mitsho
Deity
After there were some trials: mI- mIV and only one of these came to play (and was a loss - mIII), here's the last try:
mV - indiana jones -wonder hunters
weird title, isn't it? Yeah, I wanted to have a cool thread title, so here it is...
But that's what the game is all about:
wonders:
With C3:C, a new winning condition was introduced: the wonder victory: When every wonder is built, the game ends, and the civ with the most (built) wonders wins!
And this is what we are gonna do! Building wonders like crazy!
civ: to be determined
map: pangaea
climate: random
size: standard --> 8 random civs
aggresion: MAX
barbarian activity: restless
difficulty: to be determined
special rules:
Roster:
1. mitsho
2. microbe
3. andrewN
4. --
5. --
mfG mitsho
mV - indiana jones -wonder hunters
weird title, isn't it? Yeah, I wanted to have a cool thread title, so here it is...

wonders:
With C3:C, a new winning condition was introduced: the wonder victory: When every wonder is built, the game ends, and the civ with the most (built) wonders wins!
And this is what we are gonna do! Building wonders like crazy!
civ: to be determined
map: pangaea
climate: random
size: standard --> 8 random civs
aggresion: MAX
barbarian activity: restless
difficulty: to be determined
special rules:
- NW-Rule: never war, light version! which means, that we are not allowed to make a war, or provoke one, but if we are atacked, we can act the way we want. We are not allowed to take a city with a wonder in it. We are also not allowed to raze it. But we can get the city by diplomacy.
- every winning condition is out, especially the new wonder condition!
- Do you want a 5CC, 3CC, OCC or normal game. I was wondering - because the game idea seemed easy to me - if we'd have to raise difficulty?
- no exploits!
Roster:
1. mitsho
2. microbe
3. andrewN
4. --
5. --
mfG mitsho