stgnNESI: Colonization 2150

Global Nexus

Terran Confederate
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stgnNESI: Colonization 2150

This is my first attempt at an NES, and one I hope to be a bit different from the others. Put bluntly, this is a sci-fi NES. I’ll try to update every day or two, and remain predictable about it. The rules and back story are as follows:

Back story – In the year 2105, a colonization fleet of ten starships is sent from orbit around planet Earth to a distant star, which held a habitable planet in its orbit. It would take 45 years for the fleet to arrive at the alien world using its FTL drive and the colonists would be in stasis until then. As they reach orbit around this world, which is named after the Greek goddess Aphrodite, the fleet gets caught in a bizarre disturbance coming from Aphrodite’s third and unnamed moon. The ships suddenly jerked towards one another and fly at each other at fatal speeds. In a last ditch effort to avoid complete failure, a large number of colonists jettison themselves to the surface in resource pods. As the ships rammed head first into each other, the colonists plummeted the planet below, unable to determine their landing points. Those who managed to survive would have very, very few resources to colonize with, however…so it would take a long time to reconstruct what people once had…

Rules –

In this RP, you’ll control a group of colonists who managed to survive the plummet to Aphrodite. The goal at first is to survive, build, and learn of this new world. Each turn in the first era represents 5 years, each turn in the second era represents 2 years, and every era beyond that only 1 year. The start is the year 1 A.L. [After Landing]. Expansion is slow at first because of the need to return to primitive society. Also, stories are good. Stories are great! Stories will earn you special bonuses and make rebellions less likely in your civilization, so be sure to do them if you can. ^^

The way economy works is pretty standard, from what I gather. These are the levels, from lowest to highest: Depression, Recession, Failing, Stable, Growing, Prosperous, and Outstanding. There are also two special levels: Nonexistent and Golden Age. You start with a nonexistent economy and thus can do nothing involving economy. After the first turn, your economy will be “Failing” or “Stable”, depending on what your orders are at first. Golden Ages are very rare and can only be triggered when something big happens. And that “something big” is decided by me. During a Golden Age, things become “half price”…meaning you can increase your military twice per economy level. Also, please note that you CANNOT increase your military by just saying so. Economy increases from expansion, conquering, trading, and special events. Also, you can hire tax collectors later, which help some.

The army works pretty simply, I think. Ask to increase your army, and I’ll increase it by a number of soldiers I feel to be reasonable. It takes one economy level to raise the military one level. As it is, there’s only mixed infantry, so different kinds of troops will be introduced a bit later. Also, there are five levels of training soldiers have, and these affect to a small extent how effective they’ll be in combat: Militia, Green, Regular, Veteran, and Elite. Conscript is what all soldiers start off as, and then they go up from there. Militia is a special level that’ll only really pop up during major wars, civil wars, and revolutions. Finally, you start with 150 soldiers, all infantry. Also, when you reach a new era, it takes an economy level to upgrade your army and navy.

Navy works the same. You start with 5 Rowboats if you’re next to the ocean. Navy will change greatly as eras pass, splitting into Undersea and Abovesea later. Air Force will become available in the Reindustrialization Era.

Unique Units may be made for both army and navy, one each per era. Air UUs are not allowed.

Also, note: population determines how many soldiers you may have in your whole military. One can only have up ¼ of their population in the military. Another thing you should remember is that the less population is in the military, the better your economy improves.

Education level requires one economy level to raise each turn during the first era but two in each other era. The levels are: Pea-brained, Half-witted, Stupid, Ignorant, Below Par, Average, Above Par, Smart, Intellectual, Wise, Very Wise, and Enlightened. Each era starts at Half-witted, though poor management can lead to Pea-brained. You’ll generally reach the next era faster with a higher Education level. Another advantage this gives you is that your civilization is more likely to discover something useful in an update.

You can set up trade routes with other civilizations, but depending on the era, you have a cap on them. The first era, you can only have one trade route, the second two, the third three, and so on. Trade routes help boost the economy and usually improve relations with NPCs.

Great Projects are built in a number of turns. YOU MUST SAY EACH TURN THAT YOU ARE BUILDING THE GREAT PROJECT OR NOTHING WILL HAPPEN. I'll choose the number of turns it takes to build a GP the first update after I see what the Project does.

The stat Confidence represents your people’s loyalty to your leadership. It is raised by writing stories and through random events that usually occur because you’ve been writing stories.

