Doc Tsiolkovski
Deity
(This post solely contains the modified .biq and info about the tweaks)
Changes:
* Celts as fully playable Civ
* Traits: AGR and REL
* UU: Gaelic Swordsman (guess you have no clue what animation is used
) : 4/2/1 ATAR, needs Iron, available with Medieval Combat, replaces the MDI
* Dalriada starts with the usual Temple/ Marketplace/ Barracks
* Armagh starts with a Monastery instead of the Temple
* Starting treasure is 100gp
* Though it is incredibly unlikely, the Domesday Book and Robin Hood WoW can now trigger a GA for AGR Civs also.
That's it - no Knights, no Harbor, no free flavor Tech, no 3rd King.
How to install:
You need all 3 files - the .biq itself (goes into the ...conquests/conquests folder), and 2 .txt files, CelticCivilopedia.txt and CelticPediaIcon.txt .
Backup your original 'pedia and Icon files in the ....Conquests/Middle Ages/txt folder (just in case).
Rename the 2 files - delete the "Celtic", and move them into that folder.
Note you don't need to revert the files to play the unmodded (or Castilian
) Conquest, they only contain the additional Gaelic Swordsman.
The biq
'Pedia
Icon
Changes:
* Celts as fully playable Civ
* Traits: AGR and REL
* UU: Gaelic Swordsman (guess you have no clue what animation is used

* Dalriada starts with the usual Temple/ Marketplace/ Barracks
* Armagh starts with a Monastery instead of the Temple
* Starting treasure is 100gp
* Though it is incredibly unlikely, the Domesday Book and Robin Hood WoW can now trigger a GA for AGR Civs also.
That's it - no Knights, no Harbor, no free flavor Tech, no 3rd King.
How to install:
You need all 3 files - the .biq itself (goes into the ...conquests/conquests folder), and 2 .txt files, CelticCivilopedia.txt and CelticPediaIcon.txt .
Backup your original 'pedia and Icon files in the ....Conquests/Middle Ages/txt folder (just in case).
Rename the 2 files - delete the "Celtic", and move them into that folder.
Note you don't need to revert the files to play the unmodded (or Castilian

The biq
'Pedia
Icon