GRAPHICS: Civ2 city icons patch

Joined
Apr 3, 2001
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Location
Odense, Denmark
OK, not a big thing, but the pastellish bright blue/red icons on the city screen and domestic advisor screens started to annoy me slightly. And some of the other icons, like the smiley, seemed a little too off concept.

So I have replaced all the icons in the cityicons.pcx to a civ2 flavour.

-culture icon replaced by bible-icon, which makes more sense to me, since libraries and temples hardly produce any music
-smiley replaced by elvis, with and without shades, for content and happy citizen.
-all other icons changed to civ2 MGE style, shields, coins, trade, corruption/waste etc.

If anyone should be interested its in this zip. Simply unzip and place the file in the "Civilization III/Art/City Screen"-folder, after making a backup of the original file.

Update to file : Elvis'es modified slightly. Bible still the same.
 

Attachments

And here a gif of the changes, since this board doesn't support pcx-files (how about allowing these files, TF?).
 

Attachments

  • cityicons.gif
    cityicons.gif
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Nice work, Morten! :goodjob: I think you should change the culture icon back to that music symbol. I like it better than the bible icon. It looks more distinct IMO. ;)

I'll consider allowing PCX files. :)
 
Yes I might change it back. I did a slight modification of it, before I came up with the bible idea. I think I'll bundle the file along with the modfied ressources, tile improvements and citizens that I want to do. Its gonna take a few days while I figure out which of the other files are used for what, though.

Civ3 is not very modfriendly, since it is not multitasking-friendly. :( You can do a lot of changes, but for testing you have to reload every time. At least on my machine. But I think it's a great game, and I don't even think civ2 style graphics look off in the game. They help sharpen some things up. Which makes me think that civ2 style units actually will look pretty ok, once they apply the engine for that. :)
 
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