The stat Culture doesn't do too much, but if you're a nation with a powerful culture next to a nation with a weak culture, there's a possibility the people from the nation with the weaker culture will rebel to join you. It gets raised based on expansion, conquest, Great Projects, and, of course, stories.

Mobilization and Conscription aren’t available until the third era. Training your armed forces won’t be happening until the second era.

On the map, only major cities will be represented.

Also, later on in the game, there’ll be expansion under the ocean and onto a nearby planet [and perhaps even more], so there’ll be a lot to keep track of when/if it gets to that point. Keep this in mind.

Note: if you want a specific location to start at, then point it out or you’ll be placed randomly. Also, you’ll find out what terrain is like as you discover it. There are a few places where the terrain isn’t anything you’ve ever thought of, too.

Finally, governments can be changed to more advanced things as the eras pass. Everyone starts out with a hierarchy. You can make your own soon, but I’ll decide whether it fits the era or not.

Template –

Nation Name:
Ruler: /CFC Name
Capital:
Nation Color:
Government: Hierarchy
Era: Survival Era
Economy: Nonexistant
Population: 10,000
Army: 150 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Education: Half-witted
Culture: Medium
Army UU:
Navy UU:
Confidence: Medium
Trading –
Exporting to:
Importing from:
Great Projects:

DO NOT POST UNTIL I HAVE SAID YOU CAN, PLEASE AND THANK YOU
 
Map of Aphrodite W/ Distance Counter-

colonizationstartingmap.png
 
Weapon Technology in Each Era

Survival Era: Spears, short swords, knives, bow-and-arrows. Navy consists of rowboats and canoes.
Reconstruction Era: Early gunpowder weapons, advanced handheld weapons. Triremes, sailboats, sailing ships.
Reindustrialization Era:
Remodernization Era:
Information Era:
Early Undersea Era:
Mid Undersea Era:
Late Undersea Era:
Space Era:
Early Colonization Era:
Mid Colonization Era:
Late Colonization Era:
System Exploration Era:
Asteroid Era:
Contact Era:
Post Contact Era:

History of Wars
Not counting nations not represented on the map at the time

Major Alliances
Must have three or more nations AND have a name

Great Projects
Must be completed in a nation

The Great Smelter of Sirius
The Clay Lamps of Space Town
The Red Acadamy of Neo Hope
The Grand Lake Docks of Alpha Base
The Irrigation Project of Bereg Nadezhdi
The Log-Book House of Camp Victoria
The Gardens of Fiora of Grassy Knob
 
Player Nations

Nation Name: First Island Empire
Ruler: Alexander I/das
Capital: Rekograd
Nation Color: Brown
Government: Monarchy
Era: Reconstruction Era
Economy: Growing
Population: 101,234
Army: 201 Green Musketmen, Reconstruction Era
44 Regular Musketmen, Reconstruction Era
30 Green Musket Dragoons, Reconstruction Era
67 Green UU, Reconstruction Era
10 Bronze Cannon, Reconstruction Era
Navy: 9 Rowboats, Survival Era
5 Triremes, Survival Era
5 UU, Survival Era
Education: Half-witted
Culture: High
Army UU: Sharpshooter Guard (excellent for guerrilla tactics, assassination and defense in forests and cities, is almost useless in the open field battle, armed with the most precise and long-ranged ranged weapons we can get)
Navy UU: Catapult Trireme (the first real ship in this world, very strong but rather slow and tends to be inaccurate especially when firing on moving targets.)
Confidence: High
Trading –
Exporting to:
Importing from:
Great Projects: Irrigation Project (Random population bonus, ++economy) [COMPLETED]
Rekograd Capital (+economy, +culture, ++education, +population) [1/8]

Nation Name: Sovietika
Ruler: Stalin006
Capital: Neo Hope
Nation Color: Red
Government: Military Hierarchy
Era: Survival Era
Economy: Outstanding
Population: 10,367
Army: 150 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Education: Above Par
Culture: Medium-High
Army UU:
Navy UU:
Confidence: Medium
Trading –
Exporting to:
Importing from:
Great Projects: The Red Academy (+2 education, +1 culture) [COMPLETED]
The Emerald Institute (+2 education, +1 culture) [3/4]

