Space Race Victory On Sid Level

Minstrel

Music is the Key
Joined
Dec 14, 2002
Messages
102
Location
3rd Planet From The Sun
Hello all,

I recently won a Space Race Victory on Sid Level and thought I would post it to the forum. I wasn't going to post it at first because I had "Allow Cultural Conversions" turned off, but decided a win is a win. My next attempt will be with it turned on. Anyway, here is the saved game if anyone is interested in checking it out. The saved game has one turn to go before space ship launch. Happy Civving! :)

Map: Large
Landmass: Archipelago
Water: 80%
Climate: Arid
Temperature: Cool
Age: 4 billion years
Civs: 8
My Civ: France

* All default conditions on except "Allow Cultural Conversions" and "Cultural Victory".

* C3Conquests version 1.15b

Year Won: 1962 AD
Time Played: 74 hours, 41 minutes, 51 seconds

Saved Game:
 
Congratulations Minstrel :goodjob:

I only play at Monarch ... Emperor at the most ....:rolleyes:
 
Originally posted by nalves
Congratulations Minstrel :goodjob:

Thanks for the congrats nalves. You know, shaving a whale would be one heck of a chore. First of all you would need a really big razor, and I would hate to foot the bill for all that shaving cream! :)
 
COngrats man. You must have a lot of time on your hands. I myself am currently on my first emperor game and a win is almost certain. Im just waiting for Sirian or Sulla to write a story on there sid wins, as Im sure they eventually will :crossfingers:. Once again congrats and thanks for the hall of fame score. Can't wait to see my friends' reactions when I show them that ;).
 
Great win! I am still working on my Sid attempt. Can you tell us more about your experience?
 
Thanks for the congrats GrandMasta Nick! :)
 
Originally posted by ltcoljt
Great win! I am still working on my Sid attempt. Can you tell us more about your experience?

Hi Itcoljt,

It was a fun experience. :lol: If you have any specific questions, I would be glad to answer them. By the way, your Sid attempt looks like it is going quite well. :)
 
I may suggest you turn on culture to make it a bit more of a challenge and add in at least 2 more civs.

A large map should have at least 10 civs and culture is one of the biggest threats you will face after having a neighbor run over early.

The AI should get nearly all of the ancient wonders and have a head start on Libs and later Uni's. Those plus lots of cities for any KAI that arises will make it a big problem for the human to stay in touch with the culture they can generate.

I also submit that a large map or a huge map tend to favor the human. Especially if they find that they have a nice size island with no other civs.
 
I could not get the histo play to work do I presume that mean the map was cooked a bit. My apology if that is not the case.

Just that a map with all the required resources to be strong on one island with a map full of island is a bit unusal.

I still tio my hat to you, regardless. Try contients with the normal amount of civs for a more representative game.
 
Originally posted by vmxa
I could not get the histo play to work do I presume that mean the map was cooked a bit. My apology if that is not the case.

Just that a map with all the required resources to be strong on one island with a map full of island is a bit unusal.

I still tio my hat to you, regardless. Try contients with the normal amount of civs for a more representative game.


I don't believe anyone else had a problem with it, at least not that I know of. The map was randomly generated. How would I cook it anyway? I don't know of any program that will allow you to cheat in C3Conquests. There was one or two for vanilla civ, but I don't know of any for Conquests. Had I cooked the map as you suggest, I would have certainly given myself more than one luxury item. Even though I had 3 or 4 gems, it would have been really nice to have had more variety. Which island are you talking about? I took one island away from the Incas. They had all the resources and luxuries, except for rubber. Which is one of the reasons they became so strong during the game. In fact, I have never played against a stronger civ. I suggest you don't rush to presumptions. However, I do agree that "Allow Cultural Conversions" should be left on. In fact, I have a Sid Level game going now with all default settings on. Things are looking pretty good. You suggest I try a huge map, continents, with the normal amount of civs. Is this how you won on Sid level?

NOTE: Whether or not allow cultural conversions were on or not, I would have still won the game. The Incas had no rubber and I made sure to deny them rubber for the whole game. Even to the point where I disconnected my own rubber just so I could purchase the only other source of rubber available for trade. I took their capitol city with the UN in it, and could have held the vote, or barring that I could have held it for a couple of turns, then abandoned it. (I've never abandoned/razed a city with the UN, I suppose that would kill the UN vote?) Then I could have gone on to raze or abandon all the other cities I eventually captured. Replacing their cities with my settlers. There was no way the Incas were going to stop all my Modern Armor with TOW Infantry. No other civ was even close to winning. The Zulus were in the Modern Era due to my good graces. I gave them most of their industrial age and what modern age tech they had. All other civs were stuck in the mid industrial age.
 
Good job!
 
Good job!
 
Cooked, meaning using the editor to gen a map and tweaking things a bit. I apologized in advance if that was not the case.
I was wondering as the replay did not work and that could occur if a scenario was used. Hey for all I know you could have made a map to make it harder on yourself, not easier.

That is why I said I tip my hat in any event. I will stand by my point that a large map as archi and only 8 civs is not a valid run, especially with culture turned. That does not mean you are any less of a skilled player. You may in fact win under any and all conditon for all I know.

BTW I hope I did not imply a huge map was required as I feel that is less useful than std maps.

I know where you started as the captiol was founded in 4000bc, not a palace move or jump.

So again I do not intend to impune your skills, rather to alert others that may play on std maps with defaults that they may discover it is a lot harder and not to get discouraged.

I did not jump to any conclusion, as I have mentioned it was never intend to denigrate your skills.

Actually I lost my last Sid game that I felt I was starting to make head way, due to culture in arond the early 1700's.

So again I am sorry about the way I presented things.
 
Hi again Vxma,

I see what you are talking about now. You know I have never really used the map editor. I have played around in it, but have never used a generated map from it. To be honest, the reason I thought you were implying I had used a cheat program, is because I thought all maps generated in the editor are saved with the .biq extension and remain that way. I actually went into the editor to check this and generated a map, then loaded it. Of course once I was playing it, I was able to save it with the .SAV extension. I should have realized this from playing the conquests scenarios since they are of course .biq. So all in all, I am somewhat ignorant of the Map Editor. Now that I have found this out, how can anyone be sure that any map is not created in the map editor?

I do agree that having "Allow Cultural Conversions" on is a must. If you read my first post, you will see I was somewhat hesitant to post the game because I had that setting turned off.

The reason that myself and others choose the archipelago map for a sid level win is to keep the other civs from meeting and trading tech and therefore gaining an unbeatable lead.

If anyone has beat sid on a continent or pangaea map, I have not heard of it yet. Perhaps I am missing something. However, I have currently started a new game on sid. The settings this time are: Continents, 80% water, 8 civs, with all default conditions on. Wish me luck! :)

So in the light of things, no apology needed, although I do appreciate you offering one. If my initial response was somewhat terse, I sincerly apologize.

By the way, welcome to CFC! :)
 
Good luck. I have no problem with exchanging ideas, that is the one way for me to learn something. So I am not offended and I am glad I was able to get some of the egg of my face.

I spit out my thoughts and someone shows me the errors of my ways and I gain some knowledge. Of course I still need to retain it for more than a day or two.

I will try to keep an eye for your progress.
 
Now that I have found this out, how can anyone be sure that any map is not created in the map editor?

Look in the .ini file. The .ini file keeps track of your preferences and stores some information from the last game that has been loaded (not sure if just loading the save is enough, or you must play at least 1 turn). If the 'world seed' number is 0, then it is not a random map.
 
Thanks Bamspeedy! :)
 
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