First Mad Skillz Civ 3 strategy! (Rush Build Granaries)

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Oct 29, 2001
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I've decided to start doing my Mad Skilz line of game strategy hints again, the first one is a doozy.

I did some research (ie, playing the game from 4000 to 2000 BC) and here is what I found:

I started on Monarch difficulty level as the Babylonians, I had a city starting spot with 1 wheat(grassland) a river and two shield grassland spots within it's inital radius. With each build I started with one warrior, one worker, at that point I tried different scenarios:

Scenario 1: Build only settlers in home town and each new town.
Scenario 2: Build granary in first town, then settlers
Scenario 3: Rush build granary, then build settlers
Scenario 4: Rush build settlers :)

Here are the results at 2000 BC

Scenario 1: Starting town at 3 population, first town at 2 population, one settler
Scenario 2: Starting town at 4 population, one settler
Scenario 3: Starting town at 4 population, first town at 2 population, second town at one population
Scenario 4: Didn't work, you need 4 population before you can rush a settler.

I think the results of this are clear, not only do you have more cities, and cities at a higher population, but you have the added bonus of the granary. Unless you can see a better starting spot (wheat/animals/floodplain) in your immediate vicinity, your best bet is to rush the production of the granary.

As a ps., you need to bring your warrior back to your starting town or jack up luxuries to calm the remaining citizen after you worked the other two to death building the granary (Don't worry, they will forgive you soon enough WHEN YOUR CIV IS RULING THE WORLD :)
 
How the heck did you rush the granary? I am assuming you mean at the start of the game. When I try to rush under despotism it says it will kill everyone in the city to do it (seemed rather extreme to me so I declined). You can't rush build with gold until monarchy and that for me at least takes some time.
I didn't get that part anyway.
 
calm the remaining citizen after you worked the other two to death building the granary (Don't worry, they will forgive you soon enough WHEN YOUR CIV IS RULING THE WORLD :)

LoL. Thanks for the strat
 
Originally posted by Rife
How the heck did you rush the granary? I am assuming you mean at the start of the game. When I try to rush under despotism it says it will kill everyone in the city to do it (seemed rather extreme to me so I declined). You can't rush build with gold until monarchy and that for me at least takes some time.
I didn't get that part anyway.

It depends on how many people you have, and how much of the work is already done. Lets say you have a size 3 city, and your granary is almost complete. You can rush build, and it will cost you 1 citizen.

If is says the everyone in the city is killed, if you would rush build, then just wait a few turns, and then you can actually rush build it.
 
Another option is to get to Monarchy after getting Pottery ASAP. Under Monarchy you can rush build granaries with cash only. Monarchy comes pretty early in the game and the added growth from the improved government only makes it easier to rattle off settlers/workers.

The Ultimate Rush Build tho has to be using your first leader to get The Pyramids, giving you granaries in all your cities in that continent.

Since settlers and workers are A) so vital early on during the Ancient Era land grab phase and B) so expensive to build in terms of population, granaries are MEGA important early on in the game.
 
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