Nation Name: Star Legionaries
Ruler: Matthew Erenzburg/Warman17
Capital: Alpha Base
Nation Color: Neon Pink
Government: Militaristic Hierarchy
Era: Survival Era
Economy: Outstanding
Population: 10,670
Army: 245 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
15 UU
Education: Below Par
Culture: Medium-High
Army UU:
Navy UU: Ram Canoe [high attack, high speed, very low defense, low maneuverability]
Confidence: High
Trading –
Exporting to:
Importing from:
Great Projects: Grand Lake Docks (+economy, ++Navy UU) [COMPLETED]
"The Collection" (++Education) [2/3]

Nation Name: The Protectors
Ruler: Protector Dall/Gladinia
Capital: Protos
Nation Color: Courp (?)
Government: Hierarchy
Era: Survival Era
Economy: Stable
Population: 10,134
Army: 180 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Education: Ignorant
Culture: Medium
Army UU:
Navy UU:
Confidence: Medium
Trading –
Exporting to:
Importing from:
Great Projects:

Nation Name: The Greylord's Land
Ruler: Raynold/Erik Mesoy
Capital: Space Town
Nation Color: Green
Government: Hierarchy
Era: Reconstruction Era
Economy: Growing
Population: 10,478
Army: 240 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Education: Wise
Culture: Very High
Army UU:
Navy UU:
Confidence: High
Trading – Nothing
Exporting to:
Importing from:
Great Projects: Clay Lamps (+1 Economy, +2 Culture) [COMPLETED]
Wood Cultivation (+4 Economy) [3/5]

Nation Name: Helantia
Ruler: Jacob Martellus/North King
Capital: Sirius
Nation Color: Blood Red
Government: Hierarchy
Era: Survival Era
Economy: Prosperous
Population: 10,625
Army: 140 Green Soldiers, Survival Era
53 Green Mounted Soldiers, Survival Era
80 Green UU, Survival Era
Navy: 5 Rowboats, Survival Era
Education: Below Par
Culture: High
Army UU: Helantian Phalanx (great attack, good defense, slow)
Navy UU:
Confidence: Medium-High
Trading –
Exporting to:
Importing from:
Great Projects: The Great Smelter (+2 economy, +1 education) [COMPLETED]
The Barracks of Helantia (+2 Army, +1 Unique Unit, +1 Economy) [4/5]

Nation Name: Lewis
Ruler: Bill Lewis/Captin Zebra
Capital: Lewiton
Nation Color: Dark Orange
Government: Hierarchy
Era: Survival Era
Economy: Failing
Population: 10,187
Army: 220 Green Soldiers, Survival Era
30 Green UU
Navy: 5 Rowboats, Survival Era
Education: Stupid
Culture: Medium
Army UU: Snow Demon [cold weather operations unit]
Navy UU:
Confidence: Medium
Trading –
Exporting to:
Importing from:
Great Projects: Temple of Lewis (+1 economy, +2 education) [2/4]
 
NPC Nations

Nation Name: Arashia
Ruler: Samuel Rogers/NPC [Open for Newcomers]
Capital: Lookout Hill
Nation Color: Maroon
Government: Hierarchy
Era: Survival Era
Economy: Stable
Population: 6,391
Army: 47 Green Soldiers, Survival Era
23 Green UU, Survival Era
Navy: 3 Rowboat, Survival Era
Education: Stupid
Culture: Medium-Low
Army UU: Catapulteers (long range, powerful, but slow and nigh defenseless in close combat)
Navy UU:
Confidence: Medium
Trading –
Exporting to:
Importing from:
Great Projects: Arashian Foreign Embassy (+Culture, +Confidence, provides a location for negotiating with neighbors) [COMPLETED]

Nation Name: Langul Empire
Ruler: Emperor Yui/NPC [Open for Newcomers]
Capital: Imperial Fortress
Nation Color: Light Green
Government: Imperial State
Era: Survival Era
Economy: Failing
Population: 10,402
Army: 220 Green Soldiers, Survival Era
18 Green Army UU, Survival Era
Navy: 4 Rowboats, Survival Era
10 Navy UU, Survival Era
Education: Stupid
Culture: High
Army UU: Bicycle Trooper [same stats as normal infantry, but with faster movement]
Navy UU: Multi-Rowboat [same stats as a Rowboat, but with faster movement]
Confidence: High
Trading –
Exporting to:
Importing from:
Great Projects: Langul Siege Fortress (Increased defense around capital, ++Army UU, + Navy UU) [4/8]

