Bam-Bam
Hammerhead
Time to take the time-honored Always War variant started by Arathorn to a new game. Thanks to Smegged for taking the first shot at this in single player!
Here are the game parameters.
Version: GalCiv 1.2
Party: War Party (+50% hitpoints)
Bonus picks: 3 picks each weapons (+30%) and sensors (+4). Two picks soldiering (+20%). One pick each courage (+25%) and morale (+10%).
Galaxy Stats: Large, tight, common
Difficulty: Painful (All Intelligent AI--std alignment)
All victory conditions DISABLED. (None of them amount to AI victory anyway, so why bother?)
24 hours "got it" notification
48 total hours to play and report a turn
Twelve Turns (one year) per player.
Autoturn: On.
Changeover: At the beginning of the first turn of each year.
Variant Rules: (almost) ALWAYS WAR!
You must leave the UP at the start of the game. You must declare war on all MAJOR opponents as soon as possible.* You may make no trades with MAJORS. You may never, ever make peace with any MAJOR. Until you control all of the galaxy or are wiped from the galaxy, there will always be war without end.
*Unlike Civ3, there is not a diplomatic means to declare war, except by offering to attack one race while in contact with another race. We will have to play this one by ear. This is (almost) Always War, since we are allowing diplomatic relations with the minors. With this size map, the war declaration is likely to occur via diplomatic communications with a minor civ, or attacking an enemy ship once starfighters or corvettes are present.
Note also that by leaving the UP--there is NO TRADE between planet, even with minors.
As usual, no reloads for strategic errors--a reload for a misclick is ok.
I think everyone here is familiar with how to upload screenshots and savegames, but look here for an excellent description of the basics.
Here is the roster so far:
Bam-Bam
Smegged
Isit
Zed-F
(open)
(open)
Signups are open over at the GalCiv General forum. Ideally, I would like 6 players, but I will take a minimum of 5.
- Bam-Bam
Here are the game parameters.
Version: GalCiv 1.2
Party: War Party (+50% hitpoints)
Bonus picks: 3 picks each weapons (+30%) and sensors (+4). Two picks soldiering (+20%). One pick each courage (+25%) and morale (+10%).
Galaxy Stats: Large, tight, common
Difficulty: Painful (All Intelligent AI--std alignment)
All victory conditions DISABLED. (None of them amount to AI victory anyway, so why bother?)
24 hours "got it" notification
48 total hours to play and report a turn
Twelve Turns (one year) per player.
Autoturn: On.
Changeover: At the beginning of the first turn of each year.
Variant Rules: (almost) ALWAYS WAR!
You must leave the UP at the start of the game. You must declare war on all MAJOR opponents as soon as possible.* You may make no trades with MAJORS. You may never, ever make peace with any MAJOR. Until you control all of the galaxy or are wiped from the galaxy, there will always be war without end.
*Unlike Civ3, there is not a diplomatic means to declare war, except by offering to attack one race while in contact with another race. We will have to play this one by ear. This is (almost) Always War, since we are allowing diplomatic relations with the minors. With this size map, the war declaration is likely to occur via diplomatic communications with a minor civ, or attacking an enemy ship once starfighters or corvettes are present.
Note also that by leaving the UP--there is NO TRADE between planet, even with minors.
As usual, no reloads for strategic errors--a reload for a misclick is ok.
I think everyone here is familiar with how to upload screenshots and savegames, but look here for an excellent description of the basics.
Here is the roster so far:
Bam-Bam
Smegged
Isit
Zed-F
(open)
(open)
Signups are open over at the GalCiv General forum. Ideally, I would like 6 players, but I will take a minimum of 5.
- Bam-Bam