk
OPEN
It's not looking easy, boys and girls....
Arathorn