Nation Name: Fiora
Ruler: Empress Amaree/NPC [Open for Newcomers]
Capital: Grassy Knob
Nation Color: Orange
Government: Feudal State
Era: Survival Era
Economy: Prosperous
Population: 10,345
Army: 183 Veteran Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Education: Stupid
Culture: Medium-High
Army UU:
Navy UU:
Confidence: Medium-High
Trading –
Exporting to:
Importing from:
Great Projects: Gardens of Fiora (++Army Training, + Economy, + Culture) [COMPLETED]

Nation Name: Ríbbon Republic
Ruler: Ellen Ribbon/NPC [Open for Newcomers]
Capital: Ríbbon Risé
Nation Color: Bluish Green
Government: Republican Confederacy
Era: Reconstruction Era
Economy: Stable
Population: 10,578
Army: 120 Green Soldiers, Survival Era
Navy: 15 Rowboats, Survival Era
40 UU, Survival Era
Education: Half-witted
Culture: Medium
Army UU:
Navy UU: Light Longboat (fast, strong, long range – less danger to use than rowboats or triremes, but more lightly armed than triremes)
Confidence: Medium
Trading –
Exporting to:
Importing from:
Great Projects: Ribbon Shipyard (+Navy, ++Navy UU, +Economy) [3/5]

Nation Name: Haven Rescue Force [Open for Newcomers]
Ruler: Capt. Zyke
Capital: New Haven
Nation Color: Blue
Government: Hierarchy
Era: Survival Era
Economy: Growing
Population: 10,327
Army: 195 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Education: Half-witted
Culture: Medium-Low
Army UU:
Navy UU:
Confidence: Low
Trading –
Exporting to:
Importing from:
Great Projects:

Nation Name: Star Pioneers [Temporarily NPC]
Ruler: Rando Kvistblad/IceEye
Capital: Camp Victoria
Nation Color: Yellow
Government: Hierarchy
Era: Survival Era
Economy: Stable
Population: 10,234
Army: 275 Green Soldiers, Survival Era
78 Green UU, Survival Era
Navy: 5 Rowboats, Survival Era
Education: Stupid
Culture: Medium-Low
Army UU: SECF1 (security force 1, basically well equipped militia/police force)
Navy UU:
Confidence: Medium-Low
Trading –
Exporting to:
Importing from:
Great Projects: The Log-Book House (+education, +75 soldiers) [COMPLETED]

Nation Name: Birth Coast [Permanent NPC]
Ruler: Admiral Alfonso
Capital: The Cradle
Nation Color: Dark Gray
Government: Naval Hierarchy
Era: Survival Era
Economy: Growing
Population: 10,567
Army: 176 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Education: Stupid
Culture: Medium-Low
Army UU:
Navy UU:
Confidence: Medium
Trading –
Exporting to:
Importing from:
Great Projects:


Nation Name: Leresha [Open for Newcomers]
Ruler: Kyoka Miyasaki
Capital: Neo Kyoto
Nation Color: Light Blue
Government: Hierarchy
Era: Survival Era
Economy: Stable
Population: 10,089
Army: 93 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Education: Half-witted
Culture: Medium
Army UU:
Navy UU:
Confidence: Low
Trading –
Exporting to:
Importing from:
Great Projects:


Nation Name: Lake Colonies [Open for Newcomers]
Ruler: Lord al-Assad Muhammad
Capital: Lost Colony
Nation Color: Grayish Red
Government: Imperialism
Era: Reconstruction Era
Economy: Depression
Population: 9,845
Army: 145 Green Soldiers, Survival Era
45 Green Musketmen, Reconstruction Era
Navy:
Education: Smart
Culture: High
Army UU:
Navy UU:
Confidence: Low
Trading –
Exporting to:
Importing from:
Great Projects:


Terrorists
Equivilent to barbarians

Terrorists ["barbarians" for the moment] will be judged on a scale of "Weakest" to "Strongest".

Scattered South Island “Barbarians” – Dying
Western Island “Barbarians” – Imperialistic
Ex-Haven “Barbarians” – Strong
New Hope “Barbarians” – Strong
 
well no ofense but if its te year 2015 wouldent the army be more sophisticated than swords spears bows and arrows
 
Excellent an idea! Oh, and can we change our UUs later on?

