DarkSchneider
King
I've decided to start doing my Mad Skilz line of game strategy hints again, the first one is a doozy.
I did some research (ie, playing the game from 4000 to 2000 BC) and here is what I found:
I started on Monarch difficulty level as the Babylonians, I had a city starting spot with 1 wheat(grassland) a river and two shield grassland spots within it's inital radius. With each build I started with one warrior, one worker, at that point I tried different scenarios:
Scenario 1: Build only settlers in home town and each new town.
Scenario 2: Build granary in first town, then settlers
Scenario 3: Rush build granary, then build settlers
Scenario 4: Rush build settlers
Here are the results at 2000 BC
Scenario 1: Starting town at 3 population, first town at 2 population, one settler
Scenario 2: Starting town at 4 population, one settler
Scenario 3: Starting town at 4 population, first town at 2 population, second town at one population
Scenario 4: Didn't work, you need 4 population before you can rush a settler.
I think the results of this are clear, not only do you have more cities, and cities at a higher population, but you have the added bonus of the granary. Unless you can see a better starting spot (wheat/animals/floodplain) in your immediate vicinity, your best bet is to rush the production of the granary.
As a ps., you need to bring your warrior back to your starting town or jack up luxuries to calm the remaining citizen after you worked the other two to death building the granary (Don't worry, they will forgive you soon enough WHEN YOUR CIV IS RULING THE WORLD
I did some research (ie, playing the game from 4000 to 2000 BC) and here is what I found:
I started on Monarch difficulty level as the Babylonians, I had a city starting spot with 1 wheat(grassland) a river and two shield grassland spots within it's inital radius. With each build I started with one warrior, one worker, at that point I tried different scenarios:
Scenario 1: Build only settlers in home town and each new town.
Scenario 2: Build granary in first town, then settlers
Scenario 3: Rush build granary, then build settlers
Scenario 4: Rush build settlers

Here are the results at 2000 BC
Scenario 1: Starting town at 3 population, first town at 2 population, one settler
Scenario 2: Starting town at 4 population, one settler
Scenario 3: Starting town at 4 population, first town at 2 population, second town at one population
Scenario 4: Didn't work, you need 4 population before you can rush a settler.
I think the results of this are clear, not only do you have more cities, and cities at a higher population, but you have the added bonus of the granary. Unless you can see a better starting spot (wheat/animals/floodplain) in your immediate vicinity, your best bet is to rush the production of the granary.
As a ps., you need to bring your warrior back to your starting town or jack up luxuries to calm the remaining citizen after you worked the other two to death building the granary (Don't worry, they will forgive you soon enough WHEN YOUR CIV IS RULING THE WORLD
