LoneWolf5050
Warlord
It was clear from the beginning that civ3 has at least the same addictive quality as the previous games. But it took a little while to get used to the new rules. But now that I've slowly played a standard game on Regent (Prince level), all the way up to the early industrial age, I can confidently say....
**I love the new combat system because...
-Units in a stack defend individually!
-No home cities/support from cities ROCKS!!
-Artillery units (cannon, catapult, etc) are awesome!
-Armies are awesome!
-Naval units are way, way cooler, now that they bombard like the new artillery, instead of acting like ground units on water.
-Mobilization option is great, really helps with a war.
-I can't wait for air units!
**I love the border/culture system because...
-Non military improvements have added depth and importance
-It's great to have a real reason for the enemy to get away from your cities, and vice versa
-The way your culture rating aids/hinders your diplomacy is a very neat handicapping system
-Cultural assimilation!
-Your own cities can "throw off their oppressors" once taken over!
**I love the new city management mechanics...
-We love the king day fights corruption; ie: happiness helps your production
-Maybe corruption is too rampant, but at least courthouses now have a real need
-Trade is a required part of city management now, thanks to the cool effect of luxuries (and marketplaces)
**I love the trade/diplomacy system...
-bargaining table is awesome, a huge improvement over previous games
-Leaders react consistently and smartly (trade embargoes against me when at war, etc)
-Resource system gives you a major reason to care about diplomacy, since you need these guys to run your empire (when I lost furs from the Indians, a quarter of my cities went into dissorder, talk about tight game design!)
**I love the interface...
-New Civilopedia is great, navigation options greatly improved
-Direct control of production in cities from the main map!
-Dissorder *and* We Love the King Day are animated on the main map!
-Very helpful and detailed advisor screens (just fix that sorting bug on the Domestic Advisor!!)
-Interactive Tech Tree, plus queuing advances, is totally cool!
-The advisors give you a ton of useful info in the upper right corner, just keep clicking on "More"
-----------
I could go on about small wonders, the three different kinds of water squares, so many things. There's a lot of whiners in this forum, who can't see the forest for the trees. This is a great game, it's impeccably designed, well balanced, beautiful graphics and music for a turn based strategy game, and it's a TON 'O FUN! People (including some reviewers) have been put off by how much some of the rules have changed and how different that makes the playing experience. But give it a chance!
It takes some getting used to, but try playing as if you know nothing about civ2, try playing as if you are leading a nation ("Hmmm, I think a marketplace would help my people in such a large city, and it is 1300AD!" instead of "Well, I know that a marketplace will increase my tax revenue by 50%..."). Basically, try playing like a newbie, discovering the game all over again. There's enough different that it's worth doing, and once you've figured out how the game works, you'll love it!
--LW
**I love the new combat system because...
-Units in a stack defend individually!
-No home cities/support from cities ROCKS!!
-Artillery units (cannon, catapult, etc) are awesome!
-Armies are awesome!
-Naval units are way, way cooler, now that they bombard like the new artillery, instead of acting like ground units on water.
-Mobilization option is great, really helps with a war.
-I can't wait for air units!
**I love the border/culture system because...
-Non military improvements have added depth and importance
-It's great to have a real reason for the enemy to get away from your cities, and vice versa
-The way your culture rating aids/hinders your diplomacy is a very neat handicapping system
-Cultural assimilation!
-Your own cities can "throw off their oppressors" once taken over!
**I love the new city management mechanics...
-We love the king day fights corruption; ie: happiness helps your production
-Maybe corruption is too rampant, but at least courthouses now have a real need
-Trade is a required part of city management now, thanks to the cool effect of luxuries (and marketplaces)
**I love the trade/diplomacy system...
-bargaining table is awesome, a huge improvement over previous games
-Leaders react consistently and smartly (trade embargoes against me when at war, etc)
-Resource system gives you a major reason to care about diplomacy, since you need these guys to run your empire (when I lost furs from the Indians, a quarter of my cities went into dissorder, talk about tight game design!)
**I love the interface...
-New Civilopedia is great, navigation options greatly improved
-Direct control of production in cities from the main map!
-Dissorder *and* We Love the King Day are animated on the main map!
-Very helpful and detailed advisor screens (just fix that sorting bug on the Domestic Advisor!!)
-Interactive Tech Tree, plus queuing advances, is totally cool!
-The advisors give you a ton of useful info in the upper right corner, just keep clicking on "More"
-----------
I could go on about small wonders, the three different kinds of water squares, so many things. There's a lot of whiners in this forum, who can't see the forest for the trees. This is a great game, it's impeccably designed, well balanced, beautiful graphics and music for a turn based strategy game, and it's a TON 'O FUN! People (including some reviewers) have been put off by how much some of the rules have changed and how different that makes the playing experience. But give it a chance!
It takes some getting used to, but try playing as if you know nothing about civ2, try playing as if you are leading a nation ("Hmmm, I think a marketplace would help my people in such a large city, and it is 1300AD!" instead of "Well, I know that a marketplace will increase my tax revenue by 50%..."). Basically, try playing like a newbie, discovering the game all over again. There's enough different that it's worth doing, and once you've figured out how the game works, you'll love it!
--LW