Nation Name: First Island Nation
Ruler: Alexander Kustarnikov/das
Capital: Bereg Nadezhdi
Nation Color: Brown
Government: Hierarchy
Era: Survival Era
Economy: Nonexistant
Population: 10,000
Army: 150 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Intelligence: Half-witted
Culture: Medium
Army UU: none yet
Navy UU: none yet
Confidence: Medium
Trading –
Exporting to:
Importing from:
Great Projects:
Start: Amongst the three big southwestern islands, the one in the middle, at the mouth of the river.

Story (from the Great People of Aphrodita series):

Alexander Kuratnikov had a succesful career back on Earth, as an army general in the Eurasian Federation army, and as a renown military strategician and a politician. And he had many ambitions, most of which were fulfilled. But some remained. That was why he joined the colonization mission. But he never expected the turn of events that fulfilled one of his greatest ambitions he thought to be never fulfilled. He became the leader of a new empire under an alien sky, that was DESTINED, in his mind, along with the other human survivors if any, to colonize this planet and return the civilization on it back to the high technological level of the old Earth. Yes, at last. The group of survivors on the First Island, united under a hierarchy remidning of a military one, has built the city of Bereg Nadezhdi - the Coast of Hope - and set out to reconstruct.

Orders:

- Expand along the river with 50 soldiers.
- Expand along the coast in both directions with 50 soldiers, split equally.
 
Yes, das, UUs may be changed so long as there's a decent enough story to go along with the change. You do mean "mid-Era change", right? If not, my apologies. Also, they become obsolete once a new Era hits, usually [special cases in the Undersea Eras and Colonization Eras], and are disbanded into the work force.

And, finally, I'm having a bit of trouble discerning which isle you speak of. ^^; I assume it is one of the two highlighted below...the biggest one isn't in the middle and the second largest has no river. Please identify it, if you will. I don't want to make any mistake. ^^
 

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Could you do some sort of distant counter like there is on most maps to show us how long 1km is on the map for example?

Shouldn´t the army have some quote of guns, like normal rifles and the rest be axes, knives and home-made spears. More like a Fallout sort of arsenal but with less guns?
 
That's something I hadn't thought of, IceEye. The weapons part, I mean. But there were no guns stored in the resource pods -- only building and farming materials. And without even a base to make low-tech muskets, there's not really anything that can be done but make primitive weapons and such.

As for the distance counter, I'll get to work on that ASAP.
 
Ok I can understand the part about the guns BUT making a sword is even harder than making a gun. More likely weapons are bows, spears, axes(building material?) and big knives. And is there metal on the planet or any other recources?
 
There is metal, yes, though the colonists can't get to it very easily yet. Mining is almost nonexistant and metals are retrieved from caves and above-surface deposits. All the metals are essentially like those found on Earth, save a few which aren't even introduced until a later Era.

And I'll rework the thing about swords...I meant primitive blades, knifes, short swords.
 
Nation Name: Helantia
Ruler: Jacob Martellus/North King
Capital: Sirius
Nation Color: Blood Red
Government: Hierarchy
Era: Survival Era
Economy: Nonexistant
Population: 10,000
Army: 150 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Intelligence: Half-witted
Culture: Medium
Army UU:
Navy UU:
Confidence: Medium
Trading –
Exporting to:
Importing from:
Great Projects:

Start Location: On the Western Main Continent, among the Western Group of lakes, on the isthmus between the middle one and the two northwestern lakes.

EDIT:

Story:

The brave people of the starship had set their boosters for the area where they would most likely end up on land; and they found a paradise. It was a hilly land, with misty lakes, and beautiful rivers and creeks. And this was to be their new homeland...

(Note: I don't have much time, so I'll probably write better stories later on.)

Orders:

Expand in all directions.

Increase economy due to expansion and exploitation due to new resources.
 
Nation Name: The Greylord's Land
Ruler: /CFC Name: Raynold /Erik Mesoy
Capital: Space Town
Nation Color: Green
Government: Hierarchy
Era: Survival Era
Economy: Nonexistant
Population: 10,000
Army: 150 Green Soldiers, Survival Era
Navy: 5 Rowboats, Survival Era
Intelligence: Half-witted
Culture: Medium
Army UU:
Navy UU:
Confidence: Medium
Trading – Nothing
Exporting to: The Yellow Country
Importing from: The Great Banana Land
Great Projects: Fiddly Dee

Starting point: between the lakes on the island in the northeast.

