T-hawk
Transcend
RBC10 - Cultured Communist Comrades
This is a game to explore the effectiveness of Communism in C3C, while trying for a national culture victory. This will let us see the building power of a far-flung communist empire on a reasonable and practical scale. For a military building path, it takes too long for the Communist power curve to really overtake that of a palace-centric government; by the time you get factories and power plants really cranking, the game will be over. But culture can be built earlier and with less expense, and cities can contribute immediately with their first few improvements (especially captured cities, via whipping.)
VARIANT RULES: We must follow the government sequence of Despotism-Feudalism-Communism.
ROSTER:
T-hawk
Bede
Justus II
Kylearan
6thGenTexan
Grimjack
I'm thinking Demigod difficulty, which I know will be tough and require some military conquest. Part of Communism's strength is its ability to quickly assimilate captured cities into productivity for the empire, especially via whipping, and I want that to be a part of this game. A late-game captured city takes forever to start being a viable military producer, but it can start contributing culture right away.
Civ is up for discussion. Babylon is out - too cliched and easy for 100k culture. I definitely want one of the two cultural traits, but whether religious or scientific is better is up for discussion. Religious shortens the two anarchy periods; the scientific free techs will help significantly towards getting both of the higher government techs.
EDIT: We'll be Russia. They're just too perfect for the theme, and I do indeed want to try out the new blitzing Cossacks.
Game settings:
Civ: Russia
Difficulty: Demigod
Map: Standard, Continents, 40% land
Climate: Cool, wet (Siberia )
AI Aggression: normal
Opponents: let's pick historical Russian opponents for flavor, and most of these are not culturally strong, too. America, Germany, Japan, Rome, Scandinavia, Mongols, ????
Rules: Standard, except that I'd like space and diplomatic victories disabled. We're here to play with communism, not get forced into desperate spaceship-killing capital captures.
Barbarians: Restless (Having some barbs forces us to be honest on military in the early game, rather than running farmer's gambit out to 10 cities and then panicking when someone declares war )
This is a game to explore the effectiveness of Communism in C3C, while trying for a national culture victory. This will let us see the building power of a far-flung communist empire on a reasonable and practical scale. For a military building path, it takes too long for the Communist power curve to really overtake that of a palace-centric government; by the time you get factories and power plants really cranking, the game will be over. But culture can be built earlier and with less expense, and cities can contribute immediately with their first few improvements (especially captured cities, via whipping.)
VARIANT RULES: We must follow the government sequence of Despotism-Feudalism-Communism.
ROSTER:
T-hawk
Bede
Justus II
Kylearan
6thGenTexan
Grimjack
I'm thinking Demigod difficulty, which I know will be tough and require some military conquest. Part of Communism's strength is its ability to quickly assimilate captured cities into productivity for the empire, especially via whipping, and I want that to be a part of this game. A late-game captured city takes forever to start being a viable military producer, but it can start contributing culture right away.
Civ is up for discussion. Babylon is out - too cliched and easy for 100k culture. I definitely want one of the two cultural traits, but whether religious or scientific is better is up for discussion. Religious shortens the two anarchy periods; the scientific free techs will help significantly towards getting both of the higher government techs.
EDIT: We'll be Russia. They're just too perfect for the theme, and I do indeed want to try out the new blitzing Cossacks.
Game settings:
Civ: Russia
Difficulty: Demigod
Map: Standard, Continents, 40% land
Climate: Cool, wet (Siberia )
AI Aggression: normal
Opponents: let's pick historical Russian opponents for flavor, and most of these are not culturally strong, too. America, Germany, Japan, Rome, Scandinavia, Mongols, ????
Rules: Standard, except that I'd like space and diplomatic victories disabled. We're here to play with communism, not get forced into desperate spaceship-killing capital captures.
Barbarians: Restless (Having some barbs forces us to be honest on military in the early game, rather than running farmer's gambit out to 10 cities and then panicking when someone declares war )