aaminion00
Stoned
Intro
Ok, I know everyone and their brother are starting a Rise of the Ottomans (ROTO) scenario, but I wanted to make my own for a long time. Civilleader is doing one for Play the World, and I think Al Zan is interested in doing one too, but I want to be in charge of my own for Conquests. I'm gonna start work this week on it, and it will be like the Conquests. This is how I see the work as going down:
1. Map Completed!
First we'll need to make a map for this part of the world. I'll post exactly what map I'd like a little lower down, but right now we don't have a map for Conquests that fits the criteria needed for a Rise of the Ottomans scenario.
2. Tech Tree
This will be the toughest part for sure. I don't plan on making a 4 era tech tree or anything like that, but a 2 or 3 era like the Middle Ages Conquest has would be nice. A lot of discussion will be needed on this.
3. Units, Buildings, and Resources
All the things that will come with the tech tree. I don't plan on making something completely different... we'll probably use the same resources as the core game has, but we'd have to implement them into the tech tree and map.
4. Civilizations
I already know who they'll be, but I'll need to implement them with leaderheads, cities, great and scientific leaders and all those things. This part should actually be somewhat fun.
5. Testing and Gameplay Modifications
And lastly when everything else is done, work will start on making the game as fun as possible. Possible twists such as victory point locations, regicide, whatever, will come here. Then we'll release it.
That's it, I hope this will be done in a month or two. Now that finals are over I'll have some time to work on this, but any help would be appreciated. I'll start work on the map as soon as I have a day with little homework. Any help with historical discussion, resources, and all that would be appreciated.

Ok, I know everyone and their brother are starting a Rise of the Ottomans (ROTO) scenario, but I wanted to make my own for a long time. Civilleader is doing one for Play the World, and I think Al Zan is interested in doing one too, but I want to be in charge of my own for Conquests. I'm gonna start work this week on it, and it will be like the Conquests. This is how I see the work as going down:
1. Map Completed!
First we'll need to make a map for this part of the world. I'll post exactly what map I'd like a little lower down, but right now we don't have a map for Conquests that fits the criteria needed for a Rise of the Ottomans scenario.
2. Tech Tree
This will be the toughest part for sure. I don't plan on making a 4 era tech tree or anything like that, but a 2 or 3 era like the Middle Ages Conquest has would be nice. A lot of discussion will be needed on this.
3. Units, Buildings, and Resources
All the things that will come with the tech tree. I don't plan on making something completely different... we'll probably use the same resources as the core game has, but we'd have to implement them into the tech tree and map.
4. Civilizations
I already know who they'll be, but I'll need to implement them with leaderheads, cities, great and scientific leaders and all those things. This part should actually be somewhat fun.
5. Testing and Gameplay Modifications
And lastly when everything else is done, work will start on making the game as fun as possible. Possible twists such as victory point locations, regicide, whatever, will come here. Then we'll release it.
That's it, I hope this will be done in a month or two. Now that finals are over I'll have some time to work on this, but any help would be appreciated. I'll start work on the map as soon as I have a day with little homework. Any help with historical discussion, resources, and all that would be appreciated.