Edit in reply to post below:
After the first turn, your economy will be “Failing” or “Stable”, depending on what your orders are at first.
I thought that included an increase economy order.

Story:
After the crash, Raynold tried to assemble the men. Several were wounded and some dead.
"Does anyone know if the library survived?" was the first thing he asked. "No sir, destroyed like most of the rest of the ship." replied some person.
"Drat it. Has anybody here read even some of the mediocre sci-fi books that were so popular a hundred years ago?"
There were blank looks from everybody. He sighed and concluded that nobody had, silently cursing himself for not having done it either. But then, he had been going to a new world! Who would have bothered with such fantasies?
"We have to pitch in. Unless we have more luck than anyone should have by rights, there will be a winter on this planet. And when that happens, we have to be ready. Any objections?
And we have to find out where we are."
"I know!" piped up a smart-alec. "ooh oh relative position of the local sun based on rotation of the planet, we're somewhere far to the north!" Somebody clouted him.

"I have to divide the duties here," he said, happy for the military experience he had. "I want volunteers for scouting, digging, building, mining, carving wood..." He ticked them off on his fingers. "Is there anybody else with a military background?!" There were two. He assigned them 'temporary positions awaiting confirmation from Earth', which effectively meant permanently.

After three days, they had moved away from the crash-site and established a temporary shelter. Vegetation was sparse, so the toilets had to be dug out behind a cave wall. Luckily they had discovered a glowing mineral which veined the walls, allowing them to explore many of the caverns in the area.
 
Probes from Earth, sent to Aphrodite on the risky mission of retrieving data and pictures, had shown the planet to be a paradise by Earthen standards. Though slightly smaller than Earth itself, it basked healthily in the hot blue star it of which it orbited around. This sunlight produced vast grasslands, great expanses of pink-leafed forests, and stretches of a Sahara-like desert with ruby red sand. Insect-like animals were quite abundant, though mammalian and reptilian species were also in great number. Nothing was known of the oceans except that they were similar to Earth…

The colonists had seen the pictures many times before being put into stasis. They had expected everything to run smoothly, to go as planned. They had expected to be studying the wildlife of Aphrodite almost immediately. They expected to be building great cities, skyscrapers, and factories the second week. But what one expects and what one gets are two incredibly different things.

Three groups of colonists have thus far taken a much more active role in surviving on this alien world, though there were undoubtedly many others who were trying their hardest. On the landmass in the Southwestern Archipelago in almost the direct center, a new nation was founded – called simply “First Island Nation” and were under the leadership of Alexander Kustarnikov, a renowned military and political figure from Earth. Under him, the city of Bereg Nadezhdi was founded. His meager army, greatly inexperience, explored and expanded along the river and coast of this island. To his luck, the island was mostly grassy fields, hills, with some thick forests nearby for wood and other such resources. On the island’s far north lied one of the small expanses of jungle on the planet – a rarity with rare resources to be exploited, for certain…

To the north, in a group of beautiful lakes, the nation of Helantia was formed. Under Jacob Martellus, the people quickly expanded, first building the city of Sirius. With quick, easy access to clean and fresh water, expansion went fairly well for them. They moved northward more than any other direction, which was fortunate – not far beyond their fertile, grassy landing spot, they would find rugged mountains with the most abundant above-ground mineral resources on the planet…though not a tree was in sight for over 1,500 miles.

The third nation formed was proclaimed by its founder, Raynold, to be The Greylord’s Land. A small settlement was founded, called Space Town, amongst the rocky hills and mountains of the northeastern island. The land there had sparse vegetation, but was rich in great mineral resources and was highly defensible. They expanded southward, the areas to the north being rugged and cold with permafrost. They soon came within sight of a large body of water…whether it was a lake or an ocean remained to be seen. But most importantly, the land around it was quite fertile looking. Farther south, a pinkish tint could be seen on the horizon – perhaps the great Pink Leaf Forests from the pictures lay there?

In the meantime, all humans alive were busily learning about their environment…Helantia, in particular, was learning quite well. Their land was very fertile and their water supply completely fresh. It wouldn’t be long before an edible plant was domesticated for human usage…

- - - - -

@ Erik Mesoy: Since you didn’t really get any orders in, I had you expand to the south.

@ das: That starting location is correct, yes?

@ all: Next update should be either tomorrow or Thursday. Also, that should be when NPC nations and terrorists begin to show up.
 
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